Search found 271 matches
- Wed Jan 13, 2016 4:00 pm
- Forum: SNESdev
- Topic: What's a (n SPC) sample?
- Replies: 7
- Views: 3567
What's a (n SPC) sample?
Possibly dumb question, but... But what exactly is a sample, in the context of the SPC? Is it just a recording of an instrument (or a simulation thereof)? What note should it be recorded at? This document here says (under "DSP Voice Register: P) that you adjust the pitch of the note played via ...
- Sat Jan 02, 2016 10:46 am
- Forum: NESdev
- Topic: Effective Use of Zero/Direct Page
- Replies: 25
- Views: 8972
Re: Effective Use of Zero/Direct Page
Refrain as a noun means "A repeated line or number of lines in a poem or song, typically at the end of each verse", as a sort of colloquial derivation, "A comment or complaint that is often repeated" ( source ). So almost the opposite of its meaning as a verb. Sorry, English is a...
- Thu Dec 31, 2015 10:43 am
- Forum: NESdev
- Topic: Effective Use of Zero/Direct Page
- Replies: 25
- Views: 8972
Re: Effective Use of Zero/Direct Page
Does that help? It's totally possible to write programs in 6502 assembly. Yes! Your and everyone else's input is much appreciated. And of course, developers for years managed to do write programs for the 6502, I don't at all mean to suggest it's impossible...except maybe for me :) I'm pretty surpri...
- Wed Dec 30, 2015 4:11 pm
- Forum: NESdev
- Topic: Effective Use of Zero/Direct Page
- Replies: 25
- Views: 8972
Effective Use of Zero/Direct Page
I've heard it said that the 6502/65816 make up for their paucity of CPU registers by having zero page/direct page, and that these pages of memory can in a sense be thought of as a massive set of additional registers to use. Rather than being register-starved, this wisdom goes, these CPUs are actuall...
- Fri Dec 04, 2015 8:49 am
- Forum: SNESdev
- Topic: Super FX Assembler
- Replies: 19
- Views: 13771
Re: Super FX Assembler
Woah, I didn't know this. Cool!wyatt8740 wrote:I installed Windows 2000 in a virtual machine because it has some level of OS/2 compatibility
- Thu Nov 19, 2015 2:01 pm
- Forum: NES Graphics
- Topic: Concepts and stuffs revealed
- Replies: 21
- Views: 13302
- Fri Nov 13, 2015 8:12 am
- Forum: General Stuff
- Topic: Good Order in Learning Japanese?
- Replies: 38
- Views: 8456
Re: Good Order in Learning Japanese?
While I can't say I'm an expert on Japanese grammar or familiar with Hindi at all, I think a suitable rejoinder to that rejoinder is that a language's word order is (extraordinarily) more complicated than where the verb tends to go. By the by, the most fascinatingly alien aspect of Japanese (for me,...
- Thu Nov 12, 2015 7:54 am
- Forum: NES Graphics
- Topic: Concepts and stuffs revealed
- Replies: 21
- Views: 13302
Re: Concepts and stuffs revealed
Do you perhaps mean "Spiky"?
- Tue Nov 10, 2015 6:56 pm
- Forum: NESdev
- Topic: Basic ASM question
- Replies: 31
- Views: 6346
Re: Basic ASM question
I don't think Martin's adding any faux addressing modes - there's no immediate -> memory mov listed there. It's just a different surface syntax.
- Tue Nov 10, 2015 3:52 pm
- Forum: NESdev
- Topic: Basic ASM question
- Replies: 31
- Views: 6346
Re: Basic ASM question
So, does this mean that the creator of the next NES assembler would be free to redeclare the "load into accumulator" command from LDA to LoadAcc and his design decision would be just as valid since there's no standard? Or does this command has to be called LDA when creating a 6502 assembl...
- Sat Nov 07, 2015 8:37 am
- Forum: SNESdev
- Topic: Newbie to SNES dev ask for help on VRAM addr
- Replies: 25
- Views: 7859
Re: Newbie to SNES dev ask for help on VRAM addr
Yeah, it looks fine to me. What exact error is WLA giving?
- Thu Nov 05, 2015 8:22 am
- Forum: GBDev
- Topic: Super gameboy color?
- Replies: 60
- Views: 37304
Re: Super gameboy color?
Nintendo also just tends to be pretty good about building their stuff to last in a way that Sony generally isn't.
- Tue Nov 03, 2015 9:52 am
- Forum: NESdev
- Topic: Measuring the time that a function takes
- Replies: 42
- Views: 8286
Re: Measuring the time that a function takes
Espozo, I don't know if you're aware of this, but the main reason Metal Slug 2 is as slow as it is due to a very, very stupid bug . Retro dev is where I get my assembly language fix - I find it really satisfying and fun. But my Master's is also in programming language theory, so I kind of take the d...
- Tue Nov 03, 2015 9:33 am
- Forum: NESdev
- Topic: Programing the NES in Pascal and p-code?
- Replies: 13
- Views: 7634
Re: Programing the NES in Pascal and p-code?
Niklaus Wirth, who designed Pascal, is some kind of a genius when it comes to Keeping It Simple (his current project is Oberon, a complete computing system designed to be so simple and small that a single person could understand the whole thing). Pascal is by design the poster child for a programmin...
- Mon Nov 02, 2015 12:35 pm
- Forum: NESdev
- Topic: Programing the NES in Pascal and p-code?
- Replies: 13
- Views: 7634
Re: Programing the NES in Pascal and p-code?
At the risk of being told to "put up or shut up", hacking together a basic Pascal -> p-code compiler is almost a weekend project with modern tooling. The hard part would be writing an efficient enough interpreter for the NES.