That sounds pretty likely then. I'll take a look at that a bit later today. Thanks for the tip!Dwedit wrote:Sprite character fetches happen during "hblank time", not during background render time.
Search found 268 matches
- Sun May 08, 2011 12:33 pm
- Forum: NESemdev
- Topic: Announcing relaunch of Nezulator - now written in Javascript
- Replies: 128
- Views: 46498
- Sun May 08, 2011 12:27 pm
- Forum: NESemdev
- Topic: Announcing relaunch of Nezulator - now written in Javascript
- Replies: 128
- Views: 46498
I tried on rekonq and Firefox (both linux) too. On rekonq, like in Opera, the drag and drop doesn't even have any effect and the google search is not working so I don't know how it works. In firefox, it runs even 1000 times slower than in Opera (where it was already slow), the whole computer slowed...
- Sun May 08, 2011 12:22 pm
- Forum: NESemdev
- Topic: Announcing relaunch of Nezulator - now written in Javascript
- Replies: 128
- Views: 46498
I just tested Nezulator on my Chu Chu Rocket game. The joypad reading code fails on that emulator. Just in case, make sure you click on the emulator first before trying the controls. That being said, I did notice that one of the homebrew test roms didn't work with the emulator's joystick code. I'm ...
- Sun May 08, 2011 9:38 am
- Forum: NESemdev
- Topic: Announcing relaunch of Nezulator - now written in Javascript
- Replies: 128
- Views: 46498
- Sun May 08, 2011 9:36 am
- Forum: NESemdev
- Topic: Announcing relaunch of Nezulator - now written in Javascript
- Replies: 128
- Views: 46498
I primarilly referenced yoshi's doc and the nesdev wiki. The rest was just fiddling with things trying to figure out how the game actually uses the mapper. One key point that the docs just brush upon, but don't really stress is that punch out *requires* that you to actually render the off-screen 33r...
- Sat May 07, 2011 5:01 pm
- Forum: NESemdev
- Topic: Announcing relaunch of Nezulator - now written in Javascript
- Replies: 128
- Views: 46498
- Sat May 07, 2011 4:36 pm
- Forum: NESemdev
- Topic: Announcing relaunch of Nezulator - now written in Javascript
- Replies: 128
- Views: 46498
- Sat May 07, 2011 4:18 pm
- Forum: NESemdev
- Topic: Announcing relaunch of Nezulator - now written in Javascript
- Replies: 128
- Views: 46498
Basically, whenever the PPU or CPU reads/writes from some specific addresses, a bank change happens automatically at that point. This alleviates the CPU's need to do the bank switches manually. So far I have the backgrounds behaving properly, but the sprites are not working 100% correctly. Unsure of...
- Sat May 07, 2011 2:22 pm
- Forum: NESemdev
- Topic: Announcing relaunch of Nezulator - now written in Javascript
- Replies: 128
- Views: 46498
- Fri May 06, 2011 7:55 pm
- Forum: NESemdev
- Topic: Announcing relaunch of Nezulator - now written in Javascript
- Replies: 128
- Views: 46498
- Wed May 04, 2011 5:52 am
- Forum: NESemdev
- Topic: Announcing relaunch of Nezulator - now written in Javascript
- Replies: 128
- Views: 46498
- Tue May 03, 2011 10:29 pm
- Forum: NESemdev
- Topic: Announcing relaunch of Nezulator - now written in Javascript
- Replies: 128
- Views: 46498
- Tue May 03, 2011 10:20 pm
- Forum: NESemdev
- Topic: Announcing relaunch of Nezulator - now written in Javascript
- Replies: 128
- Views: 46498
- Tue May 03, 2011 1:07 pm
- Forum: NESemdev
- Topic: Announcing relaunch of Nezulator - now written in Javascript
- Replies: 128
- Views: 46498
- Tue May 03, 2011 11:06 am
- Forum: NESemdev
- Topic: Announcing relaunch of Nezulator - now written in Javascript
- Replies: 128
- Views: 46498