Search found 528 matches

by Movax12
Fri Apr 17, 2015 11:33 am
Forum: Newbie Help Center
Topic: Wonky compare issue
Replies: 10
Views: 4072

Re: Wonky compare issue

In short, sounds like you shouldn't be using BMI. You are checking the N flag. Don't you want to check the C flag?
by Movax12
Mon Apr 13, 2015 10:20 pm
Forum: SNESdev
Topic: Contacting the Author of ca65?
Replies: 39
Views: 8228

Re: Contacting the Author of ca65?

thefox wrote: Pretty sure the ":direct" there is equivalent to ":zeropage".
Yes, completely. There would be no advantage to using it beyond preference in the source assembler file. I don't know 65816 code so I am going to leave this thread now.
by Movax12
Mon Apr 13, 2015 6:48 pm
Forum: SNESdev
Topic: Contacting the Author of ca65?
Replies: 39
Views: 8228

Re: Contacting the Author of ca65?

This is all good knowledge about ca65, however none of that addresses (see what I did there?) the fact that D is relocatable on-the-fly. This I know. If you are only going to access things with direct page mode, then I (assume) you can do something like: .segment foo:direct and any references to sy...
by Movax12
Mon Apr 13, 2015 6:19 pm
Forum: SNESdev
Topic: Contacting the Author of ca65?
Replies: 39
Views: 8228

Re: Contacting the Author of ca65?

Ca65 could benefit from better documentation, but from the docs: (note bolded text): From: http://cc65.github.io/doc/ca65.html#ss11.92 .segment ... "absolute" means that the is a segment with 16 bit (absolute) addressing. That is, the segment will reside somewhere in core memory outside th...
by Movax12
Mon Apr 06, 2015 9:27 am
Forum: Newbie Help Center
Topic: Mid-Frame Palette Swaps
Replies: 15
Views: 6594

Re: Mid-Frame Palette Swaps

BTW another game that uses this (I think with sprite 0 for timing): https://www.youtube.com/watch?v=geHAoWQGSfI
Changes palette at the status bar, obvious glitching. Maybe turn off your sound before clicking that link though.
by Movax12
Wed Apr 01, 2015 6:33 pm
Forum: General Stuff
Topic: Are people influenced by graphics more than they think?
Replies: 49
Views: 10162

Re: Are people influenced by graphics more than they think?

Based on the filename, this is the forbidden image:
Image
by Movax12
Mon Mar 16, 2015 7:44 am
Forum: General Stuff
Topic: Inexperience and "throwing stuff into the market"
Replies: 21
Views: 4942

Re: Inexperience and "throwing stuff into the market"

tokumaru wrote:
whicker wrote:Employability in the capitalist sense is:
Now that's depressing.
But extremely accurate. The modern workplace is all about self promotion/preservation and politics, while actual productivity suffers. There are exceptions, but as a company grows it become inevitable.
by Movax12
Thu Mar 05, 2015 7:03 am
Forum: Newbie Help Center
Topic: Controller Press And Hold
Replies: 6
Views: 2561

Re: Controller Press And Hold

Looks like my code is: newlyPressed = (currentButtons ^ previousButtons) & currentButtons Is that still the same? Anyway, I knew there was a better way to do it and will probably change my code to use the method thefox posted, just haven't looked if it will break 'releasedNew' even though I am n...
by Movax12
Thu Mar 05, 2015 5:04 am
Forum: Newbie Help Center
Topic: Controller Press And Hold
Replies: 6
Views: 2561

Re: Controller Press And Hold

Something like a fire action would suit a newly pressed button. (Fire balls in Super Mario Bros.) Movement would work for a button that was held down. (Left or Right). ;ca65 code: .pushseg .segment "ZEROPAGE" pressed: .res 2 ; new this frame - held down pressedLastFrame: .res 2 ; last fram...
by Movax12
Sun Mar 01, 2015 2:05 pm
Forum: Newbie Help Center
Topic: need refresher on proper loading of $2007 with palettes
Replies: 10
Views: 2879

Re: need refresher on proper loading of $2007 with palettes

If you write the whole PPU palette at once, the only thing that matters for setting the background is the write to $3F10. Other writes don't matter as far as what is displayed for the background. I would also suggest not reading from the PPU, just shadow everything to RAM first. My code always write...
by Movax12
Fri Feb 20, 2015 7:32 am
Forum: Newbie Help Center
Topic: IRQ Question on 6502
Replies: 8
Views: 2824

Re: IRQ Question on 6502

Your question is not clear to me.
matthewtatum wrote:..how long is it before it is returned to high again..
What is returned to high? .. Edit.. Bregalad's answer is better and makes the most sense based on what your question must mean.
by Movax12
Wed Feb 18, 2015 9:37 am
Forum: Newbie Help Center
Topic: Odd / Even issue
Replies: 3
Views: 1643

Re: Odd / Even issue

Small suggestion:
Use a ROR then branch on the carry to check bit 0. (Unless it helps you later to have the result of that test in the accumulator.)
by Movax12
Sat Feb 14, 2015 8:42 am
Forum: Homebrew Projects
Topic: Brony Blaster (New ROM as of 23/11)
Replies: 20
Views: 11921

Re: Brony Blaster

That was fun (family members here were freaking out over the poor ponies) but too easy. I beat the game my first try.
by Movax12
Tue Feb 10, 2015 7:35 am
Forum: General Stuff
Topic: games that seemed scary when you were a kid
Replies: 25
Views: 9149

Re: games that seemed scary when you were a kid

I wasn't a kid when I played it, but I played Doom 3 with the lights out and the sound up.. fun but terrifying!

When I was somewhat young, D on 3do was frightening.