Search found 476 matches
- Sun Feb 08, 2015 2:14 am
- Forum: SNESdev
- Topic: Any Recommendations for SNES Tracker forums?
- Replies: 13
- Views: 4800
Re: Any Recommendations for SNES Tracker forums?
ux design? testing on Windows? I'd be down for whatever. I have some ideas for an interface that might be cool, but honestly know that my programming skills are not my greatest strength not sure how long it would take to actually make a tracker on my own. Hey man I'm digging your design skills. I w...
- Sat Feb 07, 2015 9:47 pm
- Forum: SNESdev
- Topic: Any Recommendations for SNES Tracker forums?
- Replies: 13
- Views: 4800
Re: Any Recommendations for SNES Tracker forums?
Fixed. Thanks for informing me!KungFuFurby wrote:The link is currently broken.
- Sat Feb 07, 2015 2:45 pm
- Forum: SNESdev
- Topic: Any Recommendations for SNES Tracker forums?
- Replies: 13
- Views: 4800
Any Recommendations for SNES Tracker forums?
Hello everyone, Today, BotB.club organizer and proud host R3M and I established a forum on http://snestracker.club main website. I was wondering, while I have established a forum hierarchy 1000% inspired from Renoise Forums, I was wondering if you guys had some ideas for forums that you would want p...
- Fri Jan 30, 2015 3:12 pm
- Forum: General Stuff
- Topic: Collector's Case for boxed Japanese SNES Game??
- Replies: 0
- Views: 2067
Collector's Case for boxed Japanese SNES Game??
I just purchased a boxed Japanese SNES [Super Famicom] Game, the dimensions are roughly 7.5” x 4.25” x 1.25” when measuring it flat... I've never been a collector so I thought seeking the advice on the board here may yield more promising results. I'd like to display the box sitting up. like this: ht...
- Thu Jan 22, 2015 6:41 am
- Forum: SNESdev
- Topic: Super Fami Tracker for music dev
- Replies: 5
- Views: 4356
Re: Super Fami Tracker for music dev
I'm also working on a SNES tracker, I'm calling it SNES Tracker (ha!). I'm hosting a website on it at http://snestracker.club where u can find a youtube channel blog and WordPress blog.
It will be cross-platform.
It will be cross-platform.
- Sun Jan 18, 2015 10:04 am
- Forum: SNESdev
- Topic: How do you guys debug on SNES?
- Replies: 17
- Views: 7592
Re: How do you guys debug on SNES?
That's a really open-ended question. But... One thing I do is when I know I can get to a certain section code I'll add a label right there if one doesn't exist... I use WLA to export a symbol file which gives me the ROM address, then in BSNES debugger I set a breakpoint at that ROM address.. then I ...
- Sun Jan 18, 2015 9:38 am
- Forum: SNESdev
- Topic: Anybody have a copy of Schweino's SNES Archive? :3
- Replies: 13
- Views: 6016
Re: Anybody have a copy of Schweino's SNES Archive? :3
Schweino's SNES Archive had EVERytHING SNES related (not official ROMs tho), but like EVerytHING ELSE, legal or illegal. All the tools you ever read about but could never find anywhere were in Schweino.. tons of docs and cheatz patches i don't remember what else.. I remember when I first downloaded ...
- Sun Jan 18, 2015 8:54 am
- Forum: SNESdev
- Topic: SPC Gain Mode Decrease Types Question
- Replies: 3
- Views: 1309
SPC Gain Mode Decrease Types Question
So, if I understand this correctly, you can't get the decrease GAIN modes to be audible unless the voice is already playing something audible.. Amirite? I think I'm right.. so let me ask another question.. What is so useful about GAIN modes? I've seen very few SPCs use it at all. OH I get it.. You c...
- Sun Jan 18, 2015 8:52 am
- Forum: SNESdev
- Topic: Anybody have a copy of Schweino's SNES Archive? :3
- Replies: 13
- Views: 6016
Re: Anybody have a copy of Schweino's SNES Archive? :3
So nobody has a DL link or a copy themselves? God damnit :[
- Fri Jan 16, 2015 6:03 pm
- Forum: SNESdev
- Topic: Anybody have a copy of Schweino's SNES Archive? :3
- Replies: 13
- Views: 6016
Anybody have a copy of Schweino's SNES Archive? :3
It used to be hosted at http://schweino.com but it's down now :[ [click the DL link it's dead]
- Thu Jan 08, 2015 11:02 pm
- Forum: SNESdev
- Topic: nesdev.com's "not" longest thread ever.
- Replies: 188
- Views: 32445
Re: What does it mean to "hack" a game?
Well I wasn't intending on hacking a game last night, but I did :]
https://www.youtube.com/watch?v=vCqLewz ... e=youtu.be
In this video I walk thru how I hacked Kirby's Dream Course to have every enemy in the game offer the U.F.O powerup.
https://www.youtube.com/watch?v=vCqLewz ... e=youtu.be
In this video I walk thru how I hacked Kirby's Dream Course to have every enemy in the game offer the U.F.O powerup.
- Wed Jan 07, 2015 1:35 am
- Forum: SNESdev
- Topic: Sublime Text Build System for SNES
- Replies: 10
- Views: 3038
Re: Sublime Text Build System for SNES
Hm Ca65 sounds really nice and there was a time when I learned it and started modeling projects after Mukunda's Skipp and Friends, but I never attached to it. I also understand that cc65 (and subsequently ca65?) is no longer being developed / supported: see http://www.cc65.org/ If this is true, .. I...
- Tue Jan 06, 2015 1:31 pm
- Forum: SNESdev
- Topic: Sublime Text Build System for SNES
- Replies: 10
- Views: 3038
Re: Sublime Text Build System for SNES
The most extensive build system I've for SNES / SPC700 used GNU make. Wla DX has flag/option to output a Make recipe, which I would "batch compile" all source files recipes into a Makefile.. it's a pretty custom job I guess if we took a look at it u could get a feel for it.. But it's good ...
- Tue Jan 06, 2015 12:01 pm
- Forum: SNESdev
- Topic: Sublime Text Build System for SNES
- Replies: 10
- Views: 3038
Re: Sublime Text Build System for SNES
That's dope. I use Sublime. Why not add a note to Readme.md that your build only works for single-object jobs. But this also serves as a good template for someone who might want a sublime build system for his multi-object project.
Also, cool ROM u made there.
Also, cool ROM u made there.
- Tue Jan 06, 2015 12:18 am
- Forum: SNESdev
- Topic: Eagle/KiCad libary for own pcbs
- Replies: 7
- Views: 2677
Re: Eagle/KiCad libary for own pcbs
qwerty, do these parts function in the freeware version of EagleCad? Or are the dimensions too big?