Search found 50 matches

by Firebrandx
Tue Jan 19, 2016 12:14 am
Forum: NESdev
Topic: Revisiting the quest for the most accurate NES palette:
Replies: 123
Views: 74995

Re: Revisiting the quest for the most accurate NES palette:

Tim came through on the final palette firmware update I wanted: http://www.firebrandx.com/downloads/nesrgbfbxfinal.zip I've already used it to update my NESRGB, and everything looks beautiful! I've uploaded full instructions on my project page. Hit "refresh" until you see the update date o...
by Firebrandx
Sun Jan 17, 2016 7:53 am
Forum: NESdev
Topic: Revisiting the quest for the most accurate NES palette:
Replies: 123
Views: 74995

Re: Revisiting the quest for the most accurate NES palette:

On a request, I was able to revisit my unsaturated direct-capture palette and manually correct the green bias the Framemeister was causing on about 6 entries in the table. End result is a palette table that mimics the contrasts of the console tones, but looks identical in hue to the original YUV pal...
by Firebrandx
Mon Jan 11, 2016 10:48 pm
Forum: NESdev
Topic: Revisiting the quest for the most accurate NES palette:
Replies: 123
Views: 74995

Re: Revisiting the quest for the most accurate NES palette:

After spending the past couple days arranging all my palette efforts and comparing them to the YUV palette, I had to face the fact that there were really only 4 entries blatantly 'off', while everything else was within reasonable range. As such, I've settled on only correcting those 4 entries in the...
by Firebrandx
Sat Jan 09, 2016 10:10 pm
Forum: NESdev
Topic: Revisiting the quest for the most accurate NES palette:
Replies: 123
Views: 74995

Re: Revisiting the quest for the most accurate NES palette:

Alas, just when I thought I'd be done with the project, I began noticing the browns and olive greens were distinctly different compared to the YUV palette. Games like Contra, Castlevania III, and Faxanadu clearly intended olive colors to be more brown than green. So what I've done is make a combinat...
by Firebrandx
Fri Jan 01, 2016 7:19 pm
Forum: NESdev
Topic: Revisiting the quest for the most accurate NES palette:
Replies: 123
Views: 74995

Re: Revisiting the quest for the most accurate NES palette:

Just got done using the Altera USB blaster on my own NESRGB board. I'd never done anything like this before, so I was thrilled that there were zero problems and it worked first try. I can tell you the saturated palette running on the NESRGB board looks identical to my umodded NES hooked into the sam...
by Firebrandx
Thu Dec 31, 2015 12:33 pm
Forum: NESdev
Topic: Revisiting the quest for the most accurate NES palette:
Replies: 123
Views: 74995

Re: Revisiting the quest for the most accurate NES palette:

Tim was kind enough to make new firmware versions for the NESRGB boards that incorporate the direct-capture palettes I made. They come in two flavors: #1 = Playchoice 10 -- FBX Saturated -- FBX Unsaturated #2 = Playchoice 10 -- FCUX Palette -- FBX Saturated This should cover those that prefer the to...
by Firebrandx
Fri Dec 25, 2015 9:27 am
Forum: NESdev
Topic: Revisiting the quest for the most accurate NES palette:
Replies: 123
Views: 74995

Re: Revisiting the quest for the most accurate NES palette:

I added some FAQs and also a preview image to the web page ( http://www.firebrandx.com/nespalette.html ). Last night as a safety check, I recorded a new session of the color output and exclusively used Photoshop to import, crop, and average all the colors since I was getting complaints of Paint Shop...
by Firebrandx
Wed Dec 23, 2015 12:07 pm
Forum: NESdev
Topic: Revisiting the quest for the most accurate NES palette:
Replies: 123
Views: 74995

Re: Revisiting the quest for the most accurate NES palette:

I wrote up a web page showcasing my latest (and last) palette. It also goes into full detail on how each color was derived: http://www.firebrandx.com/nespalette.html I really cannot stand to work on this project any further, so no matter what, I'm retired from the project. :-P Besides, those pics lo...
by Firebrandx
Wed Dec 23, 2015 8:55 am
Forum: NESdev
Topic: Revisiting the quest for the most accurate NES palette:
Replies: 123
Views: 74995

Re: Revisiting the quest for the most accurate NES palette:

Sorry to post yet another palette update, but really the only complaint I got about the new direct capture palette on other forums was that it was too low on saturation. I made a new one with heavier saturation here: http://www.firebrandx.com/downloads/FBX-Composite-DC-Final-Saturated.zip It could b...
by Firebrandx
Mon Dec 21, 2015 11:35 am
Forum: NESdev
Topic: Revisiting the quest for the most accurate NES palette:
Replies: 123
Views: 74995

Re: Revisiting the quest for the most accurate NES palette:

So I finally got to the bottom of why my direct-capture palette conversions looked like crap compared to my eyeballed method. Turns out there was some horribly incorrect color conversion going on with blown out colors. I was able to make a new direct-capture palette where FINALLY everything is beaut...
by Firebrandx
Wed Nov 25, 2015 2:31 am
Forum: NESdev
Topic: Revisiting the quest for the most accurate NES palette:
Replies: 123
Views: 74995

Re: Revisiting the quest for the most accurate NES palette:

On request, I slightly reduced the purple tinge that shows up on Protoman in the intro of Mega Man 5. While the intended look was meant to have a purple tinge, many TVs have trouble interpreting it, and so most people remember seeing those colors in a more blue hue. The same entries also show up in ...
by Firebrandx
Tue Nov 24, 2015 9:51 am
Forum: NESdev
Topic: Revisiting the quest for the most accurate NES palette:
Replies: 123
Views: 74995

Re: Revisiting the quest for the most accurate NES palette:

So I wrapped up my finalized NES 'accuracy' palette. It's an amalgam of a few personal tweaks, the hue alignment from my direct-capture results, and uses the top-end values from the 'natural' palette. The end result looked absolutely kosher on every game I tried (using an Everdrive N8 to have access...
by Firebrandx
Tue Sep 22, 2015 2:15 am
Forum: NESdev
Topic: Revisiting the quest for the most accurate NES palette:
Replies: 123
Views: 74995

Re: Revisiting the quest for the most accurate NES palette:

it looks like I'd need to also get their composite converter cable as their devices don't readily accept composite input. Doesn't adding more conversion steps to the process increase the chances of the colors being modified along the way? I worry about this too, which is why I looked at many differ...
by Firebrandx
Fri Sep 18, 2015 2:58 pm
Forum: NESdev
Topic: Revisiting the quest for the most accurate NES palette:
Replies: 123
Views: 74995

Re: Revisiting the quest for the most accurate NES palette:

What ROM are you using for your tests? If there's source code it can probably be easily modified to do emphasis too. It was a ROM somebody on these forums sent me a link to that they had made when I originally requested a palette test ROM. However, if you've already got one you've been working on, ...
by Firebrandx
Fri Sep 18, 2015 2:30 am
Forum: NESdev
Topic: Revisiting the quest for the most accurate NES palette:
Replies: 123
Views: 74995

Re: Revisiting the quest for the most accurate NES palette:

I'm thinking about trying again with a new capture device. While most of the colors loo spot-on when I try them in an emulator, some others don't look right. For example the intro in Faxanadu when he's walking toward the world tree. The colors there don't strike me as being how it should be. At any ...