Search found 271 matches
- Sat Sep 17, 2011 12:33 pm
- Forum: GBDev
- Topic: Fixing ROMs for EMS 64 GB Smart Card USB
- Replies: 334
- Views: 188308
Hey, praedo, glad you got some use out of that LA patch. I'm afraid I'm crazy busy these days (working full-time has that effect), so there's no way I could tackle the other Zelda games. I've never much cared for the Oracle games anyway, heh :) I also don't have a GBC, only a Pocket, so there's no w...
- Sat May 28, 2011 8:53 am
- Forum: GBDev
- Topic: Fixing ROMs for EMS 64 GB Smart Card USB
- Replies: 334
- Views: 188308
- Fri May 27, 2011 7:44 pm
- Forum: GBDev
- Topic: Fixing ROMs for EMS 64 GB Smart Card USB
- Replies: 334
- Views: 188308
- Fri May 27, 2011 3:57 pm
- Forum: GBDev
- Topic: Fixing ROMs for EMS 64 GB Smart Card USB
- Replies: 334
- Views: 188308
Hi, I've been out of town for a bit, and then it took a while to get as far into the game as you. Unfortunately - again - I can't reproduce this. Sigh. And I've taken care to make sure that what eluded me last time wouldn't again, so... You're sure the crash happens immediately after the owl's speech?
- Wed May 11, 2011 6:49 pm
- Forum: GBDev
- Topic: Fixing ROMs for EMS 64 GB Smart Card USB
- Replies: 334
- Views: 188308
Alright, no idea if this is causing your problem, but it seems possible. In what is, I think, the map loading routine, it makes bad bankswitches when loading certain maps (in ROM at $2DED). I should have caught this before. Mea culpa . No idea why this usually doesn't screw things up, but... Anyway,...
- Tue May 10, 2011 12:55 am
- Forum: GBDev
- Topic: Fixing ROMs for EMS 64 GB Smart Card USB
- Replies: 334
- Views: 188308
Hm, after a bit of investigation I'm pretty sure the game only ever writes to $2100 to switch banks. And I've checked every bank write the game does during its save procedure, and at no point does it write a bad value (00, 20, etc.) Thanks for your help Mott, but TBH, at this point I don't think the...
- Mon May 09, 2011 9:44 pm
- Forum: GBDev
- Topic: Fixing ROMs for EMS 64 GB Smart Card USB
- Replies: 334
- Views: 188308
- Mon May 09, 2011 8:27 pm
- Forum: GBDev
- Topic: Fixing ROMs for EMS 64 GB Smart Card USB
- Replies: 334
- Views: 188308
Can't reproduce on an emulator, sorry. Some possibilities: 1. You're doing something else to trigger this bug and ascribing it to the wrong condition (i.e. saving Bow-wow isn't the trigger, something else is) 2. The ROM didn't copy onto the flash cart correctly 3. The game is doing something weird t...
- Sun May 08, 2011 9:39 pm
- Forum: GBDev
- Topic: Fixing ROMs for EMS 64 GB Smart Card USB
- Replies: 334
- Views: 188308
Ack! Yes, it's possible my patch has overwritten something important or another. Or it's possible that there are more bad bankswitches embedded in the code. I'll take a look ASAP and try to fix this. If you could clarify though - you say you get a white screen after saving. Do you mean by dying, the...
- Thu May 05, 2011 5:59 pm
- Forum: GBDev
- Topic: Fixing ROMs for EMS 64 GB Smart Card USB
- Replies: 334
- Views: 188308
- Thu May 05, 2011 9:19 am
- Forum: GBDev
- Topic: Fixing ROMs for EMS 64 GB Smart Card USB
- Replies: 334
- Views: 188308
- Sun Apr 24, 2011 10:00 am
- Forum: GBDev
- Topic: Pacing music with the screen off
- Replies: 9
- Views: 6208
True - I guess the average game never really needs to stream in a lot of data to VRAM quickly with music running. Usually you'd change music between levels (when you need a new tileset) and it'd only take a few frames to black out the screen and stream in a new map (between sub-levels, for instance)...
- Sat Apr 23, 2011 4:58 pm
- Forum: GBDev
- Topic: Pacing music with the screen off
- Replies: 9
- Views: 6208
- Sat Apr 23, 2011 3:42 pm
- Forum: GBDev
- Topic: Pacing music with the screen off
- Replies: 9
- Views: 6208
- Sat Apr 23, 2011 12:48 pm
- Forum: GBDev
- Topic: Pacing music with the screen off
- Replies: 9
- Views: 6208
Pacing music with the screen off
Currently I update my sound engine in my vblank handler, after it's done with any necessary VRAM access. This works great for keeping the music going at a steady pace - as long as the screen's on. When I do turn off the screen (for a large transfer of data to VRAM, generally), there's inevitably a s...