Search found 79 matches

by Grumskiz
Mon May 09, 2011 4:15 pm
Forum: General Stuff
Topic: Satoshi Matrix Bead Sprites
Replies: 56
Views: 39862

Kind of a stand-in for women in general - one minute they're pure, beautiful sweet and kind, the next they're evil psycho-bitches! Change of Heart is serious business. Gotta love that quote ^^ And YGOTAS is definitively awesome! Little Kuriboh is some amazing... It seems to me as if you only iron o...
by Grumskiz
Sun May 08, 2011 4:01 am
Forum: General Stuff
Topic: Satoshi Matrix Bead Sprites
Replies: 56
Views: 39862

One thing:
Where do you get all those beeds?
I haven't seen them in forever anywhere...
by Grumskiz
Sat May 07, 2011 9:42 am
Forum: NESemdev
Topic: Announcing relaunch of Nezulator - now written in Javascript
Replies: 128
Views: 46498

(german keyboard) Man, what a weird keyboard... Everything else (except for special characters, of course) is like a normal QWERTY keyboard, only Y and Z are swapped! That's why I don't use it most of the time...(Yes, I'm from Germany btw) My laptop has a QWERTY keyboard and I love it for the bigge...
by Grumskiz
Sat May 07, 2011 8:53 am
Forum: General Stuff
Topic: Satoshi Matrix Bead Sprites
Replies: 56
Views: 39862

Re: Satoshi Matrix Bead Sprites

Amazing indeed! How exactly are these things held together? From the pictures it just looks like they aren't! =) They're small, tubelike beeds that you stick on a sheet with little tips that hold them on there. If you want to stick them together permanently without using the sheet, you can take you...
by Grumskiz
Sat Apr 30, 2011 6:01 pm
Forum: NESdev
Topic: Universal Makefile for CC65
Replies: 13
Views: 8929

Finally gave this a try and I'd say it was worth it ;3 Thanks for posting it here, 'cause I (and maybe many others) would have never found it! Edit: I have a little problem. Since I use the new Makefile, I only get the "standart" label names in the VICE .lbl file and all the labels I named...
by Grumskiz
Mon Apr 25, 2011 5:44 am
Forum: NES Graphics
Topic: Graphic Critique
Replies: 22
Views: 15416

The rocks in the new picture look nice, but tokumaru is right, they need a little bit of shading. The grass is very flat. Try removing the outline on the top and then play around with it a little and leave some spaces, so that looks more like grass and not like green carpet ;3 Another thing you can ...
by Grumskiz
Fri Apr 15, 2011 7:51 pm
Forum: NESdev
Topic: NESASM
Replies: 22
Views: 8699

just changes a few things between the two EXE builds (they share the same source code). I wasn't aware of bunnyboy's version. Although the version that comes with HuC, which has the newest Mkit source code, labels PCEAS and NESASM as 3.21 Denki release builds. That's the folk I'm using (HuC's inclu...
by Grumskiz
Fri Apr 15, 2011 5:41 pm
Forum: NESdev
Topic: NESASM
Replies: 22
Views: 8699

Didn't bunnyboy already do something very similar? As far as I know, he took the nesasm 2.51 source and fixed it up a little. He removed the [] and () issue for indexed addressing for example. He called it NESASM 3 and his nerdy nights tutorials are based on it. I never used it much , so I can't tel...
by Grumskiz
Wed Apr 13, 2011 2:45 pm
Forum: General Stuff
Topic: Thinking of installing linux...
Replies: 36
Views: 11383

Which freeware antivirus do you recommend? On Windows XP I used a few different ones... The one that I always liked the best, is Malware bytes. It might not be the right thing, because it's completly manual, but it helped me in quite a few cases of virus attacks. Well personally I think that "...
by Grumskiz
Mon Apr 11, 2011 1:56 pm
Forum: NESemdev
Topic: New NES emulator!
Replies: 51
Views: 15740

tokumaru wrote:I guess I must improve my sarcasm skills. I've been posting in this board for over 5 years, and some of you actually believe I'd say those things for real.
I found it pretty obvious :o
(I actually can't believe that people are still going on about this thread xD)
by Grumskiz
Thu Apr 07, 2011 12:23 pm
Forum: General Stuff
Topic: NES/Famicom Starting Guide
Replies: 5
Views: 2353

I must say, this is a really helpful guide!
I didn't even know, that 72-Pin Connector replacements would increase pressure on the cartridge.
It makes sense to me though.
Is that why some people complain about cartridges being stuck in Famiclones?
by Grumskiz
Thu Apr 07, 2011 12:18 pm
Forum: NESdev
Topic: * PR8 DOES NOT WORK IN THIS EMULATOR *
Replies: 18
Views: 12261

...I tried compiling someone's patch to add Linux support to Nestopia, but the compiled program just froze when running an NROM game on my laptop. I'm using Nestopia on Ubuntu, it works pretty darn good. (Except for the sound thing, it's a mess ) Same here. Sound...well, it could be better. I have ...
by Grumskiz
Thu Apr 07, 2011 4:25 am
Forum: Newbie Help Center
Topic: NES Screen coordinates for Sprites
Replies: 9
Views: 3748

I just never thought of converting that to Hex, because I'm used to see screen resolutions given in that form for forever, but as soon as I did convert it, it all made a lot more sense to me. His point is, you don't NEED to convert that to hex, not that you should stop NES programming, if that's th...
by Grumskiz
Wed Apr 06, 2011 6:52 pm
Forum: Newbie Help Center
Topic: NES Screen coordinates for Sprites
Replies: 9
Views: 3748

If you don't like hex, then don't use it. Oh no, you got me wrong there ^^' It was just about the screen resolution. I'm used to have screen resolutions in a form somewhat like this: 1280x720 Notice the decimal numbers and the "x" instead of an "*". That's the form I've seen sin...
by Grumskiz
Wed Apr 06, 2011 5:46 pm
Forum: NESdev
Topic: * PR8 DOES NOT WORK IN THIS EMULATOR *
Replies: 18
Views: 12261

tepples wrote:
neilbaldwin wrote:You know how many hours of work I put into PR8? And give it away for free and then you're too cheap to buy a PowerPak?
It's likely that the rewire job began while the PowerPak was TEMPORARILY UNAVAILABLE.
Maybe, but I think the OP also just likes to rewire cards as well ;3