Search found 275 matches
- Fri May 18, 2012 8:06 am
- Forum: NES Graphics
- Topic: Best General Purpose Character Set?
- Replies: 10
- Views: 6473
Best General Purpose Character Set?
I'd like to make games using character graphics akin to the Aquarius. I can't find the current rights holder to Aquarius so maybe a different character set is in order. http://www.vdsteenoven.com/aquarius/ The set used in LogoNES is donationware which is OK but is suited mostly to making full screen...
- Fri May 18, 2012 7:46 am
- Forum: NESdev
- Topic: Easy to understand NES emulator source-code
- Replies: 4
- Views: 3011
DRRNES is an NES emulator made in QBASIC.
http://www.zophar.net/nes/drr-nes.html
Maybe simple enough to get a general idea?
http://www.zophar.net/nes/drr-nes.html
Maybe simple enough to get a general idea?
- Mon May 14, 2012 10:12 am
- Forum: NES Graphics
- Topic: NES font.
- Replies: 18
- Views: 35875
- Mon May 14, 2012 6:24 am
- Forum: NESdev
- Topic: WUDSN IDE: Free integrated 6502 IDE - Request for interest
- Replies: 17
- Views: 9365
I think it's important to note if this is an IDE for C or ASM. I personally come from a high-level language background so I'd stick with NESICIDE which is an IDE for C. @Hamtaro126: It sounds like yu have some valuable feedback for cpow regarding NESICIDE. If you have anything to contribute I'm sure...
- Fri May 11, 2012 8:38 am
- Forum: NESemdev
- Topic: "NES-patches" for VS-games?
- Replies: 51
- Views: 14538
- Fri May 11, 2012 6:29 am
- Forum: NESemdev
- Topic: "NES-patches" for VS-games?
- Replies: 51
- Views: 14538
- Thu May 10, 2012 9:13 am
- Forum: NESemdev
- Topic: "NES-patches" for VS-games?
- Replies: 51
- Views: 14538
- Tue May 08, 2012 8:09 pm
- Forum: Homebrew Projects
- Topic: Streemerz NES port
- Replies: 173
- Views: 91060
- Tue May 01, 2012 12:08 pm
- Forum: NESdev
- Topic: NESICIDE V1.011 for real this time...
- Replies: 32
- Views: 11151
@cpow: As a side, when I select NROM Hello World Project as a template should there be something added to the new project? Any code or whatever? Not yet, that's a WIP. I'm investigating the best way to embed the project wizard material in the package. Embedding them as resources could get unwieldy ...
- Tue May 01, 2012 10:23 am
- Forum: NESdev
- Topic: NESICIDE V1.011 for real this time...
- Replies: 32
- Views: 11151
- Tue May 01, 2012 9:33 am
- Forum: NESdev
- Topic: NESICIDE V1.011 for real this time...
- Replies: 32
- Views: 11151
Project Load Error The project failed to load. Missing required attribute 'target' of element <nesicideproject> Output of Versions tab: NESICIDE Application version: V1.015 RELEASE NESICIDE Emulator Library version: V1.004 RELEASE Versions of external dependencies: cc65: cc65 V2.13.9 SVN version: 5...
- Sat Apr 28, 2012 10:53 am
- Forum: NESdev
- Topic: lisp for the nes
- Replies: 16
- Views: 7893
Re: Feedback
The first thing we're wondering is how well this assembler manages memory, how accurate it is, and that kind of stuff. If it's as weak as Batari BASIC, then some people may flee from it. Those are the people who want power for their thing. I haven't personally noticed any of the weaknesses stated i...
- Wed Apr 25, 2012 8:34 am
- Forum: NESdev
- Topic: The Complete Beginner's Guide to NES Development
- Replies: 51
- Views: 17845
Bob Rost is usually pretty permissive about adapting his work
http://bobrost.com/nes/
Maybe changing the coursework to use NESICIDE and cc65 would be a good idea.
http://bobrost.com/nes/
Maybe changing the coursework to use NESICIDE and cc65 would be a good idea.
- Thu Apr 19, 2012 2:39 pm
- Forum: NESdev
- Topic: The Complete Beginner's Guide to NES Development
- Replies: 51
- Views: 17845
He probably realized that, as the least experienced of all, my opinion to completely rewrite his tutorial for NESICIDE and cc65 was priority ONE. The suggestion to use the CC65 toolchain was only partly slanted toward the *possibility* of adding C-language tutorial material to the work. Many have u...
- Wed Apr 18, 2012 2:50 pm
- Forum: NESdev
- Topic: The Complete Beginner's Guide to NES Development
- Replies: 51
- Views: 17845