Search found 10 matches
- Mon Aug 22, 2011 11:39 pm
- Forum: Newbie Help Center
- Topic: 8x16 and whatever else unreg wants to know
- Replies: 1570
- Views: 520730
- Sun Aug 21, 2011 12:24 am
- Forum: Newbie Help Center
- Topic: I need a piece of code...
- Replies: 8
- Views: 2672
- Sun Aug 14, 2011 11:26 am
- Forum: General Stuff
- Topic: Is Java so inefficient
- Replies: 10
- Views: 4681
By definition, Java should be more inefficient than say C. It compiles down to byte code for a virtual machine (in an effort to make Java a compile-once, run-everywhere language) so the virtual machine has to translate that into actual machine instructions. I imagine that the VM for Windows x86 must...
- Sun Aug 14, 2011 2:24 am
- Forum: Reproduction
- Topic: cheetahmen 2 repro
- Replies: 20
- Views: 9110
- Thu Aug 04, 2011 7:52 pm
- Forum: General Stuff
- Topic: Cool "Streemerz" game from Action52 Remake Project
- Replies: 52
- Views: 20706
- Wed Aug 03, 2011 8:45 pm
- Forum: Newbie Help Center
- Topic: The awkward stage between beginner and intermediate
- Replies: 16
- Views: 5108
- Sun Jul 31, 2011 6:34 pm
- Forum: Newbie Help Center
- Topic: The awkward stage between beginner and intermediate
- Replies: 16
- Views: 5108
Great advice in this thread. Thanks, everybody! MMC5 seems to be a great mapper for your text routine, Just re-implent it in ExRAM and enable the ExAttribute mode for it! Saves you some space in both RAM areas too, But isn't MMC5 a rare mapper? If ever I wanted to convert my ROM into an actual cart,...
- Sun Jul 31, 2011 3:33 pm
- Forum: Newbie Help Center
- Topic: The awkward stage between beginner and intermediate
- Replies: 16
- Views: 5108
Re: The awkward stage between beginner and intermediate
If you consistently use a standardized buffer system that satisfies all parts of the game you can utilize it for the whole program. I implemented a really weird system that's really inflexible for this. I was wondering if you have any designs for such a system. The new one I'm working on is like a ...
- Sun Jul 31, 2011 1:01 pm
- Forum: Newbie Help Center
- Topic: The awkward stage between beginner and intermediate
- Replies: 16
- Views: 5108
Thanks. I've actually got the RTS/Jump trick implemented in that ROM.
I suppose the way to do it is to have multiple gameloops and then have a pointer to each one. Then, at the end have a and just switch the pointer between modes. Am I on the right track?
I suppose the way to do it is to have multiple gameloops and then have a pointer to each one. Then, at the end have a
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jmp (gameloopPointer)- Sun Jul 31, 2011 12:38 pm
- Forum: Newbie Help Center
- Topic: The awkward stage between beginner and intermediate
- Replies: 16
- Views: 5108
The awkward stage between beginner and intermediate
Alt. Title: How the hell do I even start making a text box? So I'm sort of new to NES development, but I just can't figure out how to structure my programs. I am not a complete newbie; I've coded something a bit more elaborate than a simple Hello, World! program. But after that, I'm a bit lost. Sur...