Search found 50 matches
- Mon Nov 23, 2020 8:26 pm
- Forum: NESdev
- Topic: Broken Palette Links / and another Palette Choice
- Replies: 16
- Views: 14694
Re: Broken Palette Links / and another Palette Choice
Also, personally, I have never seen a CRT TV that emits absolutely zero light when displaying nominal black. That's because they were never designed to emit non-zero light even with no signal. The point being that if you send a black level too low a voltage, some CRTs will lose sync as a result. Ni...
- Mon Nov 23, 2020 8:07 pm
- Forum: NESdev
- Topic: Broken Palette Links / and another Palette Choice
- Replies: 16
- Views: 14694
Re: Broken Palette Links / and another Palette Choice
Yep. I wish I had contact info for this Kizul character so I could school him on how black levels work on CRTs.
- Mon Nov 23, 2020 7:43 pm
- Forum: NESdev
- Topic: Broken Palette Links / and another Palette Choice
- Replies: 16
- Views: 14694
Re: Broken Palette Links / and another Palette Choice
Sorry to necro an old thread, but I've been recently made aware of Kizul's claims that anyone who uses pure black for all the black palette entries is in error. I take great offense to that for a very specific reason: A properly calibrated CRT (or PVM for that matter) will NOT show a difference in A...
- Sun Aug 18, 2019 6:02 pm
- Forum: NESdev
- Topic: The truth about the black entries of the NTSC NES:
- Replies: 12
- Views: 9236
Re: The truth about the black entries of the NTSC NES:
Just checking the wiki: It says that 0D = -0.117, and 1D with all emphasis on would be -0.0912. Pretty close, but 0D should be slightly darker. Yeah the difference there is a small enough margin that my eyes couldn't pick up the difference on my PVM. I'm thinking about hooking my own NES up to my R...
- Sat Aug 17, 2019 5:57 am
- Forum: NES Graphics
- Topic: A more accurate NES palette?
- Replies: 61
- Views: 81214
Re: A more accurate NES palette?
I just wish that I could get $0D to be negative black instead of just "pure black": it just doesn't look dark enough on my TV in emulators. On actual hardware, it's like my TV's just completely skips over dots colored with $0D (they're literally pure black, with not a hint of light), but ...
- Fri Aug 16, 2019 10:39 pm
- Forum: NESdev
- Topic: The truth about the black entries of the NTSC NES:
- Replies: 12
- Views: 9236
Re: The truth about the black entries of the NTSC NES:
Ah dammit, I found the related info that does match my findings in the NTSC video section (rather than the palette section):
https://wiki.nesdev.com/w/index.php/NTSC_video
https://wiki.nesdev.com/w/index.php/NTSC_video
- Fri Aug 16, 2019 10:15 pm
- Forum: NESdev
- Topic: The truth about the black entries of the NTSC NES:
- Replies: 12
- Views: 9236
The truth about the black entries of the NTSC NES:
So after hearing of other palette makers deciding to increase entry 1D (and its mirrors) to a grey shade due to 0D being darker, I decided to use a test ROM on an umodded front-loader NTSC NES hooked into a 20M2U PVM with the brightness turned all the way up. I ended up discovering some things I nev...
- Tue Jan 02, 2018 12:29 am
- Forum: SNESdev
- Topic: Legible SNES Schematics
- Replies: 113
- Views: 66464
Re: Legible SNES Schematics
If you click on that link you posted, you'll see all the schematic file links are broken.whicker wrote:I think the commas went away, or something.
https://wiki.superfamicom.org/schematic ... nd-pinouts
- Sun Dec 31, 2017 8:00 pm
- Forum: SNESdev
- Topic: Legible SNES Schematics
- Replies: 113
- Views: 66464
Re: Legible SNES Schematics
OP's link is broken. Anyone have a mirror link?
- Wed Jul 05, 2017 4:56 pm
- Forum: NESdev
- Topic: Question concerning the "Overscan" page:
- Replies: 2
- Views: 1925
Re: Question concerning the "Overscan" page:
I think I chose the multiples of 292 because 292 is a multiple of 4, making 1168 a multiple of 16. The difference between the two is 1.1406:1 (292/256) as opposed to 1.1429:1 (true PAR). I see, so in the case of digital scaling, 1168 makes each pixel integer scaled, though a hair less accurate than...
- Wed Jul 05, 2017 11:00 am
- Forum: NESdev
- Topic: Question concerning the "Overscan" page:
- Replies: 2
- Views: 1925
Question concerning the "Overscan" page:
My question concerns the following line of the section called "For Emulator Developers": But as a slight optimization, you can scale first (256 * 8/7 = 292) and then pad: stretch the 256x240 pixels to 292x240, 584x480, 876x720, or 1168x960 square pixels or 320x240 or 640x480 non-square pix...
- Sat Jun 18, 2016 2:33 pm
- Forum: SNESdev
- Topic: SPC File Format looks like S***
- Replies: 50
- Views: 20867
Re: SPC File Format looks like S***
So I tested out several SPC files with the internal player on the SD2SNES, and it's not perfect. It seems 1 in 10 or 15 tracks will not play properly and has glitched sound. Bummer. There is no "perfect" SPC uploader/player. There probably can't ever be. ;) What I mean is, these files pla...
- Sat Jun 18, 2016 10:37 am
- Forum: SNESdev
- Topic: SPC File Format looks like S***
- Replies: 50
- Views: 20867
Re: SPC File Format looks like S***
So I tested out several SPC files with the internal player on the SD2SNES, and it's not perfect. It seems 1 in 10 or 15 tracks will not play properly and has glitched sound. Bummer.
- Fri Jun 17, 2016 6:02 pm
- Forum: SNESdev
- Topic: SPC File Format looks like S***
- Replies: 50
- Views: 20867
Re: SPC File Format looks like S***
Which flash cart are you using? My SNES PowerPak (with aftermarket "MUFASA" firmware) has an SPC player. I've got the SD2SNES. I didn't even know it plays SPC files directly, so I will give that a try next. As I said, I'm new to all this, so my apologies for being ignorant of the capabili...
- Fri Jun 17, 2016 3:21 pm
- Forum: SNESdev
- Topic: SPC File Format looks like S***
- Replies: 50
- Views: 20867
Re: SPC File Format looks like S***
I'm hoping somebody here can help me on this subject, because I gotta say I'm VERY annoyed with there being no good solution to this: I recently obtained a TOSLINK-modded SNES and I can capture the 32Khz audio from it directly into my computer. I wanted to make direct-hardware ripped soundtracks, an...