Search found 185 matches

by Super-Hampster
Sun Jul 25, 2010 4:43 pm
Forum: Newbie Help Center
Topic: I'm starting to get the hang of this
Replies: 8
Views: 3069

I'll be sure to look at those. I'm currently making use of some things on the main page to learn how. It is a work in progress so hopefully I'll learn how to avoid careless mistakes and not make a habit of them.
by Super-Hampster
Sun Jul 25, 2010 12:20 pm
Forum: Newbie Help Center
Topic: I'm starting to get the hang of this
Replies: 8
Views: 3069

It works in FCEUXD. It will be later this week before I can try real hardware.


Also, it is a very newb program that does very little, so it may be very careless.
by Super-Hampster
Sun Jul 25, 2010 12:05 pm
Forum: Newbie Help Center
Topic: I'm starting to get the hang of this
Replies: 8
Views: 3069

I'm starting to get the hang of this

I know most of you can do this in your sleep, but I'm slowing starting to get the hang of NES Assembly. It helps that I had a bit of 6800 assembly in college but it didn't really click much with me then either. It's starting to make since to me now. I think the light came on when I was hacking those...
by Super-Hampster
Thu Jul 15, 2010 6:46 pm
Forum: NES Hardware and Flash Equipment
Topic: Vs. Super Mario Bros. on PowerPak
Replies: 72
Views: 29271

I've tried several codes, but whatever I try works great in an emulator, but screeches like dying cat on real hardware. I don't know man. I understand how game genie codes work, but I'm by far not a great programmer. I wish maybe we could use Action Replay codes, or enter RAM cheats in directly to t...
by Super-Hampster
Tue Jul 13, 2010 6:54 pm
Forum: NES Hardware and Flash Equipment
Topic: Vs. Super Mario Bros. on PowerPak
Replies: 72
Views: 29271

I just noticed that. I posted the codes before I tested them on the Powerpak. I also don't have a zapper to test with. oops
by Super-Hampster
Tue Jul 13, 2010 5:40 pm
Forum: NES Hardware and Flash Equipment
Topic: Vs. Super Mario Bros. on PowerPak
Replies: 72
Views: 29271

edit: ok this does it: PAPEPA only there's a really bad side effect. it makes a horrible noise all through the game. NYAANU PETEEZ AETEOZ use these three together and you start with 2 credits. You get your 2 credits after the title theme plays through. You also don't lose credits when you miss 3 du...
by Super-Hampster
Tue Jul 13, 2010 2:57 pm
Forum: NES Hardware and Flash Equipment
Topic: Vs. Super Mario Bros. on PowerPak
Replies: 72
Views: 29271

edit:

ok this does it:
PAPEPA

only there's a really bad side effect. it makes a horrible noise all through the game.
by Super-Hampster
Sat Jul 10, 2010 11:12 am
Forum: NES Hardware and Flash Equipment
Topic: Vs. Super Mario Bros. on PowerPak
Replies: 72
Views: 29271

I'll have to see. My last one was based on the link Memblers provided. I just did all the Hex editing and turned it, and your game genie code into an easy to apply IPS patch. Here is a game genie code for VS SMB that adds a life when you die rather than take one away. You basically get a 1up for dyi...
by Super-Hampster
Fri Jul 09, 2010 1:25 pm
Forum: NES Hardware and Flash Equipment
Topic: Vs. Super Mario Bros. on PowerPak
Replies: 72
Views: 29271

That explains alot lf things I came across while I was hacking the game genie code actually. I hacked a few more codes for VS Super Mario Bros ZEAIKA AEAISA SEASEE All 3 must be used together Walk past most enemies without getting hurt. Does not protect against spinning fireball sticks in castles or...
by Super-Hampster
Fri Jul 09, 2010 12:32 pm
Forum: NES Hardware and Flash Equipment
Topic: Vs. Super Mario Bros. on PowerPak
Replies: 72
Views: 29271

I attempted something similar with VS Ice Climber. I did manage to make a Game Genie code that would make the game start as if the dip switches were in free play mode (axppyy). However not only are the colors all wrong but the back ground does not render correctly making it unplayable. Strangely eno...
by Super-Hampster
Thu Jul 08, 2010 11:17 am
Forum: NES Hardware and Flash Equipment
Topic: Vs. Super Mario Bros. on PowerPak
Replies: 72
Views: 29271

Awesome, now if someone can just figure out how to make it possible to pause the game. :D
by Super-Hampster
Tue Jul 06, 2010 6:45 pm
Forum: General Stuff
Topic: SMB on MD
Replies: 36
Views: 20593

Just got through playing it. The A and B buttons are reversed. It's a pain.
by Super-Hampster
Mon Jul 05, 2010 7:47 pm
Forum: NES Hardware and Flash Equipment
Topic: Vs. Super Mario Bros. on PowerPak
Replies: 72
Views: 29271

This works great. Here, enjoy an IPS patch which includes your no-coin game genie code and color correction. http://h1.ripway.com/super-hampster/VS%20Super%20Mario%20Bros-no%20coin%20-%20color%20correction%20.ips This is for if you already have it converted to a .NES ROM Those who don't know how to ...
by Super-Hampster
Tue May 11, 2010 7:32 pm
Forum: General Stuff
Topic: Favorite SNES sound track?
Replies: 17
Views: 6559

I did enjoy starfox. I use to crank that one up pretty loud actually. Sometimes I used earphones.
by Super-Hampster
Sun May 02, 2010 7:42 pm
Forum: General Stuff
Topic: SNES vs. Genesis audio
Replies: 65
Views: 23180

There are Genesis games that sound better because the developer did a crappy job on the SuperNES version. However, Pushed to the limits the SuperNES could easily come out on top. Side by side the Genesis version usually sounds like there is something missing. It's the same tune, but it lacks depth.