Any word on the Atari 2600 side? I could see SaveKey emulation used to extract high scores and support save games. That could be another pay feature, methinks.
http://atariage.com/forums/topic/176797 ... ox-eeprom/
Search found 275 matches
- Mon Jun 10, 2013 1:32 pm
- Forum: Homebrew Projects
- Topic: EMUya - A emulation store for homebrew NES development
- Replies: 121
- Views: 35532
- Mon Jun 10, 2013 12:50 pm
- Forum: NESdev
- Topic: Tool to compile Family Basic program to .NES file
- Replies: 53
- Views: 26358
Re: Tool to compile Family Basic program to .NES file
THIS IS AMAZING!!!!! Finally, BASIC enthusiasts can make games on the good 'ol NES ^_^
The limitation of not being able to RUN your program seems harsh. How would you debug your BASIC without running it?
The limitation of not being able to RUN your program seems harsh. How would you debug your BASIC without running it?
- Tue Jun 04, 2013 8:28 am
- Forum: Homebrew Projects
- Topic: EMUya - A emulation store for homebrew NES development
- Replies: 121
- Views: 35532
Re: EMUya - A emulation store for homebrew NES development
What about using the emulator as a vehicle to sell homebrew? People would pay for the games they want and you could hook into the emulators memory to rip out high scores and put them on your own leader-board. Individual games could be "sold" with micro transactions instead of app store pri...
- Tue Apr 09, 2013 1:22 pm
- Forum: NESdev
- Topic: the Power Glove
- Replies: 63
- Views: 38327
Re: the Power Glove
Seems to me the boys that played with VR and attaching the PowerGlove to the PC par. port would have figured out the mysteries. I wonder if any good FAQs still exist from those days..
- Fri Apr 05, 2013 6:43 am
- Forum: NESdev
- Topic: Family BASIC Program to Cart?
- Replies: 6
- Views: 2196
Re: Family BASIC Program to Cart?
Thanks for taking another one of my off-the-wall ideas seriously fellas :) I'm not sure if the wave file idea would work in the context of a real cart from Family BASIC RAM snapshot idea. Although something similar was done recently for the Mattel Aquarius here: http://atariage.com/forums/topic/1741...
- Thu Apr 04, 2013 11:47 am
- Forum: NESdev
- Topic: Family BASIC Program to Cart?
- Replies: 6
- Views: 2196
Family BASIC Program to Cart?
What would it take to make a cart out of a Family BASIC program? It would seem to me that you'd need to take a snapshot of memory while the Family BASIC program is running and write a loader that dumps that memory state back into RAM. Would the Family BASIC ROM still be needed for that?
- Wed Mar 06, 2013 7:49 am
- Forum: Homebrew Projects
- Topic: Getting someone to do a let's play of your homebrew game?
- Replies: 24
- Views: 14177
Re: Getting someone to do a let's play of your homebrew game
Yeah. Sorry. I wasn't thinking in terms of a strictly blind playthrough. There are points in Streemerz I just cannot get past. Likewise for Super Bat Puncher. This game I get stuck waay before the others. It'd be a pretty short let's play without a little advice 
- Tue Mar 05, 2013 9:46 am
- Forum: Homebrew Projects
- Topic: EMUya - A emulation store for homebrew NES development
- Replies: 121
- Views: 35532
Re: EMUya - A emulation store for homebrew NES development
I'd be interested in offering some of my Atari 2600 games if you could integrate yet another platform to your system. Great! :) Yup, I'll let you know when the Atari emulator is ready. EMUya was always intended to be a multi-system, multi-platform emulator, just starting with NES and Ouya. I'll pro...
- Tue Mar 05, 2013 8:38 am
- Forum: Homebrew Projects
- Topic: Getting someone to do a let's play of your homebrew game?
- Replies: 24
- Views: 14177
Re: Getting someone to do a let's play of your homebrew game
Is there a new binary with the recent fixes? I'd like to get good enough for a YouTube video. Unfortunately, I get stuck at the guy who gives you a clue to find a projectile. I'd also watch out for putting bright colored tiles in back of the exit and entrance icons. Since the exit/entrance icons fli...
- Thu Feb 28, 2013 2:12 pm
- Forum: Homebrew Projects
- Topic: EMUya - A emulation store for homebrew NES development
- Replies: 121
- Views: 35532
Re: EMUya - A emulation store for homebrew NES development
I'd be interested in offering some of my Atari 2600 games if you could integrate yet another platform to your system.
- Wed Feb 27, 2013 8:29 am
- Forum: Homebrew Projects
- Topic: Getting someone to do a let's play of your homebrew game?
- Replies: 24
- Views: 14177
Re: Getting someone to do a let's play of your homebrew game
I've had a similar problem getting people to try my Atari 2600 co-op shooter. ROM is available. Pictures present. Very few indie gamers willing to fire up Stella and play. I really believe the hook is a YouTube video. I'd make bullet points out of the feedback you've gotten here and at Nintendoage a...
- Tue Jan 29, 2013 7:15 am
- Forum: Newbie Help Center
- Topic: Using a task list for multi-game or simultaneus game use
- Replies: 11
- Views: 4365
Re: Using a task list for multi-game or simultaneus game use
Thanks for the replies, guys. The idea is half-baked. I'm thankful it got your attention.
The main reason I was thinking about a list of sub-routines to jump to is not only for mini-games but RPG Maker use. I could see storing the list in battery backed RAM.
The main reason I was thinking about a list of sub-routines to jump to is not only for mini-games but RPG Maker use. I could see storing the list in battery backed RAM.
- Mon Jan 28, 2013 1:13 pm
- Forum: Newbie Help Center
- Topic: Using a task list for multi-game or simultaneus game use
- Replies: 11
- Views: 4365
Using a task list for multi-game or simultaneus game use
What if you designed a game such that each routine was given a label 0-255. A single game would consist of a static array of 8-bit values that would prompt the game engine to jump to the coinciding routine. I'm not sure what terminology this would fall into. Perhaps single-threading? A jump table? A...
- Sat Jan 12, 2013 11:32 am
- Forum: NESdev
- Topic: NESICIDE Examples
- Replies: 1
- Views: 1216
Re: NESICIDE Examples
Hey guys, I just downloaded NESICIDE 2. Does anyone know where I can find some simple examples to get me started with NES programming? The only place I know is the Google project page: https://sites.google.com/site/nesicideproject/documents?pli=1 Note that there are generic cc65 examples out there ...
Re: OUYA
I expect an Android box to give me many, many development options and full control of application installation. It's hardware and software just aren't special enough for me to submit to an online "store". I guess I'd feel differently if I didn't know exactly what the box is.