Search found 79 matches
- Mon May 09, 2011 4:15 pm
- Forum: General Stuff
- Topic: Satoshi Matrix Bead Sprites
- Replies: 56
- Views: 39862
Kind of a stand-in for women in general - one minute they're pure, beautiful sweet and kind, the next they're evil psycho-bitches! Change of Heart is serious business. Gotta love that quote ^^ And YGOTAS is definitively awesome! Little Kuriboh is some amazing... It seems to me as if you only iron o...
- Sun May 08, 2011 4:01 am
- Forum: General Stuff
- Topic: Satoshi Matrix Bead Sprites
- Replies: 56
- Views: 39862
- Sat May 07, 2011 9:42 am
- Forum: NESemdev
- Topic: Announcing relaunch of Nezulator - now written in Javascript
- Replies: 128
- Views: 46498
(german keyboard) Man, what a weird keyboard... Everything else (except for special characters, of course) is like a normal QWERTY keyboard, only Y and Z are swapped! That's why I don't use it most of the time...(Yes, I'm from Germany btw) My laptop has a QWERTY keyboard and I love it for the bigge...
- Sat May 07, 2011 8:53 am
- Forum: General Stuff
- Topic: Satoshi Matrix Bead Sprites
- Replies: 56
- Views: 39862
Re: Satoshi Matrix Bead Sprites
Amazing indeed! How exactly are these things held together? From the pictures it just looks like they aren't! =) They're small, tubelike beeds that you stick on a sheet with little tips that hold them on there. If you want to stick them together permanently without using the sheet, you can take you...
- Sat Apr 30, 2011 6:01 pm
- Forum: NESdev
- Topic: Universal Makefile for CC65
- Replies: 13
- Views: 8929
- Mon Apr 25, 2011 5:44 am
- Forum: NES Graphics
- Topic: Graphic Critique
- Replies: 22
- Views: 15416
The rocks in the new picture look nice, but tokumaru is right, they need a little bit of shading. The grass is very flat. Try removing the outline on the top and then play around with it a little and leave some spaces, so that looks more like grass and not like green carpet ;3 Another thing you can ...
just changes a few things between the two EXE builds (they share the same source code). I wasn't aware of bunnyboy's version. Although the version that comes with HuC, which has the newest Mkit source code, labels PCEAS and NESASM as 3.21 Denki release builds. That's the folk I'm using (HuC's inclu...
Didn't bunnyboy already do something very similar? As far as I know, he took the nesasm 2.51 source and fixed it up a little. He removed the [] and () issue for indexed addressing for example. He called it NESASM 3 and his nerdy nights tutorials are based on it. I never used it much , so I can't tel...
- Wed Apr 13, 2011 2:45 pm
- Forum: General Stuff
- Topic: Thinking of installing linux...
- Replies: 36
- Views: 11383
- Mon Apr 11, 2011 1:56 pm
- Forum: NESemdev
- Topic: New NES emulator!
- Replies: 51
- Views: 15740
- Thu Apr 07, 2011 12:23 pm
- Forum: General Stuff
- Topic: NES/Famicom Starting Guide
- Replies: 5
- Views: 2353
- Thu Apr 07, 2011 12:18 pm
- Forum: NESdev
- Topic: * PR8 DOES NOT WORK IN THIS EMULATOR *
- Replies: 18
- Views: 12261
...I tried compiling someone's patch to add Linux support to Nestopia, but the compiled program just froze when running an NROM game on my laptop. I'm using Nestopia on Ubuntu, it works pretty darn good. (Except for the sound thing, it's a mess ) Same here. Sound...well, it could be better. I have ...
- Thu Apr 07, 2011 4:25 am
- Forum: Newbie Help Center
- Topic: NES Screen coordinates for Sprites
- Replies: 9
- Views: 3748
I just never thought of converting that to Hex, because I'm used to see screen resolutions given in that form for forever, but as soon as I did convert it, it all made a lot more sense to me. His point is, you don't NEED to convert that to hex, not that you should stop NES programming, if that's th...
- Wed Apr 06, 2011 6:52 pm
- Forum: Newbie Help Center
- Topic: NES Screen coordinates for Sprites
- Replies: 9
- Views: 3748
- Wed Apr 06, 2011 5:46 pm
- Forum: NESdev
- Topic: * PR8 DOES NOT WORK IN THIS EMULATOR *
- Replies: 18
- Views: 12261
Maybe, but I think the OP also just likes to rewire cards as well ;3tepples wrote:It's likely that the rewire job began while the PowerPak was TEMPORARILY UNAVAILABLE.neilbaldwin wrote:You know how many hours of work I put into PR8? And give it away for free and then you're too cheap to buy a PowerPak?