Search found 275 matches

by slobu
Mon Oct 31, 2011 8:14 am
Forum: NESdev
Topic: Unix toolset for NES development
Replies: 15
Views: 7382

Someone should bust out with either Puppy Linux or Salix and set up their NES dev environment and tools. Rebuild the CD and then share the ISO.

It kind of seems like recompiling and gathering all the tools each and every time is redundant. An NES Dev Live CD would be a good starting point.
by slobu
Mon Oct 31, 2011 8:07 am
Forum: NESdev
Topic: NES Combinations to Test Against
Replies: 3
Views: 2016

Some people can't test on NOACs at all because all they have is a PowerPak, and PowerPak doesn't boot on NOACs. I tried my PowerPak on an FC Twin at a local retro gaming store, and all I got was a blank screen. Thanks for the response Tepples! I actually did get my PowerPak to work on the Triple (N...
by slobu
Sat Oct 29, 2011 11:26 am
Forum: NESdev
Topic: NES Combinations to Test Against
Replies: 3
Views: 2016

NES Combinations to Test Against

This is related to my comment in the PPU Quirk topic. What is a good set of combinations to test your homebrew on? Do people just test against any old US NES or NOAC clones? I think I read licensed developers needed to test against at least 3 revisions of NES boards. What do people consider a reason...
by slobu
Fri Oct 28, 2011 6:11 am
Forum: NESdev
Topic: A new PPU timing quirk (?)
Replies: 46
Views: 13276

How many test cases are there (just out of curiosity?) There are at least 4 models/revisions of NES consoles right? Should NOACs be in there too? Also, traditional TVs, CRTs, DLP and LCD monitors Also PAL and NTSC output (not sure if NTSC-J counts) I mention screens and signal format in case this is...
by slobu
Fri Oct 14, 2011 10:48 am
Forum: NESdev
Topic: Thoughts on Higher Level Language Design for 6502 Systems
Replies: 77
Views: 23593

Hey Marcel! Have you looked at these places for sprite tools? http://bobrost.com/nes/resources.php#devtools http://www.zophar.net/utilities/nesgraph.html http://www.romhacking.net/?category=10&Platform=1&game=&author=&os=&level=&perpage=50&page=utilities&utilsearch=Go...
by slobu
Mon Sep 26, 2011 3:04 pm
Forum: NESdev
Topic: NESICIDE V1.011 for real this time...
Replies: 32
Views: 11151

Uninstalled old cc65 and installed your new version. Overwrote the old Tepples folder with the new one. Got a strange error involving pads.o but I hit "Clean project" and that went away. It compiles and starts in the emulator now! You da man cpow. I hope you don't mind. I'm not a C program...
by slobu
Mon Sep 26, 2011 12:50 pm
Forum: NESdev
Topic: NESICIDE V1.011 for real this time...
Replies: 32
Views: 11151

Thanks for the new version! Still cannot get the built-in emulator to work somehow.. Uninstalled the earlier NESICIDE and installed the latest on Windows 7 32-bit. Left the GNU Make and cc65 from the previous install. I unzipped the Tepples.zip example to: C:\Program Files\NESICIDE\Projects\Tepples ...
by slobu
Thu Sep 15, 2011 11:53 am
Forum: NESdev
Topic: NESICIDE V1.007
Replies: 22
Views: 7479

Oops! Sorry, yes. It compiles. I might not understand how the debug emulator works as it results in a green screen. FCEU does run the ROM correctly though. Unless I'm picking out a pre-compiled .NES in the example project. I would suggest checking out the PATH string for any cc65 or make entries. If...
by slobu
Thu Sep 15, 2011 9:38 am
Forum: NESdev
Topic: NESICIDE V1.007
Replies: 22
Views: 7479

Thanks for the fix! Actually, I just tried this on Win 7 32-bit and cc64 and make failed to put entries into the PATH. I changed the environment variables -> PATH to: C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\Program Files\cc65-snapshot\bin;;C:\Program Files\cc65-snapshot\bin;C:\Pro...
by slobu
Thu Sep 15, 2011 8:53 am
Forum: NESdev
Topic: NESICIDE V1.007
Replies: 22
Views: 7479

Sorry to take so long on this. Just got a fresh install of XP to test with. Same steps as before. Same results. Again, I blame end-user-itis on this. I did notice the "make" section was blank in the version tab. Is that the step that's missing? If so, given default install settings for eac...
by slobu
Mon Aug 29, 2011 6:32 am
Forum: NESdev
Topic: NESICIDE V1.007
Replies: 22
Views: 7479

I'm in a position where I can easily load fresh installs of XP, Vista and 7. I'd like to provide useful installation testing info. Is there particular steps or order I should be installing things to get an example to compile? My own attempts so far have failed.
by slobu
Tue Aug 23, 2011 1:16 pm
Forum: NESdev
Topic: nel - Another 6502 compiler for the NES.
Replies: 15
Views: 7210

This is starting to look like BatariBASIC for the Atari 2600. In bB I like how you can declare how much ROM you're going to use and then use the banks just like any other label. Of course, certain banks can only be used for graphics sometimes. Assembly scares the Octoroks out of me but I was actuall...
by slobu
Tue Aug 16, 2011 11:01 am
Forum: NESdev
Topic: Generic compression on NES - *done*
Replies: 91
Views: 35527

I have no idea what I'm talking about. That being said, here is a solution used by Genesis homebrew developers: https://github.com/sikthehedgehog/mdtools I heard it wasn't a terrible leap from C64 assembly to Amiga. Maybe some of the C or assembly code will give you ideas. I think the author mention...
by slobu
Sun Aug 07, 2011 12:07 pm
Forum: NESdev
Topic: NESICIDE V1.007
Replies: 22
Views: 7479

Tried to uninstall GNU Make, cc64 and NESICIDE and redo it with the updated files and still no compile. I'm fully willing to blame by Windows configuration for this. My next step is a fresh install of Windows followed by immediately installing your provided software. If and when I get this working I...
by slobu
Sun Aug 07, 2011 11:06 am
Forum: NESdev
Topic: NESICIDE V1.007
Replies: 22
Views: 7479

You need the 0803 snapshot version of CC65. I have it and have provided it to qbradq to put up alongside the NESICIDE installer, but I don't think he's had time to do it yet. You also need GNU Make 3.81 for Windows (which I also downloaded and provided to qbradq). Obviously GNU Make can be download...