Search found 17 matches
- Tue Jun 14, 2011 1:13 pm
- Forum: NESdev
- Topic: Obligatory newbie questions
- Replies: 38
- Views: 11271
- Mon Jun 13, 2011 10:05 pm
- Forum: NESdev
- Topic: Obligatory newbie questions
- Replies: 38
- Views: 11271
- Mon Jun 13, 2011 9:42 pm
- Forum: NESdev
- Topic: Obligatory newbie questions
- Replies: 38
- Views: 11271
- Mon Jun 13, 2011 9:17 pm
- Forum: NESdev
- Topic: Obligatory newbie questions
- Replies: 38
- Views: 11271
- Mon Jun 13, 2011 9:11 pm
- Forum: NESemdev
- Topic: Questions about licences and open source
- Replies: 3
- Views: 4479
- Mon Jun 13, 2011 8:36 pm
- Forum: NESdev
- Topic: Obligatory newbie questions
- Replies: 38
- Views: 11271
Coming back to this (I've got a few other projects sucking up big chunks of my time), I think I've come up with something very slightly less terrible. :P Labels are constants? (like #define?) It makes sense, but for some reason it hadn't occurred to me before. I keep wanting to translate this into s...
- Wed Jun 08, 2011 10:24 pm
- Forum: NESdev
- Topic: Obligatory newbie questions
- Replies: 38
- Views: 11271
- Wed Jun 08, 2011 10:08 pm
- Forum: NESdev
- Topic: Obligatory newbie questions
- Replies: 38
- Views: 11271
Thanks, Grumskiz. I've read the first few NN tutorials so far and they seem helpful. :) Can I get you guys to look at this example for looping through strings? *= $1000 stLength = $2000 ;Pointer to $2000 for length of stStore string argument initString = $F000 ;Pointer to beginning of Strings curStr...
- Wed Jun 08, 2011 11:08 am
- Forum: NESdev
- Topic: Obligatory newbie questions
- Replies: 38
- Views: 11271
http://home.pacbell.net/michal_k/6502.html Also downloaded the samples last night, which I somehow missed before. I understand how they make use of the terminal. Kinda. Sorta. If I'm looking at the examples for reference. :P EDIT: Ok, so is .segment a location in memory designated for specific tasks...
- Wed Jun 08, 2011 9:06 am
- Forum: NESdev
- Topic: Universal Makefile for CC65
- Replies: 13
- Views: 8930
- Wed Jun 08, 2011 8:52 am
- Forum: NESdev
- Topic: Obligatory newbie questions
- Replies: 38
- Views: 11271
- Wed Jun 08, 2011 8:08 am
- Forum: NESdev
- Topic: Obligatory newbie questions
- Replies: 38
- Views: 11271
Can you loop through this somehow to store each character in memory? I think I've got the looping syntax down ok, but I can't store a string into a,x,y (Is there a practical difference between these?) if it's larger than one character.tepples wrote:Code: Select all
.byt "Hello World"
- Tue Jun 07, 2011 7:56 pm
- Forum: NES Hardware and Flash Equipment
- Topic: This is NOT the official ROM Laboratory forum
- Replies: 9
- Views: 14082
- Tue Jun 07, 2011 7:46 pm
- Forum: NESdev
- Topic: Obligatory newbie questions
- Replies: 38
- Views: 11271
Thanks for the tip! Is FCEUX more accurate than Nestopia, I wonder? I wont be able to test anything I write on a real NES anyway; haven't had one for a looong time. I think it's broken by now, anyway. The machines, alas, are not as indestructible as the SNES. Especially when forced to deal with kids...
- Tue Jun 07, 2011 6:26 pm
- Forum: NESdev
- Topic: Obligatory newbie questions
- Replies: 38
- Views: 11271
Re: Obligatory newbie questions
Right now, I'm basically stuck using the 6502 simulator writing very simple programs that don't do anything but store and add numbers at some arbitrary address. That's after several days. I figure by now it's time to ask for some help. :P That's the best way to start IMO, and I suggest you continue...