Search found 268 matches

by Zelex
Sun May 08, 2011 12:33 pm
Forum: NESemdev
Topic: Announcing relaunch of Nezulator - now written in Javascript
Replies: 128
Views: 46498

Dwedit wrote:Sprite character fetches happen during "hblank time", not during background render time.
That sounds pretty likely then. I'll take a look at that a bit later today. Thanks for the tip! :)
by Zelex
Sun May 08, 2011 12:27 pm
Forum: NESemdev
Topic: Announcing relaunch of Nezulator - now written in Javascript
Replies: 128
Views: 46498

I tried on rekonq and Firefox (both linux) too. On rekonq, like in Opera, the drag and drop doesn't even have any effect and the google search is not working so I don't know how it works. In firefox, it runs even 1000 times slower than in Opera (where it was already slow), the whole computer slowed...
by Zelex
Sun May 08, 2011 12:22 pm
Forum: NESemdev
Topic: Announcing relaunch of Nezulator - now written in Javascript
Replies: 128
Views: 46498

I just tested Nezulator on my Chu Chu Rocket game. The joypad reading code fails on that emulator. Just in case, make sure you click on the emulator first before trying the controls. That being said, I did notice that one of the homebrew test roms didn't work with the emulator's joystick code. I'm ...
by Zelex
Sun May 08, 2011 9:38 am
Forum: NESemdev
Topic: Announcing relaunch of Nezulator - now written in Javascript
Replies: 128
Views: 46498

I should mention that Yoshi's doc is wrong. My code is right.

Fixed most of the graphical glitches early this morning. Still one left w/ scanlines and sprites. Probably a timing issue.
by Zelex
Sun May 08, 2011 9:36 am
Forum: NESemdev
Topic: Announcing relaunch of Nezulator - now written in Javascript
Replies: 128
Views: 46498

I primarilly referenced yoshi's doc and the nesdev wiki. The rest was just fiddling with things trying to figure out how the game actually uses the mapper. One key point that the docs just brush upon, but don't really stress is that punch out *requires* that you to actually render the off-screen 33r...
by Zelex
Sat May 07, 2011 5:01 pm
Forum: NESemdev
Topic: Announcing relaunch of Nezulator - now written in Javascript
Replies: 128
Views: 46498

also just through in basic support for fire emblem, seeing as its nearly identical to MMC2. Still some graphical issues to work out however.
by Zelex
Sat May 07, 2011 4:36 pm
Forum: NESemdev
Topic: Announcing relaunch of Nezulator - now written in Javascript
Replies: 128
Views: 46498

Just got everything mostly working. Still a few glitches here and there that I'm working on, but otherwise very playable and enjoyable :)
by Zelex
Sat May 07, 2011 4:18 pm
Forum: NESemdev
Topic: Announcing relaunch of Nezulator - now written in Javascript
Replies: 128
Views: 46498

Basically, whenever the PPU or CPU reads/writes from some specific addresses, a bank change happens automatically at that point. This alleviates the CPU's need to do the bank switches manually. So far I have the backgrounds behaving properly, but the sprites are not working 100% correctly. Unsure of...
by Zelex
Sat May 07, 2011 2:22 pm
Forum: NESemdev
Topic: Announcing relaunch of Nezulator - now written in Javascript
Replies: 128
Views: 46498

Yeah, I can pretty easily put in keyboard maps. I'll do it as soon as I'm done implementing MMC2 for Punch out. (which is a PIA btw.. automatic mid-scanline nametable switching... )
by Zelex
Fri May 06, 2011 7:55 pm
Forum: NESemdev
Topic: Announcing relaunch of Nezulator - now written in Javascript
Replies: 128
Views: 46498

ahhh, mid-scanline nametable changing -- yes definitely doesn't support that. I wonder if that is what is wrong with Earth Bound Zero as well
by Zelex
Wed May 04, 2011 5:52 am
Forum: NESemdev
Topic: Announcing relaunch of Nezulator - now written in Javascript
Replies: 128
Views: 46498

3gengames wrote:The forums? :roll: :wink:
hehe, was thinking email address. But forums might work. I'll try. Already tried their contact page and got nothing back.
by Zelex
Tue May 03, 2011 10:29 pm
Forum: NESemdev
Topic: Announcing relaunch of Nezulator - now written in Javascript
Replies: 128
Views: 46498

Anybody have any contact info for the VirtualNES.com developers?
by Zelex
Tue May 03, 2011 10:20 pm
Forum: NESemdev
Topic: Announcing relaunch of Nezulator - now written in Javascript
Replies: 128
Views: 46498

just finished implementing game genie codes :)
by Zelex
Tue May 03, 2011 1:07 pm
Forum: NESemdev
Topic: Announcing relaunch of Nezulator - now written in Javascript
Replies: 128
Views: 46498

If a user goes around the standard operation of a program or website and hacks to do something illegal, its not the fault of the program or website assuming reasonable measures were taken.
by Zelex
Tue May 03, 2011 11:06 am
Forum: NESemdev
Topic: Announcing relaunch of Nezulator - now written in Javascript
Replies: 128
Views: 46498

I've read over VirtualNes.com's legal info, and I made some modifications to the site to prohibit the downloading of roms found by searching. I believe that will make the site legally compatible.