Search found 275 matches

by slobu
Mon Jun 10, 2013 1:32 pm
Forum: Homebrew Projects
Topic: EMUya - A emulation store for homebrew NES development
Replies: 121
Views: 35532

Re: EMUya - A emulation store for homebrew NES development

Any word on the Atari 2600 side? I could see SaveKey emulation used to extract high scores and support save games. That could be another pay feature, methinks.
http://atariage.com/forums/topic/176797 ... ox-eeprom/
by slobu
Mon Jun 10, 2013 12:50 pm
Forum: NESdev
Topic: Tool to compile Family Basic program to .NES file
Replies: 53
Views: 26358

Re: Tool to compile Family Basic program to .NES file

THIS IS AMAZING!!!!! Finally, BASIC enthusiasts can make games on the good 'ol NES ^_^

The limitation of not being able to RUN your program seems harsh. How would you debug your BASIC without running it?
by slobu
Tue Jun 04, 2013 8:28 am
Forum: Homebrew Projects
Topic: EMUya - A emulation store for homebrew NES development
Replies: 121
Views: 35532

Re: EMUya - A emulation store for homebrew NES development

What about using the emulator as a vehicle to sell homebrew? People would pay for the games they want and you could hook into the emulators memory to rip out high scores and put them on your own leader-board. Individual games could be "sold" with micro transactions instead of app store pri...
by slobu
Tue Apr 09, 2013 1:22 pm
Forum: NESdev
Topic: the Power Glove
Replies: 63
Views: 38327

Re: the Power Glove

Seems to me the boys that played with VR and attaching the PowerGlove to the PC par. port would have figured out the mysteries. I wonder if any good FAQs still exist from those days..
by slobu
Fri Apr 05, 2013 6:43 am
Forum: NESdev
Topic: Family BASIC Program to Cart?
Replies: 6
Views: 2196

Re: Family BASIC Program to Cart?

Thanks for taking another one of my off-the-wall ideas seriously fellas :) I'm not sure if the wave file idea would work in the context of a real cart from Family BASIC RAM snapshot idea. Although something similar was done recently for the Mattel Aquarius here: http://atariage.com/forums/topic/1741...
by slobu
Thu Apr 04, 2013 11:47 am
Forum: NESdev
Topic: Family BASIC Program to Cart?
Replies: 6
Views: 2196

Family BASIC Program to Cart?

What would it take to make a cart out of a Family BASIC program? It would seem to me that you'd need to take a snapshot of memory while the Family BASIC program is running and write a loader that dumps that memory state back into RAM. Would the Family BASIC ROM still be needed for that?
by slobu
Wed Mar 06, 2013 7:49 am
Forum: Homebrew Projects
Topic: Getting someone to do a let's play of your homebrew game?
Replies: 24
Views: 14177

Re: Getting someone to do a let's play of your homebrew game

Yeah. Sorry. I wasn't thinking in terms of a strictly blind playthrough. There are points in Streemerz I just cannot get past. Likewise for Super Bat Puncher. This game I get stuck waay before the others. It'd be a pretty short let's play without a little advice :)
by slobu
Tue Mar 05, 2013 9:46 am
Forum: Homebrew Projects
Topic: EMUya - A emulation store for homebrew NES development
Replies: 121
Views: 35532

Re: EMUya - A emulation store for homebrew NES development

I'd be interested in offering some of my Atari 2600 games if you could integrate yet another platform to your system. Great! :) Yup, I'll let you know when the Atari emulator is ready. EMUya was always intended to be a multi-system, multi-platform emulator, just starting with NES and Ouya. I'll pro...
by slobu
Tue Mar 05, 2013 8:38 am
Forum: Homebrew Projects
Topic: Getting someone to do a let's play of your homebrew game?
Replies: 24
Views: 14177

Re: Getting someone to do a let's play of your homebrew game

Is there a new binary with the recent fixes? I'd like to get good enough for a YouTube video. Unfortunately, I get stuck at the guy who gives you a clue to find a projectile. I'd also watch out for putting bright colored tiles in back of the exit and entrance icons. Since the exit/entrance icons fli...
by slobu
Thu Feb 28, 2013 2:12 pm
Forum: Homebrew Projects
Topic: EMUya - A emulation store for homebrew NES development
Replies: 121
Views: 35532

Re: EMUya - A emulation store for homebrew NES development

I'd be interested in offering some of my Atari 2600 games if you could integrate yet another platform to your system.
by slobu
Wed Feb 27, 2013 8:29 am
Forum: Homebrew Projects
Topic: Getting someone to do a let's play of your homebrew game?
Replies: 24
Views: 14177

Re: Getting someone to do a let's play of your homebrew game

I've had a similar problem getting people to try my Atari 2600 co-op shooter. ROM is available. Pictures present. Very few indie gamers willing to fire up Stella and play. I really believe the hook is a YouTube video. I'd make bullet points out of the feedback you've gotten here and at Nintendoage a...
by slobu
Tue Jan 29, 2013 7:15 am
Forum: Newbie Help Center
Topic: Using a task list for multi-game or simultaneus game use
Replies: 11
Views: 4365

Re: Using a task list for multi-game or simultaneus game use

Thanks for the replies, guys. The idea is half-baked. I'm thankful it got your attention.

The main reason I was thinking about a list of sub-routines to jump to is not only for mini-games but RPG Maker use. I could see storing the list in battery backed RAM.
by slobu
Mon Jan 28, 2013 1:13 pm
Forum: Newbie Help Center
Topic: Using a task list for multi-game or simultaneus game use
Replies: 11
Views: 4365

Using a task list for multi-game or simultaneus game use

What if you designed a game such that each routine was given a label 0-255. A single game would consist of a static array of 8-bit values that would prompt the game engine to jump to the coinciding routine. I'm not sure what terminology this would fall into. Perhaps single-threading? A jump table? A...
by slobu
Sat Jan 12, 2013 11:32 am
Forum: NESdev
Topic: NESICIDE Examples
Replies: 1
Views: 1216

Re: NESICIDE Examples

Hey guys, I just downloaded NESICIDE 2. Does anyone know where I can find some simple examples to get me started with NES programming? The only place I know is the Google project page: https://sites.google.com/site/nesicideproject/documents?pli=1 Note that there are generic cc65 examples out there ...
by slobu
Mon Jan 07, 2013 4:05 pm
Forum: NESdev
Topic: OUYA
Replies: 17
Views: 5729

Re: OUYA

I expect an Android box to give me many, many development options and full control of application installation. It's hardware and software just aren't special enough for me to submit to an online "store". I guess I'd feel differently if I didn't know exactly what the box is.