Search found 5 matches

by Tosi
Mon Dec 27, 2010 5:17 am
Forum: NESdev
Topic: SMB1 need help.
Replies: 20
Views: 7949

Wouldn't it be simpler to import the SMB1 levels into the SMB2 (J) rom? I mean you just need to hack the titlescreen to be identical to SMB1 and export/import the levels from SMB1. No, that would be insanely more difficult. SMB1 and SMB2/Doki Doki Panic use completely different engines, with differ...
by Tosi
Mon Dec 27, 2010 3:51 am
Forum: General Stuff
Topic: Character encoding of Disch's mapper docs
Replies: 2
Views: 1962

Have you tried any of the other editors, like vi(m), emacs, nano, etc.?
by Tosi
Mon Dec 27, 2010 3:45 am
Forum: NESdev
Topic: SMB1 need help.
Replies: 20
Views: 7949

Wouldn't it be simpler to import the SMB1 levels into the SMB2 (J) rom? I mean you just need to hack the titlescreen to be identical to SMB1 and export/import the levels from SMB1. No, that would be insanely more difficult. SMB1 and SMB2/Doki Doki Panic use completely different engines, with differ...
by Tosi
Fri Dec 24, 2010 7:28 am
Forum: NESdev
Topic: Text adventure on NES ?
Replies: 14
Views: 7700

Another format of text adventure I recall a few SNES games using is like that of those old "Choose Your own Adventure" books; When faced with an important decision, a list of possible choices is presented and the player selects one. This avoids the need for things like text input with keyb...
by Tosi
Thu Dec 23, 2010 5:02 am
Forum: Homebrew Projects
Topic: A First Attempt: Nanaca Crash
Replies: 13
Views: 15367

I got it to work on FCEUX by renaming the file.
I think it choked on some of the characters in the filename...

This is really good for a first attempt.