Search found 528 matches

by Movax12
Mon Feb 09, 2015 10:04 am
Forum: General Stuff
Topic: I've migrated to Windows 7
Replies: 135
Views: 23378

Re: I've migrated to Windows 7

A number of 'gamer' keyboards have a function key to disable the windows key.
by Movax12
Wed Feb 04, 2015 7:32 pm
Forum: General Stuff
Topic: games that seemed scary when you were a kid
Replies: 25
Views: 9149

Re: games that seemed scary when you were a kid

Scary games when I was a kid:

NES:
Maniac mansion (Afraid of getting caught.)
Metroid (I had trouble at first exploring very far from the main tunnels, afraid I would get killed.)

TG16:

Being brought up in a religious house these seemed evil/scary:
Devil's Crush
Splatterhouse
by Movax12
Fri Jan 30, 2015 6:28 am
Forum: General Stuff
Topic: Programming languages behind games
Replies: 34
Views: 11559

Re: Programming languages behind games

I thought this was interesting: http://en.wikipedia.org/wiki/Game_Orien ... embly_Lisp (LISP used for games like Jak and Daxter.)

I don't really 'get' LISP, or what advantages there could be here, but still interesting anyway.
by Movax12
Thu Jan 29, 2015 9:43 am
Forum: NES Graphics
Topic: Anyone know of an ASM friendly lookup table generator?
Replies: 14
Views: 6910

Re: Anyone know of an ASM friendly lookup table generator?

You could do this with the assembler if the macro language is powerful enough (ca65), but you won't have the nice tables to look at in your source.
by Movax12
Tue Jan 20, 2015 1:00 pm
Forum: SNESdev
Topic: 16bit table indexing problem
Replies: 131
Views: 98009

Re: 16bit table indexing problem

koitsu wrote: The post implied that the use of JSR was "responsible" for the bug -- only partially true (the PHP + PLX bug is the other half). That's how I read it anyway.
I mentioned the PHP+PLX pair as well. :P
by Movax12
Tue Jan 20, 2015 12:25 am
Forum: SNESdev
Topic: 16bit table indexing problem
Replies: 131
Views: 98009

Re: 16bit table indexing problem

koitsu wrote:Movax12 is partially right and wrong.
Which part was wrong?
by Movax12
Mon Jan 19, 2015 5:29 pm
Forum: SNESdev
Topic: 16bit table indexing problem
Replies: 131
Views: 98009

Re: 16bit table indexing problem

Don't use the stack to store your values, or use stack relative addressing to access those values and remember to fix the stack up when you are done.
by Movax12
Mon Jan 19, 2015 5:26 pm
Forum: SNESdev
Topic: 16bit table indexing problem
Replies: 131
Views: 98009

Re: 16bit table indexing problem

Exactly.
by Movax12
Mon Jan 19, 2015 5:20 pm
Forum: SNESdev
Topic: 16bit table indexing problem
Replies: 131
Views: 98009

Re: 16bit table indexing problem

Pushing, pulling use the stack and so does JSR. (Unless there is something I don't know abut 65816, you are also PHP, then PLX.)
by Movax12
Mon Jan 19, 2015 12:34 pm
Forum: General Stuff
Topic: Need help with where to get started in NES Dev
Replies: 11
Views: 7272

Re: Need help with where to get started in NES Dev

I think once I or someone else should really do a deep reseach about existing high level alternatives for the NES.. Also, (not a language, but) my extension to ca65: https://www.assembla.com/spaces/ca65hl/wiki I also like (even though I don't understand Lisp) (see links at bottom of the page) http:...
by Movax12
Mon Jan 05, 2015 11:38 am
Forum: NES Hardware and Flash Equipment
Topic: Does the PowerPak and/or the Everdrive N8 support 4-screen?
Replies: 13
Views: 3926

Re: Does the PowerPak and/or the Everdrive N8 support 4-scre

It may be worth noting that using a NES to Famicom adapter may prevent four screen mode from working properly due to lazy adapter makers that don't connect the proper lines.
by Movax12
Sun Dec 28, 2014 8:21 am
Forum: General Stuff
Topic: NES handheld
Replies: 11
Views: 3255

Re: NES handheld

WedNESday wrote:Dude, get one of this if you can. They can play everything.

http://en.wikipedia.org/wiki/GP2X
He said he wanted to play carts. But if you were to get an open handheld like that, there are better choices. My first pick would be: http://www.gcw-zero.com/
by Movax12
Wed Dec 17, 2014 11:55 am
Forum: Newbie Help Center
Topic: I don't understand this bit of NES asm
Replies: 22
Views: 5424

Re: I don't understand this bit of NES asm

This example code is terrible. This is how it looks in high-level pseudo code: x = 5 location01 = a ; a is unknown a = 3 if x <> location01 location01 = location01 - 1 if x <> location01 location01 = location01 - 1 if x <> location01 location01 = location01 - 1 if x <> location01 endif endif endif e...
by Movax12
Wed Dec 03, 2014 5:11 am
Forum: Newbie Help Center
Topic: MMC3 bank switching question
Replies: 5
Views: 2250

Re: MMC3 bank switching question

Based on your information you have configured MMC3 to map the ROM space as: CPU $8000-$9FFF: 8 KB PRG ROM bank, fixed to the second-last bank CPU $A000-$BFFF: 8 KB switchable PRG ROM bank CPU $C000-$DFFF: 8 KB switchable PRG ROM bank CPU $E000-$FFFF: 8 KB PRG ROM bank, fixed to the last bank It will...