Search found 275 matches

by slobu
Wed Feb 08, 2012 11:05 am
Forum: NESdev
Topic: Fun with Lisp: Programming the NES
Replies: 7
Views: 3227

Quite a few people who read the Slashdot story about this project left comments amounting to "Why not put a whole computer on the NES cartridge board and have it fill a frame buffer that the PPU reads?" They were saying pretty much the same thing I've been saying for years whenever the id...
by slobu
Fri Feb 03, 2012 9:14 am
Forum: NESdev
Topic: FC OS?
Replies: 27
Views: 7397

Someone nicknamed Groepaz was working on an NES port of Contiki. Not sure how far he got.
by slobu
Thu Jan 19, 2012 2:40 pm
Forum: NESdev
Topic: Programming NES games in C article
Replies: 58
Views: 33456

This is the input from the dead-end users perspective: The example source gave me more practical knowledge than the article. The comments are enough but with a little more detail could be considered a tutorial in itself. Also, it's easy to make highly concatenated (and obfuscated) lines of code in C...
by slobu
Fri Jan 06, 2012 6:19 pm
Forum: NESdev
Topic: Thoughts on Higher Level Language Design for 6502 Systems
Replies: 77
Views: 23593

I've heard global vars are bad.. but, in the context of constrained devices, isn't speed a better tradeoff than tidiness? In my limited experience the only drawback is my own potential for errors (stepping on an already used var). I think BatariBASIC has a great way to deal with multi-bank sub-routi...
by slobu
Fri Jan 06, 2012 3:13 pm
Forum: NESdev
Topic: Thoughts on Higher Level Language Design for 6502 Systems
Replies: 77
Views: 23593

I guess the one other factor in choosing a high/low language is support and or community. All but one of the BASIC compilers has a pretty dead community. Atalan has a *very* nice developer but who knows when an active development crowd forms around it.

C is looking better every day.
by slobu
Fri Jan 06, 2012 1:34 pm
Forum: NESdev
Topic: playpower youtube
Replies: 12
Views: 4454

The PlayPower guys seem to be using homemade boards. Why my PowerPak works on a RetroN3 while not on a keyboard clone still baffles me.
by slobu
Thu Jan 05, 2012 1:39 pm
Forum: NESdev
Topic: playpower youtube
Replies: 12
Views: 4454

I did watch the complete series of tutorials awhile ago. I walked away feeling NES dev is possible.. but ASM still seemed like blocks of magic. I hope PlayPower puts out more tutorials this time using Atalan and especially Scratchalan. Besides cpow I haven't heard of PlayPower volunteers savvy/inter...
by slobu
Thu Jan 05, 2012 1:24 pm
Forum: NESdev
Topic: Thoughts on Higher Level Language Design for 6502 Systems
Replies: 77
Views: 23593

Just as Tepples noted advantages using Atalan over bare metal ASM I also see Scratch having similar merits. If the GUI based development environment can be separated from the underlying language it wouldn't matter what platform used what compiler. I could think of: Scratch -> BasiEgaXorz -> Genesis ...
by slobu
Wed Dec 28, 2011 9:43 am
Forum: NESdev
Topic: Is there a template for dealing with coding jobs?
Replies: 1
Views: 1300

Is there a template for dealing with coding jobs?

Do you guys have a default list of questions for those spam postings for console coding jobs? Stuff that's useful for consideration of their offer. Heck, sometimes they don't even EXPLAIN what they need and are willing to pay. Any suggestions on good questions to ask?
by slobu
Wed Dec 28, 2011 9:39 am
Forum: NESdev
Topic: ethernet for the NES
Replies: 9
Views: 5754

there was a famicom modem wich allowed you to down load games,doing quiz games,or getting info about the wheater,news etc,,, and you can even play multi player games online.trough it was an opscure unit wich required a phone line. I remember Windows 2000 Server had the capability to allow dialing I...
by slobu
Tue Dec 13, 2011 11:35 am
Forum: NESdev
Topic: Introduction and NES/Film/Music project propsal (paid work)
Replies: 32
Views: 14339

I'd also consider going as far as making your own prototype game. Use Game Maker or Construct for the PC. These programs drastically lower the bar for multimedia and game programming. Who knows, you might choose to just use your prototype!
by slobu
Mon Nov 14, 2011 7:56 am
Forum: NESdev
Topic: the family basic keyboard
Replies: 12
Views: 5530

As a side the PLAYPOWER people are figuring out how to code for the NOAC clones with keyboard What rewritable cartridge do they recommend for testing one's software on the clones? That's been the one reason I haven't got into the Playpower project: PowerPak incompatibility. I guess that does spoil ...
by slobu
Mon Nov 14, 2011 7:33 am
Forum: NESdev
Topic: the family basic keyboard
Replies: 12
Views: 5530

As a side the PLAYPOWER people are figuring out how to code for the NOAC clones with keyboard http://code.google.com/p/playpower/source/browse/?r=23#svn%2FHanuman%20typing%20game%2Fcode I wonder how much modding Family BASIC would need to work on a clone. My thinking here is instead of hacking hardw...
by slobu
Tue Nov 01, 2011 8:15 pm
Forum: NESdev
Topic: Unix toolset for NES development
Replies: 15
Views: 7382

An NES Dev Live CD would be a good starting point. I admit it sound pretty cool, though I'm afraid it would be very hard to make. Salix is based on Slackware. If you're familiar with their packaging system it should be no problem. The CD rebuild tool is Windows User simple. I should know :p Alas, I...
by slobu
Tue Nov 01, 2011 8:06 pm
Forum: NESdev
Topic: A new PPU timing quirk (?)
Replies: 46
Views: 13276

Sorry to poke into this topic again, but, has anyone taken thermal issues into consideration? Sometimes hardware behaves differently at cold boot as opposed to warm boot or after hours of play..