Search found 528 matches
- Fri Apr 17, 2015 11:33 am
- Forum: Newbie Help Center
- Topic: Wonky compare issue
- Replies: 10
- Views: 4072
Re: Wonky compare issue
In short, sounds like you shouldn't be using BMI. You are checking the N flag. Don't you want to check the C flag?
- Mon Apr 13, 2015 10:20 pm
- Forum: SNESdev
- Topic: Contacting the Author of ca65?
- Replies: 39
- Views: 8228
Re: Contacting the Author of ca65?
Yes, completely. There would be no advantage to using it beyond preference in the source assembler file. I don't know 65816 code so I am going to leave this thread now.thefox wrote: Pretty sure the ":direct" there is equivalent to ":zeropage".
- Mon Apr 13, 2015 6:48 pm
- Forum: SNESdev
- Topic: Contacting the Author of ca65?
- Replies: 39
- Views: 8228
Re: Contacting the Author of ca65?
This is all good knowledge about ca65, however none of that addresses (see what I did there?) the fact that D is relocatable on-the-fly. This I know. If you are only going to access things with direct page mode, then I (assume) you can do something like: .segment foo:direct and any references to sy...
- Mon Apr 13, 2015 6:19 pm
- Forum: SNESdev
- Topic: Contacting the Author of ca65?
- Replies: 39
- Views: 8228
Re: Contacting the Author of ca65?
Ca65 could benefit from better documentation, but from the docs: (note bolded text): From: http://cc65.github.io/doc/ca65.html#ss11.92 .segment ... "absolute" means that the is a segment with 16 bit (absolute) addressing. That is, the segment will reside somewhere in core memory outside th...
- Mon Apr 06, 2015 9:27 am
- Forum: Newbie Help Center
- Topic: Mid-Frame Palette Swaps
- Replies: 15
- Views: 6594
Re: Mid-Frame Palette Swaps
BTW another game that uses this (I think with sprite 0 for timing): https://www.youtube.com/watch?v=geHAoWQGSfI
Changes palette at the status bar, obvious glitching. Maybe turn off your sound before clicking that link though.
Changes palette at the status bar, obvious glitching. Maybe turn off your sound before clicking that link though.
- Wed Apr 01, 2015 6:33 pm
- Forum: General Stuff
- Topic: Are people influenced by graphics more than they think?
- Replies: 49
- Views: 10162
Re: Are people influenced by graphics more than they think?
Based on the filename, this is the forbidden image:


- Mon Mar 16, 2015 7:44 am
- Forum: General Stuff
- Topic: Inexperience and "throwing stuff into the market"
- Replies: 21
- Views: 4942
Re: Inexperience and "throwing stuff into the market"
But extremely accurate. The modern workplace is all about self promotion/preservation and politics, while actual productivity suffers. There are exceptions, but as a company grows it become inevitable.tokumaru wrote:Now that's depressing.whicker wrote:Employability in the capitalist sense is:
- Thu Mar 05, 2015 7:03 am
- Forum: Newbie Help Center
- Topic: Controller Press And Hold
- Replies: 6
- Views: 2561
Re: Controller Press And Hold
Looks like my code is: newlyPressed = (currentButtons ^ previousButtons) & currentButtons Is that still the same? Anyway, I knew there was a better way to do it and will probably change my code to use the method thefox posted, just haven't looked if it will break 'releasedNew' even though I am n...
- Thu Mar 05, 2015 5:04 am
- Forum: Newbie Help Center
- Topic: Controller Press And Hold
- Replies: 6
- Views: 2561
Re: Controller Press And Hold
Something like a fire action would suit a newly pressed button. (Fire balls in Super Mario Bros.) Movement would work for a button that was held down. (Left or Right). ;ca65 code: .pushseg .segment "ZEROPAGE" pressed: .res 2 ; new this frame - held down pressedLastFrame: .res 2 ; last fram...
- Sun Mar 01, 2015 2:05 pm
- Forum: Newbie Help Center
- Topic: need refresher on proper loading of $2007 with palettes
- Replies: 10
- Views: 2879
Re: need refresher on proper loading of $2007 with palettes
If you write the whole PPU palette at once, the only thing that matters for setting the background is the write to $3F10. Other writes don't matter as far as what is displayed for the background. I would also suggest not reading from the PPU, just shadow everything to RAM first. My code always write...
- Fri Feb 20, 2015 7:32 am
- Forum: Newbie Help Center
- Topic: IRQ Question on 6502
- Replies: 8
- Views: 2824
Re: IRQ Question on 6502
Your question is not clear to me.
What is returned to high? .. Edit.. Bregalad's answer is better and makes the most sense based on what your question must mean.matthewtatum wrote:..how long is it before it is returned to high again..
- Wed Feb 18, 2015 8:39 pm
- Forum: General Stuff
- Topic: I've migrated to Windows 7
- Replies: 135
- Views: 23378
- Wed Feb 18, 2015 9:37 am
- Forum: Newbie Help Center
- Topic: Odd / Even issue
- Replies: 3
- Views: 1643
Re: Odd / Even issue
Small suggestion:
Use a ROR then branch on the carry to check bit 0. (Unless it helps you later to have the result of that test in the accumulator.)
Use a ROR then branch on the carry to check bit 0. (Unless it helps you later to have the result of that test in the accumulator.)
- Sat Feb 14, 2015 8:42 am
- Forum: Homebrew Projects
- Topic: Brony Blaster (New ROM as of 23/11)
- Replies: 20
- Views: 11921
Re: Brony Blaster
That was fun (family members here were freaking out over the poor ponies) but too easy. I beat the game my first try.
- Tue Feb 10, 2015 7:35 am
- Forum: General Stuff
- Topic: games that seemed scary when you were a kid
- Replies: 25
- Views: 9149
Re: games that seemed scary when you were a kid
I wasn't a kid when I played it, but I played Doom 3 with the lights out and the sound up.. fun but terrifying!
When I was somewhat young, D on 3do was frightening.
When I was somewhat young, D on 3do was frightening.