Search found 275 matches

by slobu
Fri May 18, 2012 8:06 am
Forum: NES Graphics
Topic: Best General Purpose Character Set?
Replies: 10
Views: 6473

Best General Purpose Character Set?

I'd like to make games using character graphics akin to the Aquarius. I can't find the current rights holder to Aquarius so maybe a different character set is in order. http://www.vdsteenoven.com/aquarius/ The set used in LogoNES is donationware which is OK but is suited mostly to making full screen...
by slobu
Fri May 18, 2012 7:46 am
Forum: NESdev
Topic: Easy to understand NES emulator source-code
Replies: 4
Views: 3011

DRRNES is an NES emulator made in QBASIC.
http://www.zophar.net/nes/drr-nes.html

Maybe simple enough to get a general idea?
by slobu
Mon May 14, 2012 10:12 am
Forum: NES Graphics
Topic: NES font.
Replies: 18
Views: 35875

So, ripping sprites from commercial games is a no-no. But, what about fonts? I heard that scalable fonts are copyrightable but maybe not bitmap.

It sounds like one would be safer using Eranas font than Dwedits in this case.
by slobu
Mon May 14, 2012 6:24 am
Forum: NESdev
Topic: WUDSN IDE: Free integrated 6502 IDE - Request for interest
Replies: 17
Views: 9365

I think it's important to note if this is an IDE for C or ASM. I personally come from a high-level language background so I'd stick with NESICIDE which is an IDE for C. @Hamtaro126: It sounds like yu have some valuable feedback for cpow regarding NESICIDE. If you have anything to contribute I'm sure...
by slobu
Fri May 11, 2012 8:38 am
Forum: NESemdev
Topic: "NES-patches" for VS-games?
Replies: 51
Views: 14538

Please forgive as, once again, i don't have enough knowledge to truly help. Instead of using a save ram hack for Ice Climber why not just expand the thing from 16k to 32k? As I understand you wouldn't have to change the "mapper" at all. It's already 32K. Yeah. I missed that. However, what...
by slobu
Fri May 11, 2012 6:29 am
Forum: NESemdev
Topic: "NES-patches" for VS-games?
Replies: 51
Views: 14538

Please forgive as, once again, i don't have enough knowledge to truly help. Instead of using a save ram hack for Ice Climber why not just expand the thing from 16k to 32k? As I understand you wouldn't have to change the "mapper" at all. UPDATE: Crud. I was looking at the normal cart versio...
by slobu
Thu May 10, 2012 9:13 am
Forum: NESemdev
Topic: "NES-patches" for VS-games?
Replies: 51
Views: 14538

Being completely clueless I would think that VS patches would consist of

A. Finding the palette and changing the values to the NES version.
B. Finding the credits inserted value and changing that to 99

What makes these kinds of conversions challenging?
by slobu
Tue May 08, 2012 8:09 pm
Forum: Homebrew Projects
Topic: Streemerz NES port
Replies: 173
Views: 91060

My motivation hasn't been very high lately unfortunately. Has anybody else noticed that when you lose the "flow", it gets increasingly hard to get back to a project as time passes? Yes I noticed that. I'm in the same boat. I couldn't touch my project for more than a year, almost 2 and now...
by slobu
Tue May 01, 2012 12:08 pm
Forum: NESdev
Topic: NESICIDE V1.011 for real this time...
Replies: 32
Views: 11151

@cpow: As a side, when I select NROM Hello World Project as a template should there be something added to the new project? Any code or whatever? Not yet, that's a WIP. I'm investigating the best way to embed the project wizard material in the package. Embedding them as resources could get unwieldy ...
by slobu
Tue May 01, 2012 10:23 am
Forum: NESdev
Topic: NESICIDE V1.011 for real this time...
Replies: 32
Views: 11151

THANKS CPOW!!!


@cpow: As a side, when I select NROM Hello World Project as a template should there be something added to the new project? Any code or whatever?
by slobu
Tue May 01, 2012 9:33 am
Forum: NESdev
Topic: NESICIDE V1.011 for real this time...
Replies: 32
Views: 11151

Project Load Error The project failed to load. Missing required attribute 'target' of element <nesicideproject> Output of Versions tab: NESICIDE Application version: V1.015 RELEASE NESICIDE Emulator Library version: V1.004 RELEASE Versions of external dependencies: cc65: cc65 V2.13.9 SVN version: 5...
by slobu
Sat Apr 28, 2012 10:53 am
Forum: NESdev
Topic: lisp for the nes
Replies: 16
Views: 7893

Re: Feedback

The first thing we're wondering is how well this assembler manages memory, how accurate it is, and that kind of stuff. If it's as weak as Batari BASIC, then some people may flee from it. Those are the people who want power for their thing. I haven't personally noticed any of the weaknesses stated i...
by slobu
Wed Apr 25, 2012 8:34 am
Forum: NESdev
Topic: The Complete Beginner's Guide to NES Development
Replies: 51
Views: 17845

Bob Rost is usually pretty permissive about adapting his work
http://bobrost.com/nes/

Maybe changing the coursework to use NESICIDE and cc65 would be a good idea.
by slobu
Thu Apr 19, 2012 2:39 pm
Forum: NESdev
Topic: The Complete Beginner's Guide to NES Development
Replies: 51
Views: 17845

He probably realized that, as the least experienced of all, my opinion to completely rewrite his tutorial for NESICIDE and cc65 was priority ONE. The suggestion to use the CC65 toolchain was only partly slanted toward the *possibility* of adding C-language tutorial material to the work. Many have u...
by slobu
Wed Apr 18, 2012 2:50 pm
Forum: NESdev
Topic: The Complete Beginner's Guide to NES Development
Replies: 51
Views: 17845

He probably realized that, as the least experienced of all, my opinion to completely rewrite his tutorial for NESICIDE and cc65 was priority ONE.

As anyone who has worked with EDLIN knows it can take weeks to replace each instance of the word "assembly" with "C".