Search found 97 matches

by djcouchycouch
Sun Jun 12, 2011 6:38 am
Forum: General Stuff
Topic: LCD computer monitors with classic console friendly inputs?
Replies: 3
Views: 1727

I had a 27" LCD but the resolution was low 1280 x 720. So while it satisfied my gaming urge, it wasn't that great as a second monitor. A slightly smaller monitor (maybe 22" or 24") with a much higher resolution is what I'd like.
by djcouchycouch
Sun Jun 12, 2011 5:28 am
Forum: General Stuff
Topic: LCD computer monitors with classic console friendly inputs?
Replies: 3
Views: 1727

LCD computer monitors with classic console friendly inputs?

Can anyone recommend a monitor that has s-video, composite and (if possible) coax inputs? There's no room for an extra TV on my desk, so I'd switch out my second monitor :)
by djcouchycouch
Sat Jun 11, 2011 4:37 pm
Forum: Newbie Help Center
Topic: General questions about PowerPak
Replies: 9
Views: 4333

Some members of this forum appear to be designing a couple of new carts, Like the NESDEV1? That project seems like instead of creating hardware to support all mappers, like the PowerPak, it's more like a superset of the most advanced cartridge/mapper so that people can use for their game developmen...
by djcouchycouch
Sat Jun 11, 2011 3:27 pm
Forum: Newbie Help Center
Topic: General questions about PowerPak
Replies: 9
Views: 4333

General questions about PowerPak

Are they any good?
Are they generally recommended for development?
Are they still being made?
Are there any alternatives?

Thanks!
by djcouchycouch
Tue Jun 07, 2011 7:07 am
Forum: Newbie Help Center
Topic: Questions about symbolic debugging
Replies: 8
Views: 3006

Switching to CA65 doesn't bother me if I can get a whole toolchain out of it. At the moment, with my current tools, I'm working half-blind.

Where is Nesicide2 in terms of feature parity with Nesicide1?
by djcouchycouch
Tue Jun 07, 2011 6:03 am
Forum: Newbie Help Center
Topic: Questions about symbolic debugging
Replies: 8
Views: 3006

Questions about symbolic debugging

Are there tools that generate name list files to help with symbolic debugging with FCEUX? It would be a shame having to manage it by hand.

Also, are there other emulators (Mac or PC) with a debugger that can load symbols? Or is FCEUX simply the best one available?

Thanks!
Shawn
by djcouchycouch
Mon Jun 06, 2011 7:16 am
Forum: Newbie Help Center
Topic: Developing on a Mac
Replies: 12
Views: 5842

I discovered Macifom by chance this weekend. It has a basic code debugger that's helped me out a few times. Seems like it's in early development, though, as some controls don't seem to work.

I think the developer hangs around here. Or at least used to.
by djcouchycouch
Sat Jun 04, 2011 6:38 pm
Forum: Newbie Help Center
Topic: nesasm low/high confusion with indirect indexing
Replies: 4
Views: 2562

Thanks for clearing that up. I've got my stuff working now.
by djcouchycouch
Sat Jun 04, 2011 4:54 pm
Forum: Newbie Help Center
Topic: nesasm low/high confusion with indirect indexing
Replies: 4
Views: 2562

My specific problem is after currentSpriteDefinition is set to the location of sprite_mario_defintion, I'm not sure how to move the currentSpriteDefinition along the data. I'd be working with it four bytes at a time. ; defined earlier SUB_SPRITE_SIZE = 4 ... ... ... ; move the currentSpriteDefinitio...
by djcouchycouch
Sat Jun 04, 2011 3:10 pm
Forum: Newbie Help Center
Topic: nesasm low/high confusion with indirect indexing
Replies: 4
Views: 2562

nesasm low/high confusion with indirect indexing

I've been trying to wrap my head around how to use the low/high macros. Let's say I've got something like: .rsset $0000 currentSpriteDefinition .rs 2 ; sprite definition data store somewhere. sprite_mario_definition: ; sprite 1 .db 0 ; y offset .db $32; sprite index .db %00000000 .db 0 ; x offset ; ...
by djcouchycouch
Sat Jun 04, 2011 8:44 am
Forum: Newbie Help Center
Topic: Mac Text Editors: What are you using?
Replies: 2
Views: 1630

Mac Text Editors: What are you using?

I just wanted to get an idea of what people are using to edit their source code on the Mac. I'm using TextWrangler but mostly because I had it already installed and it's what opens when I double click on an .asm file :)
by djcouchycouch
Fri Jun 03, 2011 8:34 pm
Forum: Newbie Help Center
Topic: Developing on a Mac
Replies: 12
Views: 5842

I tried getting to the nesicide home page (http://www.nesicide.com/ ?) earlier but it's dead slow. My browser just keeps spinning, trying to download the page but nothing happens even if I let it alone for a while.
by djcouchycouch
Fri Jun 03, 2011 6:55 pm
Forum: Newbie Help Center
Topic: Developing on a Mac
Replies: 12
Views: 5842

Slightly off topic: which Mac NES emulators are good for debugging? Are they still being updated?

Nestopia doesn't have anything to help debugging with.
by djcouchycouch
Fri Jun 03, 2011 6:26 pm
Forum: Newbie Help Center
Topic: nesasm c-style defines?
Replies: 5
Views: 2405

Yep, it works! Thanks!
by djcouchycouch
Fri Jun 03, 2011 6:18 pm
Forum: Newbie Help Center
Topic: Developing on a Mac
Replies: 12
Views: 5842

I've just started out developing so I don't have a full tool chain setup, but I am on a Mac and I'm using nesasm and nestopia. I'll be trying to stick to Mac since it's all I have at home :)