Search found 271 matches

by adam_smasher
Wed Jan 13, 2016 4:00 pm
Forum: SNESdev
Topic: What's a (n SPC) sample?
Replies: 7
Views: 3567

What's a (n SPC) sample?

Possibly dumb question, but... But what exactly is a sample, in the context of the SPC? Is it just a recording of an instrument (or a simulation thereof)? What note should it be recorded at? This document here says (under "DSP Voice Register: P) that you adjust the pitch of the note played via ...
by adam_smasher
Sat Jan 02, 2016 10:46 am
Forum: NESdev
Topic: Effective Use of Zero/Direct Page
Replies: 25
Views: 8972

Re: Effective Use of Zero/Direct Page

Refrain as a noun means "A repeated line or number of lines in a poem or song, typically at the end of each verse", as a sort of colloquial derivation, "A comment or complaint that is often repeated" ( source ). So almost the opposite of its meaning as a verb. Sorry, English is a...
by adam_smasher
Thu Dec 31, 2015 10:43 am
Forum: NESdev
Topic: Effective Use of Zero/Direct Page
Replies: 25
Views: 8972

Re: Effective Use of Zero/Direct Page

Does that help? It's totally possible to write programs in 6502 assembly. Yes! Your and everyone else's input is much appreciated. And of course, developers for years managed to do write programs for the 6502, I don't at all mean to suggest it's impossible...except maybe for me :) I'm pretty surpri...
by adam_smasher
Wed Dec 30, 2015 4:11 pm
Forum: NESdev
Topic: Effective Use of Zero/Direct Page
Replies: 25
Views: 8972

Effective Use of Zero/Direct Page

I've heard it said that the 6502/65816 make up for their paucity of CPU registers by having zero page/direct page, and that these pages of memory can in a sense be thought of as a massive set of additional registers to use. Rather than being register-starved, this wisdom goes, these CPUs are actuall...
by adam_smasher
Fri Dec 04, 2015 8:49 am
Forum: SNESdev
Topic: Super FX Assembler
Replies: 19
Views: 13771

Re: Super FX Assembler

wyatt8740 wrote:I installed Windows 2000 in a virtual machine because it has some level of OS/2 compatibility
Woah, I didn't know this. Cool!
by adam_smasher
Thu Nov 19, 2015 2:01 pm
Forum: NES Graphics
Topic: Concepts and stuffs revealed
Replies: 21
Views: 13302

Re: Concepts and stuffs revealed

Native English speakers...tend not to immediately associate the word "tit" with birds (same with "cock" or "booby"). Chickadee would be much better.
by adam_smasher
Fri Nov 13, 2015 8:12 am
Forum: General Stuff
Topic: Good Order in Learning Japanese?
Replies: 38
Views: 8456

Re: Good Order in Learning Japanese?

While I can't say I'm an expert on Japanese grammar or familiar with Hindi at all, I think a suitable rejoinder to that rejoinder is that a language's word order is (extraordinarily) more complicated than where the verb tends to go. By the by, the most fascinatingly alien aspect of Japanese (for me,...
by adam_smasher
Thu Nov 12, 2015 7:54 am
Forum: NES Graphics
Topic: Concepts and stuffs revealed
Replies: 21
Views: 13302

Re: Concepts and stuffs revealed

Do you perhaps mean "Spiky"?
by adam_smasher
Tue Nov 10, 2015 6:56 pm
Forum: NESdev
Topic: Basic ASM question
Replies: 31
Views: 6346

Re: Basic ASM question

I don't think Martin's adding any faux addressing modes - there's no immediate -> memory mov listed there. It's just a different surface syntax.
by adam_smasher
Tue Nov 10, 2015 3:52 pm
Forum: NESdev
Topic: Basic ASM question
Replies: 31
Views: 6346

Re: Basic ASM question

So, does this mean that the creator of the next NES assembler would be free to redeclare the "load into accumulator" command from LDA to LoadAcc and his design decision would be just as valid since there's no standard? Or does this command has to be called LDA when creating a 6502 assembl...
by adam_smasher
Sat Nov 07, 2015 8:37 am
Forum: SNESdev
Topic: Newbie to SNES dev ask for help on VRAM addr
Replies: 25
Views: 7859

Re: Newbie to SNES dev ask for help on VRAM addr

Yeah, it looks fine to me. What exact error is WLA giving?
by adam_smasher
Thu Nov 05, 2015 8:22 am
Forum: GBDev
Topic: Super gameboy color?
Replies: 60
Views: 37304

Re: Super gameboy color?

Nintendo also just tends to be pretty good about building their stuff to last in a way that Sony generally isn't.
by adam_smasher
Tue Nov 03, 2015 9:52 am
Forum: NESdev
Topic: Measuring the time that a function takes
Replies: 42
Views: 8286

Re: Measuring the time that a function takes

Espozo, I don't know if you're aware of this, but the main reason Metal Slug 2 is as slow as it is due to a very, very stupid bug . Retro dev is where I get my assembly language fix - I find it really satisfying and fun. But my Master's is also in programming language theory, so I kind of take the d...
by adam_smasher
Tue Nov 03, 2015 9:33 am
Forum: NESdev
Topic: Programing the NES in Pascal and p-code?
Replies: 13
Views: 7634

Re: Programing the NES in Pascal and p-code?

Niklaus Wirth, who designed Pascal, is some kind of a genius when it comes to Keeping It Simple (his current project is Oberon, a complete computing system designed to be so simple and small that a single person could understand the whole thing). Pascal is by design the poster child for a programmin...
by adam_smasher
Mon Nov 02, 2015 12:35 pm
Forum: NESdev
Topic: Programing the NES in Pascal and p-code?
Replies: 13
Views: 7634

Re: Programing the NES in Pascal and p-code?

At the risk of being told to "put up or shut up", hacking together a basic Pascal -> p-code compiler is almost a weekend project with modern tooling. The hard part would be writing an efficient enough interpreter for the NES.