Search found 528 matches
- Mon Feb 09, 2015 10:04 am
- Forum: General Stuff
- Topic: I've migrated to Windows 7
- Replies: 135
- Views: 23378
Re: I've migrated to Windows 7
A number of 'gamer' keyboards have a function key to disable the windows key.
- Wed Feb 04, 2015 7:32 pm
- Forum: General Stuff
- Topic: games that seemed scary when you were a kid
- Replies: 25
- Views: 9149
Re: games that seemed scary when you were a kid
Scary games when I was a kid:
NES:
Maniac mansion (Afraid of getting caught.)
Metroid (I had trouble at first exploring very far from the main tunnels, afraid I would get killed.)
TG16:
Being brought up in a religious house these seemed evil/scary:
Devil's Crush
Splatterhouse
NES:
Maniac mansion (Afraid of getting caught.)
Metroid (I had trouble at first exploring very far from the main tunnels, afraid I would get killed.)
TG16:
Being brought up in a religious house these seemed evil/scary:
Devil's Crush
Splatterhouse
- Fri Jan 30, 2015 6:28 am
- Forum: General Stuff
- Topic: Programming languages behind games
- Replies: 34
- Views: 11559
Re: Programming languages behind games
I thought this was interesting: http://en.wikipedia.org/wiki/Game_Orien ... embly_Lisp (LISP used for games like Jak and Daxter.)
I don't really 'get' LISP, or what advantages there could be here, but still interesting anyway.
I don't really 'get' LISP, or what advantages there could be here, but still interesting anyway.
- Thu Jan 29, 2015 9:43 am
- Forum: NES Graphics
- Topic: Anyone know of an ASM friendly lookup table generator?
- Replies: 14
- Views: 6910
Re: Anyone know of an ASM friendly lookup table generator?
You could do this with the assembler if the macro language is powerful enough (ca65), but you won't have the nice tables to look at in your source.
- Tue Jan 20, 2015 1:00 pm
- Forum: SNESdev
- Topic: 16bit table indexing problem
- Replies: 131
- Views: 98009
Re: 16bit table indexing problem
I mentioned the PHP+PLX pair as well.koitsu wrote: The post implied that the use of JSR was "responsible" for the bug -- only partially true (the PHP + PLX bug is the other half). That's how I read it anyway.
- Tue Jan 20, 2015 12:25 am
- Forum: SNESdev
- Topic: 16bit table indexing problem
- Replies: 131
- Views: 98009
Re: 16bit table indexing problem
Which part was wrong?koitsu wrote:Movax12 is partially right and wrong.
- Mon Jan 19, 2015 5:29 pm
- Forum: SNESdev
- Topic: 16bit table indexing problem
- Replies: 131
- Views: 98009
Re: 16bit table indexing problem
Don't use the stack to store your values, or use stack relative addressing to access those values and remember to fix the stack up when you are done.
- Mon Jan 19, 2015 5:26 pm
- Forum: SNESdev
- Topic: 16bit table indexing problem
- Replies: 131
- Views: 98009
Re: 16bit table indexing problem
Exactly.
- Mon Jan 19, 2015 5:20 pm
- Forum: SNESdev
- Topic: 16bit table indexing problem
- Replies: 131
- Views: 98009
Re: 16bit table indexing problem
Pushing, pulling use the stack and so does JSR. (Unless there is something I don't know abut 65816, you are also PHP, then PLX.)
- Mon Jan 19, 2015 12:34 pm
- Forum: General Stuff
- Topic: Need help with where to get started in NES Dev
- Replies: 11
- Views: 7272
Re: Need help with where to get started in NES Dev
I think once I or someone else should really do a deep reseach about existing high level alternatives for the NES.. Also, (not a language, but) my extension to ca65: https://www.assembla.com/spaces/ca65hl/wiki I also like (even though I don't understand Lisp) (see links at bottom of the page) http:...
- Mon Jan 05, 2015 11:38 am
- Forum: NES Hardware and Flash Equipment
- Topic: Does the PowerPak and/or the Everdrive N8 support 4-screen?
- Replies: 13
- Views: 3926
Re: Does the PowerPak and/or the Everdrive N8 support 4-scre
It may be worth noting that using a NES to Famicom adapter may prevent four screen mode from working properly due to lazy adapter makers that don't connect the proper lines.
- Sun Dec 28, 2014 8:21 am
- Forum: General Stuff
- Topic: NES handheld
- Replies: 11
- Views: 3255
Re: NES handheld
He said he wanted to play carts. But if you were to get an open handheld like that, there are better choices. My first pick would be: http://www.gcw-zero.com/WedNESday wrote:Dude, get one of this if you can. They can play everything.
http://en.wikipedia.org/wiki/GP2X
- Wed Dec 17, 2014 11:55 am
- Forum: Newbie Help Center
- Topic: I don't understand this bit of NES asm
- Replies: 22
- Views: 5424
Re: I don't understand this bit of NES asm
This example code is terrible. This is how it looks in high-level pseudo code: x = 5 location01 = a ; a is unknown a = 3 if x <> location01 location01 = location01 - 1 if x <> location01 location01 = location01 - 1 if x <> location01 location01 = location01 - 1 if x <> location01 endif endif endif e...
- Mon Dec 08, 2014 4:41 am
- Forum: General Stuff
- Topic: Great NES prank!
- Replies: 14
- Views: 4229
- Wed Dec 03, 2014 5:11 am
- Forum: Newbie Help Center
- Topic: MMC3 bank switching question
- Replies: 5
- Views: 2250
Re: MMC3 bank switching question
Based on your information you have configured MMC3 to map the ROM space as: CPU $8000-$9FFF: 8 KB PRG ROM bank, fixed to the second-last bank CPU $A000-$BFFF: 8 KB switchable PRG ROM bank CPU $C000-$DFFF: 8 KB switchable PRG ROM bank CPU $E000-$FFFF: 8 KB PRG ROM bank, fixed to the last bank It will...