Search found 21 matches
- Fri Dec 06, 2013 7:31 am
- Forum: NES Music
- Topic: New project by Tim Follin
- Replies: 2
- Views: 2399
Re: New project by Tim Follin
And many others like Treasure Master, Pictionary, Silfer Surfer...
- Fri Dec 06, 2013 4:37 am
- Forum: NES Music
- Topic: New project by Tim Follin
- Replies: 2
- Views: 2399
New project by Tim Follin
Dear NES music lovers, In case you still don't know, Tim Follin (yes, the legend himself) has started a Kickstarter campaign to raise funds for his new and original interactive movie / game project, named "Contradiction" - A unique gaming concept that puts you in full control of a murder m...
- Sun Mar 18, 2012 10:50 am
- Forum: NES Music
- Topic: Recording some old sounds from a real NES (PAL)
- Replies: 12
- Views: 4650
Wouldn't it be possible to use something simpler to transfer data to the NES? I mean, the second Famicom controller has a microphone that can be used for input, so couldn't we just make a controller cable that connects to the audio output of a PC and transfer the data encoded as audio? This would m...
- Fri Mar 16, 2012 7:28 am
- Forum: NES Music
- Topic: Recording some old sounds from a real NES (PAL)
- Replies: 12
- Views: 4650
- Wed Mar 14, 2012 8:18 am
- Forum: NES Music
- Topic: Recording some old sounds from a real NES (PAL)
- Replies: 12
- Views: 4650
Recording some old sounds from a real NES (PAL)
I'm planning on buying a NES console and some sort of development flash cart to put the binary files on it. Does anyone know of a good and cheap one (tested, no guessing please)? It should be compatible with Windows 7 64 bit. I would like to have some sounds recorded from the real console. Thanks! /...
- Tue Jan 31, 2012 4:45 pm
- Forum: NES Music
- Topic: How NES Music Was REALLY Composed
- Replies: 70
- Views: 51863
Thank you very much KGN-004, I'm glad you liked the sountrack :O) [off topic mode on] Now that I've reached this thread again, please allow me to share some very old songs with you. Recently I have been uploading most of my ancient non commercial 8 bit tunes to a soundcloud page. There are tunes fro...
- Wed Nov 23, 2011 10:07 am
- Forum: NES Music
- Topic: How NES Music Was REALLY Composed
- Replies: 70
- Views: 51863
The technique for programming drums using the triangle channel is very simple. You use the triangle channel for very few frames (1 to 4, depending on the sound) with carefully chosen frequencies for each frame, along with the noise channel using also carefully chosen frequencies and volumes from a t...
- Fri Nov 18, 2011 11:02 am
- Forum: NES Music
- Topic: How NES Music Was REALLY Composed
- Replies: 70
- Views: 51863
- Fri Nov 18, 2011 1:50 am
- Forum: NES Music
- Topic: How NES Music Was REALLY Composed
- Replies: 70
- Views: 51863
Frame rate do quantize tempos, actually. The counter overflow does not produce proper stable tempo, it produce a swinging tempo that is flows like 2-2-2-3-2-2-2-3 frames per row, and it could be noticeable, with staccato parts for example, or with arpeggio parts (arpeggio restarts on a new note). E...
- Thu Nov 17, 2011 11:09 am
- Forum: NES Music
- Topic: How NES Music Was REALLY Composed
- Replies: 70
- Views: 51863
- Thu Nov 17, 2011 10:39 am
- Forum: NES Music
- Topic: How NES Music Was REALLY Composed
- Replies: 70
- Views: 51863
- Fri Nov 04, 2011 3:01 pm
- Forum: NES Music
- Topic: How NES Music Was REALLY Composed
- Replies: 70
- Views: 51863
- Mon Oct 31, 2011 12:20 pm
- Forum: NES Music
- Topic: How NES Music Was REALLY Composed
- Replies: 70
- Views: 51863
Well, I think it's normal to start with a melody and reach a point where you don't know how to follow it. Happens to me all the time. Just need to persevere, or try another idea if you're stuck and out of time. Fortunately game BGMs tend to be short :) I usually composed lots of ideas before selecti...
- Tue Oct 25, 2011 4:08 pm
- Forum: NES Music
- Topic: How NES Music Was REALLY Composed
- Replies: 70
- Views: 51863
When I started making music I didn't know that a triplet, or a quarter note, or chord was called like that, I only knew that certain notes sounded good put together. I didn't even know about tempos or MIDI, I always named the time of the notes using frames-per-second. Of course now it's different bu...
- Mon Feb 07, 2011 9:18 am
- Forum: NES Music
- Topic: How NES Music Was REALLY Composed
- Replies: 70
- Views: 51863
@Drag That's a very interesting way of programming tunes. I couldn't do with so much HEX though, first I would do is define a bunch of macros to manage that driver :D I mean, I can understand Rob Hubbard doing it that way in 1983 because of not having proper compilers and editors, but not now! I was...