Search found 21 matches

by AlbertoG
Fri Dec 06, 2013 7:31 am
Forum: NES Music
Topic: New project by Tim Follin
Replies: 2
Views: 2399

Re: New project by Tim Follin

And many others like Treasure Master, Pictionary, Silfer Surfer...
by AlbertoG
Fri Dec 06, 2013 4:37 am
Forum: NES Music
Topic: New project by Tim Follin
Replies: 2
Views: 2399

New project by Tim Follin

Dear NES music lovers, In case you still don't know, Tim Follin (yes, the legend himself) has started a Kickstarter campaign to raise funds for his new and original interactive movie / game project, named "Contradiction" - A unique gaming concept that puts you in full control of a murder m...
by AlbertoG
Sun Mar 18, 2012 10:50 am
Forum: NES Music
Topic: Recording some old sounds from a real NES (PAL)
Replies: 12
Views: 4650

Wouldn't it be possible to use something simpler to transfer data to the NES? I mean, the second Famicom controller has a microphone that can be used for input, so couldn't we just make a controller cable that connects to the audio output of a PC and transfer the data encoded as audio? This would m...
by AlbertoG
Fri Mar 16, 2012 7:28 am
Forum: NES Music
Topic: Recording some old sounds from a real NES (PAL)
Replies: 12
Views: 4650

Thank you mic_. I had a look at that one but found it expensive. I suppose it's not for what it does, but since it's only for saving some sounds...

Thanks again.

Cheers,
Alberto
by AlbertoG
Wed Mar 14, 2012 8:18 am
Forum: NES Music
Topic: Recording some old sounds from a real NES (PAL)
Replies: 12
Views: 4650

Recording some old sounds from a real NES (PAL)

I'm planning on buying a NES console and some sort of development flash cart to put the binary files on it. Does anyone know of a good and cheap one (tested, no guessing please)? It should be compatible with Windows 7 64 bit. I would like to have some sounds recorded from the real console. Thanks! /...
by AlbertoG
Tue Jan 31, 2012 4:45 pm
Forum: NES Music
Topic: How NES Music Was REALLY Composed
Replies: 70
Views: 51863

Thank you very much KGN-004, I'm glad you liked the sountrack :O) [off topic mode on] Now that I've reached this thread again, please allow me to share some very old songs with you. Recently I have been uploading most of my ancient non commercial 8 bit tunes to a soundcloud page. There are tunes fro...
by AlbertoG
Wed Nov 23, 2011 10:07 am
Forum: NES Music
Topic: How NES Music Was REALLY Composed
Replies: 70
Views: 51863

The technique for programming drums using the triangle channel is very simple. You use the triangle channel for very few frames (1 to 4, depending on the sound) with carefully chosen frequencies for each frame, along with the noise channel using also carefully chosen frequencies and volumes from a t...
by AlbertoG
Fri Nov 18, 2011 11:02 am
Forum: NES Music
Topic: How NES Music Was REALLY Composed
Replies: 70
Views: 51863

To me is clearly noticeable and not necessarily on fast tempos. Specially on the drums and hats which are very periodic by nature.
by AlbertoG
Fri Nov 18, 2011 1:50 am
Forum: NES Music
Topic: How NES Music Was REALLY Composed
Replies: 70
Views: 51863

Frame rate do quantize tempos, actually. The counter overflow does not produce proper stable tempo, it produce a swinging tempo that is flows like 2-2-2-3-2-2-2-3 frames per row, and it could be noticeable, with staccato parts for example, or with arpeggio parts (arpeggio restarts on a new note). E...
by AlbertoG
Thu Nov 17, 2011 11:09 am
Forum: NES Music
Topic: How NES Music Was REALLY Composed
Replies: 70
Views: 51863

Most probably, but I'm a damn perfectionist! someone could get it for true. I'm glad you noticed it. :)
by AlbertoG
Thu Nov 17, 2011 10:39 am
Forum: NES Music
Topic: How NES Music Was REALLY Composed
Replies: 70
Views: 51863

If you have absolute pitch, that is a wonderful gift! One of the things I liked more about making music for games is that it forces you to try and adapt yourself to different music styles and moods. Making "smurfy" music out of the game is not the same :D I read what I posted some pages ba...
by AlbertoG
Fri Nov 04, 2011 3:01 pm
Forum: NES Music
Topic: How NES Music Was REALLY Composed
Replies: 70
Views: 51863

Shao, those questions would be far off the topic and I don't want to hijack the thread.

Drop me a line to albertojgp @ gmail . com and I'll answer your questions in plain spanish ;)
by AlbertoG
Mon Oct 31, 2011 12:20 pm
Forum: NES Music
Topic: How NES Music Was REALLY Composed
Replies: 70
Views: 51863

Well, I think it's normal to start with a melody and reach a point where you don't know how to follow it. Happens to me all the time. Just need to persevere, or try another idea if you're stuck and out of time. Fortunately game BGMs tend to be short :) I usually composed lots of ideas before selecti...
by AlbertoG
Tue Oct 25, 2011 4:08 pm
Forum: NES Music
Topic: How NES Music Was REALLY Composed
Replies: 70
Views: 51863

When I started making music I didn't know that a triplet, or a quarter note, or chord was called like that, I only knew that certain notes sounded good put together. I didn't even know about tempos or MIDI, I always named the time of the notes using frames-per-second. Of course now it's different bu...
by AlbertoG
Mon Feb 07, 2011 9:18 am
Forum: NES Music
Topic: How NES Music Was REALLY Composed
Replies: 70
Views: 51863

@Drag That's a very interesting way of programming tunes. I couldn't do with so much HEX though, first I would do is define a bunch of macros to manage that driver :D I mean, I can understand Rob Hubbard doing it that way in 1983 because of not having proper compilers and editors, but not now! I was...