Search found 275 matches
- Wed Feb 08, 2012 11:05 am
- Forum: NESdev
- Topic: Fun with Lisp: Programming the NES
- Replies: 7
- Views: 3227
- Thu Jan 19, 2012 2:40 pm
- Forum: NESdev
- Topic: Programming NES games in C article
- Replies: 58
- Views: 33456
This is the input from the dead-end users perspective: The example source gave me more practical knowledge than the article. The comments are enough but with a little more detail could be considered a tutorial in itself. Also, it's easy to make highly concatenated (and obfuscated) lines of code in C...
- Fri Jan 06, 2012 6:19 pm
- Forum: NESdev
- Topic: Thoughts on Higher Level Language Design for 6502 Systems
- Replies: 77
- Views: 23593
I've heard global vars are bad.. but, in the context of constrained devices, isn't speed a better tradeoff than tidiness? In my limited experience the only drawback is my own potential for errors (stepping on an already used var). I think BatariBASIC has a great way to deal with multi-bank sub-routi...
- Fri Jan 06, 2012 3:13 pm
- Forum: NESdev
- Topic: Thoughts on Higher Level Language Design for 6502 Systems
- Replies: 77
- Views: 23593
- Fri Jan 06, 2012 1:34 pm
- Forum: NESdev
- Topic: playpower youtube
- Replies: 12
- Views: 4454
- Thu Jan 05, 2012 1:39 pm
- Forum: NESdev
- Topic: playpower youtube
- Replies: 12
- Views: 4454
I did watch the complete series of tutorials awhile ago. I walked away feeling NES dev is possible.. but ASM still seemed like blocks of magic. I hope PlayPower puts out more tutorials this time using Atalan and especially Scratchalan. Besides cpow I haven't heard of PlayPower volunteers savvy/inter...
- Thu Jan 05, 2012 1:24 pm
- Forum: NESdev
- Topic: Thoughts on Higher Level Language Design for 6502 Systems
- Replies: 77
- Views: 23593
Just as Tepples noted advantages using Atalan over bare metal ASM I also see Scratch having similar merits. If the GUI based development environment can be separated from the underlying language it wouldn't matter what platform used what compiler. I could think of: Scratch -> BasiEgaXorz -> Genesis ...
- Wed Dec 28, 2011 9:43 am
- Forum: NESdev
- Topic: Is there a template for dealing with coding jobs?
- Replies: 1
- Views: 1300
Is there a template for dealing with coding jobs?
Do you guys have a default list of questions for those spam postings for console coding jobs? Stuff that's useful for consideration of their offer. Heck, sometimes they don't even EXPLAIN what they need and are willing to pay. Any suggestions on good questions to ask?
- Wed Dec 28, 2011 9:39 am
- Forum: NESdev
- Topic: ethernet for the NES
- Replies: 9
- Views: 5754
there was a famicom modem wich allowed you to down load games,doing quiz games,or getting info about the wheater,news etc,,, and you can even play multi player games online.trough it was an opscure unit wich required a phone line. I remember Windows 2000 Server had the capability to allow dialing I...
- Tue Dec 13, 2011 11:35 am
- Forum: NESdev
- Topic: Introduction and NES/Film/Music project propsal (paid work)
- Replies: 32
- Views: 14339
- Mon Nov 14, 2011 7:56 am
- Forum: NESdev
- Topic: the family basic keyboard
- Replies: 12
- Views: 5530
As a side the PLAYPOWER people are figuring out how to code for the NOAC clones with keyboard What rewritable cartridge do they recommend for testing one's software on the clones? That's been the one reason I haven't got into the Playpower project: PowerPak incompatibility. I guess that does spoil ...
- Mon Nov 14, 2011 7:33 am
- Forum: NESdev
- Topic: the family basic keyboard
- Replies: 12
- Views: 5530
As a side the PLAYPOWER people are figuring out how to code for the NOAC clones with keyboard http://code.google.com/p/playpower/source/browse/?r=23#svn%2FHanuman%20typing%20game%2Fcode I wonder how much modding Family BASIC would need to work on a clone. My thinking here is instead of hacking hardw...
- Tue Nov 01, 2011 8:15 pm
- Forum: NESdev
- Topic: Unix toolset for NES development
- Replies: 15
- Views: 7382
An NES Dev Live CD would be a good starting point. I admit it sound pretty cool, though I'm afraid it would be very hard to make. Salix is based on Slackware. If you're familiar with their packaging system it should be no problem. The CD rebuild tool is Windows User simple. I should know :p Alas, I...
- Tue Nov 01, 2011 8:06 pm
- Forum: NESdev
- Topic: A new PPU timing quirk (?)
- Replies: 46
- Views: 13276