Yup, that was it, thanks.
So what exactly does this mean? Are $2005/$2006 basically the same thing (writing to either of them both sets the PPU write address and the scroll)?
Search found 271 matches
- Sun Nov 10, 2013 11:32 am
- Forum: Newbie Help Center
- Topic: Hello World not working on accurate emus
- Replies: 5
- Views: 2049
- Sun Nov 10, 2013 11:03 am
- Forum: Newbie Help Center
- Topic: Hello World not working on accurate emus
- Replies: 5
- Views: 2049
Hello World not working on accurate emus
Trying out some NESDev for the first time (I'm familiar with the SNES and GB), having trouble getting going. My "Hello World" program - it just writes "HELLO" to the top left corner of the screen - isn't working. Nestopia/Nintendulator : nametables are correct, but only "ELL...
- Tue Sep 11, 2012 8:41 am
- Forum: SNESdev
- Topic: Mode 20 vs. Mode 21 (aka LoROM vs. HiROM)
- Replies: 21
- Views: 6667
Re: Mode 20 vs. Mode 21 (aka LoROM vs. HiROM)
Hrm, I'm not sure I quite understand. Forgive me if I'm being thick, but Byuu sez: Different PCBs will change where RAM is mirrored Is that just a typo - did Byuu mean "Different PCBs will change where ROM is mirrored?" But then he also says: For one example, Ys 3 mirrors RAM to $70-7f:000...
- Tue Sep 11, 2012 7:29 am
- Forum: SNESdev
- Topic: Mode 20 vs. Mode 21 (aka LoROM vs. HiROM)
- Replies: 21
- Views: 6667
Re: LoROM vs. HiROM
So semi-related n00b question: how does what cartridge you have in the cart slot remap/mirror the RAM that's inside the system?
- Thu Jan 05, 2012 5:24 pm
- Forum: General Stuff
- Topic: Learning Principles of Hardware
- Replies: 3
- Views: 1646
Learning Principles of Hardware
I know my software side of computer engineering pretty well - but what about the hardware side? Like, for instance, what sort of knowledge allows kevtris to build an FPGA NES? Or allows someone to figure out how to design a modchip? I don't even know what I don't know, and I don't know how to start ...
- Mon Dec 19, 2011 3:00 pm
- Forum: Other Retro Dev
- Topic: Intellivision's CP1610 CPU
- Replies: 15
- Views: 13588
- Fri Dec 16, 2011 11:25 pm
- Forum: Other Retro Dev
- Topic: Nametable Editor for Multiple consoles...
- Replies: 20
- Views: 12485
I see. As I said, virtually any map builder doubles as a name table builder, because a map is just a generalization of a name table: what is a name table if not a map of a specific size with 1x1 metatiles and some hardware specific attributes? So I suspect you could very easily use Open tUME or Tile...
- Fri Dec 16, 2011 8:25 pm
- Forum: Other Retro Dev
- Topic: Nametable Editor for Multiple consoles...
- Replies: 20
- Views: 12485
- Fri Dec 16, 2011 4:25 pm
- Forum: Other Retro Dev
- Topic: Nametable Editor for Multiple consoles...
- Replies: 20
- Views: 12485
There are many map editors available that have customizable output, such as Tiled or Open tUME . You could use those to export data for whatever platform you need. You can also write your own map editor. Or write a program that analyses a BMP, where the colour of a pixel corresponds to the appropria...
- Wed Dec 07, 2011 11:42 am
- Forum: General Stuff
- Topic: The value of macros
- Replies: 14
- Views: 4242
- Tue Dec 06, 2011 1:49 pm
- Forum: SNESdev
- Topic: SNAP - a 65816 assembler
- Replies: 5
- Views: 3360
- Tue Dec 06, 2011 1:49 pm
- Forum: General Stuff
- Topic: The value of macros
- Replies: 14
- Views: 4242
In assembler, I see three primary uses for macros - MIPS-style pseudo-instructions or other small snippets of code; certain low-level speed-vs-size optimizations, such as loop unrolling or procedure inling; and to substitute for subroutines for reasons other than speed. More precisely, when I said t...
- Tue Dec 06, 2011 10:33 am
- Forum: SNESdev
- Topic: SNAP - a 65816 assembler
- Replies: 5
- Views: 3360
- Mon Dec 05, 2011 2:56 pm
- Forum: SNESdev
- Topic: SNAP - a 65816 assembler
- Replies: 5
- Views: 3360
SNAP - a 65816 assembler
Hey all, I had some free time and decided to write myself a 65816 assembler. If, for whatever reason, you're not satisfied with the excellent 65816 assemblers out there already, check it out on github . Any feature requests, bug reports, complaints or praises welcome. Cheers! The readme looks someth...
- Fri Dec 02, 2011 2:30 pm
- Forum: GBDev
- Topic: GB/C Dev Environment?
- Replies: 16
- Views: 10376