Search found 275 matches
- Fri Oct 12, 2012 11:01 am
- Forum: Homebrew Projects
- Topic: How to Submit Game to Indie Publishers
- Replies: 35
- Views: 10720
Re: How to Submit Game to Indie Publishers
I guess I may be giving off the wrong impression. I want to know how to approach a publisher. Not go after one at the beginning of the dev cycle. I personally found Hangman SG cool. Not for the gameplay but the fact that it was possible in the first place. One man, one keyboard and one soldering gun...
- Fri Oct 12, 2012 10:54 am
- Forum: NESdev
- Topic: IF macro for ca65
- Replies: 56
- Views: 23345
Re: IF macro for ca65
How far can this be taken? Can you make asm look like a higher level language? I seem to remember a book in the early 90's about object oriented assembly. I assumed they used macros and stylistic rules to ape C++
- Fri Oct 12, 2012 8:05 am
- Forum: Homebrew Projects
- Topic: How to Submit Game to Indie Publishers
- Replies: 35
- Views: 10720
Re: How to Submit Game to Indie Publishers
I've been around the homebrew communities long enough to realise the money aspect and don't consider myself a wide-eyed doe. I've had my share of failed projects and half baked ideas. After awhile you know when something can be followed through and when to drop it. My goal is to make this game physi...
- Thu Oct 11, 2012 1:05 pm
- Forum: Homebrew Projects
- Topic: How to Submit Game to Indie Publishers
- Replies: 35
- Views: 10720
Re: How to Submit Game to Indie Publishers
Try asking retrousb in #nesdev on EFnet IRC. Retrousb is a pretty straightforward dude. Has a page up with terms and everything. I'm actually more worried about impressing people like Super Fighter Team and Magical Game Factory blokes. They seem a bit closer to traditional publishing outfits. If an...
- Thu Oct 11, 2012 11:50 am
- Forum: Homebrew Projects
- Topic: How to Submit Game to Indie Publishers
- Replies: 35
- Views: 10720
Re: How to Submit Game to Indie Publishers
I don't think things are very formal... The guys who make these carts are pretty much hobbyists, just like the guys who program the games. I'd just email a demo ROM and ask if they are interested. They most likely won't care much until the game is close to finished though, since a lot of people don...
- Thu Oct 11, 2012 11:31 am
- Forum: Homebrew Projects
- Topic: How to Submit Game to Indie Publishers
- Replies: 35
- Views: 10720
How to Submit Game to Indie Publishers
I'm currently working on a project that will eventually make it way to cart form. In the late game design phase and starting coding and asset creation (fonts, tiles, etc..) I'm wondering how people go about enticing an indie publisher to bite. Does one make a flyer as if I was selling an Arcade game...
- Thu Oct 11, 2012 11:12 am
- Forum: Homebrew Projects
- Topic: Streemerz NES port
- Replies: 173
- Views: 91066
Re: Streemerz NES port
Seems to work on the stock emulator for the Dingoo. Freakin' AWESOME!!!!!!!!!!!
I know I posted some pretty sappy words of encouragement earlier but I stand behind them. This gives me hope for my projects.
I know I posted some pretty sappy words of encouragement earlier but I stand behind them. This gives me hope for my projects.
- Thu Oct 11, 2012 11:05 am
- Forum: NESdev
- Topic: Color Dreams NES ROM hacking help, newbie
- Replies: 4
- Views: 1907
Re: Color Dreams NES ROM hacking help, newbie
The Color Dreams development kit seems kinda old and stanky. They were reverse engineering things and didn't always guess right. You may consider following the coursework from Bob Rosts class on NES development http://bobrost.com/nes/ He has this tool called nBasic which shields you from some assemb...
- Thu Oct 04, 2012 7:20 am
- Forum: Newbie Help Center
- Topic: How to properly seek homebrew developer for projects
- Replies: 3
- Views: 1892
Re: How to properly seek homebrew developer for projects
In my opinion, an artist seeking a coder should start with a couple mock-up screenshots. Thanks Tepples. That's exactly the situation. A graphic artist type with ideas. I'm sure mock-ups would not be a problem. Do people expect the submitter to provide estimate for hours and/or a lump sum for devel...
- Thu Oct 04, 2012 7:00 am
- Forum: Newbie Help Center
- Topic: How to properly seek homebrew developer for projects
- Replies: 3
- Views: 1892
How to properly seek homebrew developer for projects
As a homebrew developer I've often seen awkward and unreasonable game project requests from "idea people". However, this time I'd like to help an acquaintance find someone who can do a game I cannot. I'd like to help him locate and properly proposition a homebrew developer. Where should he...
- Fri Sep 14, 2012 5:55 am
- Forum: NESdev
- Topic: Trying to compile Hello World NESICIDE
- Replies: 6
- Views: 4143
Re: Trying to compile Hello World NESICIDE
Thanks for the reply! It does indeed compile with the instructions provided in that RPGMaker.Net link. Here is the command line used: cl65 -L C:\NES\lib -t nes -I C:\NES\include *.c -o hello.nes It uses the include and lib folder from cc65 as well. I don't quite understand what a linker file is. It ...
- Thu Sep 13, 2012 1:34 pm
- Forum: NESdev
- Topic: Trying to compile Hello World NESICIDE
- Replies: 6
- Views: 4143
Trying to compile Hello World NESICIDE
So, I installed NESICIDE on Windows 7 64-bit by: 1. Installing GNUMAKE from NESICIDE website 2. Installing cc65 snapshot from NESICIDE website 3. Installing NESICIDE from NESICIDE website 4. Manually adding "C:\Program Files (x86)\cc65-snapshot\bin;C:\Program Files (x86)\cc65-snapshot\bin;C:\Pr...
- Mon Aug 27, 2012 8:16 am
- Forum: NESdev
- Topic: Developing with Family Basic?
- Replies: 19
- Views: 6538
Re: Developing with Family Basic?
I see a real need to allow for more relaxed languages like BASIC for consoles. There maybe two alternatives people haven't considered: Tying in BCX to cc65. People could code in BASIC and output C which cc65 could compile http://bcx-basic.sourceforge.net/ Rewriting parts of ZX Basic to compile for N...
- Thu Aug 02, 2012 9:25 am
- Forum: Homebrew Projects
- Topic: MOON8 - Dark Side of the Moon cover
- Replies: 27
- Views: 16176
- Mon Jul 02, 2012 7:54 am
- Forum: Other Retro Dev
- Topic: Goplanes
- Replies: 24
- Views: 15086