Search found 275 matches

by slobu
Mon Jul 22, 2013 2:29 am
Forum: Homebrew Projects
Topic: EMUya - A emulation store for homebrew NES development
Replies: 121
Views: 35532

Re: EMUya - A emulation store for homebrew NES development

Holy s...., are you serious?! I mean, it doesn't even sound real for some reason... I mean...NES emulator, on. on sony ps4. I mean, approved. Will nintendo not do anything about it? I'm clueless about lawsuits, so sorry If I'm making no sense. I haven't yet signed the contracts. As written Sony own...
by slobu
Wed Jul 17, 2013 11:47 am
Forum: NES Graphics
Topic: community fonts for NES Dev
Replies: 44
Views: 28968

Re: community fonts for NES Dev

Are there any character graphic sets out there? Something like the Sharp MZ-700 or Mattel Aquarius?
by slobu
Tue Jul 16, 2013 12:29 am
Forum: NESdev
Topic: Nes Development Kit
Replies: 25
Views: 6119

Re: Nes Development Kit

Most people savvy enough to program for the NES already have muddled through cobbling together their own solutions - and they like it that way, methinks. The people that need and want a development kit are the same that are thriving in the Atari 2600 community. They thrive because they have these it...
by slobu
Tue Jul 16, 2013 12:12 am
Forum: NESdev
Topic: uc65, a Mid-Level Language Compiler READY FOR USE!
Replies: 161
Views: 66447

Re: uc65, a Mid-Level Language Compiler for the cc65 Toolch

Holy cow! I forget to lurk for a few days and this leaps into life! This project and infiniteneslives flash carts are pretty much the only way someone like me could possibly create their own NES game. I'll be watching and attempting to get this working for myself :) I've mentioned this before, but, ...
by slobu
Wed Jul 03, 2013 12:55 pm
Forum: NESdev
Topic: Small C for NES: A Curious Journey
Replies: 69
Views: 13152

Re: Small C for NES: A Curious Journey

Just wanted to mention that my new design is working very well. Every time I write one of these things I get better at it :) I should be ready for a 0.1 release soon, and I'll put it in a new thread. This one was really just meant as an exploration of the idea, and it served it's purpose very well....
by slobu
Sun Jun 30, 2013 2:59 pm
Forum: Homebrew Projects
Topic: Tools for NES dev wish list
Replies: 33
Views: 10152

Re: Tools for NES dev wish list

I think the Atari 2600 has had a great revival in part from batari BASIC. Coding is not a rite of passage but an art form. We need more types of people making more games.

If I could I'd use the same strategy as batari BASIC here on our NES.
by slobu
Fri Jun 28, 2013 10:15 am
Forum: NESdev
Topic: Small C for NES: A Curious Journey
Replies: 69
Views: 13152

Re: Small C for NES: A Curious Journey

I may have oversimplified my statement that batari BASIC is just a compiler. However limited its got a thriving homebrew community and even managed to "port" Super Mario Brothers over: http://www.youtube.com/watch?v=o5igUFICNB0 Whatever batari BASIC is doing seems to be a very good strateg...
by slobu
Fri Jun 28, 2013 9:37 am
Forum: NESdev
Topic: Small C for NES: A Curious Journey
Replies: 69
Views: 13152

Re: Small C for NES: A Curious Journey

I'm kind of surprised nobody has written a NES game with Atalan (that I know of...), but I guess it's mostly because of the esoteric syntax. Nope. I'd love to use Atalan but the NES page is barely there. Certainly not enough information for a new user to start making games. http://atalan.kutululu.o...
by slobu
Thu Jun 27, 2013 2:44 pm
Forum: NESdev
Topic: Beta visual IDE for NES : Scratchalan with Atalan compiler
Replies: 2
Views: 1511

Re: Beta visual IDE for NES : Scratchalan with Atalan compil

I try to use this tool which seems to be very cool ! Scratchalan http://playpower.pbworks.com/w/page/35075708/Atalan%20Compiler to download the 2 files (beta versions) http://playpower.pbworks.com/w/browse/#view=ViewFolder&param=Atalan%20Compiler No problem to compile exemples to .NES file but ...
by slobu
Thu Jun 27, 2013 2:32 pm
Forum: NESdev
Topic: Small C for NES: A Curious Journey
Replies: 69
Views: 13152

Re: Small C for NES: A Curious Journey

batari Basic looks very interesting. It has a number of limitations similar to what I'm talking about. For one there's no parametrized subroutines or functions. Another thing is all math is 8-bit, which works out pretty OK for the 2600. It looks like the final version uses a program-at-a-time banki...
by slobu
Wed Jun 26, 2013 1:06 pm
Forum: NESdev
Topic: Small C for NES: A Curious Journey
Replies: 69
Views: 13152

Re: Small C for NES: A Curious Journey

We've heard from the experts coming from a low level background. Now let's hear from a fool tumbling down from high level languages :) Yet another C compiler will be just a curiosity. I don't see the experts using it and the fools still wont know what to do with it. The most successful higher level ...
by slobu
Fri Jun 21, 2013 12:15 pm
Forum: Homebrew Projects
Topic: NES megaman game written in python - open code
Replies: 5
Views: 4304

Re: NES megaman game written in python - open code

Thanks for the clarification TheFox. I think ZX Basic for the SMS used a similar technique. Limited, hack-ey, but if it lets higher level language game makers create.. I say.. oh, poo! Both the pynes and ZX Basic for SMS guys seems to be stalled :p
by slobu
Thu Jun 20, 2013 12:53 pm
Forum: Homebrew Projects
Topic: NES megaman game written in python - open code
Replies: 5
Views: 4304

Re: NES megaman game written in python - open code

Someone began working on a python compiler for NES: https://github.com/gutomaia/pyNES I personally never got it to install or compile correctly but maybe someone familiar with Python (you) could use it. Still would have to write your own routines or reimplement what you used from pygame but it'd be ...
by slobu
Wed Jun 12, 2013 6:36 am
Forum: NESdev
Topic: Family Basic Editor for Windows and sample basic games
Replies: 26
Views: 13381

Re: Family Basic Editor for Windows and sample basic games

I wonder if NesterJ uses the same save state format required by this tool?

Also, what makes MMC3 necessary for Family BASIC conversions? Did the original Family BASIC cart also use that chip?
by slobu
Tue Jun 11, 2013 6:53 am
Forum: NESdev
Topic: Tool to compile Family Basic program to .NES file
Replies: 53
Views: 26358

Re: Tool to compile Family Basic program to .NES file

The _README.TXT says something about

Base : MMC3
Mapper : 1
PRG-ROM : 32k
CHR-ROM : 32k

Does that mean if one wants to make an actual cart I'd have to find a donor cart with MMC3 chip and the same PRG/CHR specs?