Search found 476 matches

by bazz
Sun Feb 08, 2015 2:14 am
Forum: SNESdev
Topic: Any Recommendations for SNES Tracker forums?
Replies: 13
Views: 4800

Re: Any Recommendations for SNES Tracker forums?

ux design? testing on Windows? I'd be down for whatever. I have some ideas for an interface that might be cool, but honestly know that my programming skills are not my greatest strength not sure how long it would take to actually make a tracker on my own. Hey man I'm digging your design skills. I w...
by bazz
Sat Feb 07, 2015 9:47 pm
Forum: SNESdev
Topic: Any Recommendations for SNES Tracker forums?
Replies: 13
Views: 4800

Re: Any Recommendations for SNES Tracker forums?

KungFuFurby wrote:The link is currently broken.
Fixed. Thanks for informing me!
by bazz
Sat Feb 07, 2015 2:45 pm
Forum: SNESdev
Topic: Any Recommendations for SNES Tracker forums?
Replies: 13
Views: 4800

Any Recommendations for SNES Tracker forums?

Hello everyone, Today, BotB.club organizer and proud host R3M and I established a forum on http://snestracker.club main website. I was wondering, while I have established a forum hierarchy 1000% inspired from Renoise Forums, I was wondering if you guys had some ideas for forums that you would want p...
by bazz
Fri Jan 30, 2015 3:12 pm
Forum: General Stuff
Topic: Collector's Case for boxed Japanese SNES Game??
Replies: 0
Views: 2067

Collector's Case for boxed Japanese SNES Game??

I just purchased a boxed Japanese SNES [Super Famicom] Game, the dimensions are roughly 7.5” x 4.25” x 1.25” when measuring it flat... I've never been a collector so I thought seeking the advice on the board here may yield more promising results. I'd like to display the box sitting up. like this: ht...
by bazz
Thu Jan 22, 2015 6:41 am
Forum: SNESdev
Topic: Super Fami Tracker for music dev
Replies: 5
Views: 4356

Re: Super Fami Tracker for music dev

I'm also working on a SNES tracker, I'm calling it SNES Tracker (ha!). I'm hosting a website on it at http://snestracker.club where u can find a youtube channel blog and WordPress blog.

It will be cross-platform.
by bazz
Sun Jan 18, 2015 10:04 am
Forum: SNESdev
Topic: How do you guys debug on SNES?
Replies: 17
Views: 7592

Re: How do you guys debug on SNES?

That's a really open-ended question. But... One thing I do is when I know I can get to a certain section code I'll add a label right there if one doesn't exist... I use WLA to export a symbol file which gives me the ROM address, then in BSNES debugger I set a breakpoint at that ROM address.. then I ...
by bazz
Sun Jan 18, 2015 9:38 am
Forum: SNESdev
Topic: Anybody have a copy of Schweino's SNES Archive? :3
Replies: 13
Views: 6016

Re: Anybody have a copy of Schweino's SNES Archive? :3

Schweino's SNES Archive had EVERytHING SNES related (not official ROMs tho), but like EVerytHING ELSE, legal or illegal. All the tools you ever read about but could never find anywhere were in Schweino.. tons of docs and cheatz patches i don't remember what else.. I remember when I first downloaded ...
by bazz
Sun Jan 18, 2015 8:54 am
Forum: SNESdev
Topic: SPC Gain Mode Decrease Types Question
Replies: 3
Views: 1309

SPC Gain Mode Decrease Types Question

So, if I understand this correctly, you can't get the decrease GAIN modes to be audible unless the voice is already playing something audible.. Amirite? I think I'm right.. so let me ask another question.. What is so useful about GAIN modes? I've seen very few SPCs use it at all. OH I get it.. You c...
by bazz
Sun Jan 18, 2015 8:52 am
Forum: SNESdev
Topic: Anybody have a copy of Schweino's SNES Archive? :3
Replies: 13
Views: 6016

Re: Anybody have a copy of Schweino's SNES Archive? :3

So nobody has a DL link or a copy themselves? God damnit :[
by bazz
Fri Jan 16, 2015 6:03 pm
Forum: SNESdev
Topic: Anybody have a copy of Schweino's SNES Archive? :3
Replies: 13
Views: 6016

Anybody have a copy of Schweino's SNES Archive? :3

It used to be hosted at http://schweino.com but it's down now :[ [click the DL link it's dead]
by bazz
Thu Jan 08, 2015 11:02 pm
Forum: SNESdev
Topic: nesdev.com's "not" longest thread ever.
Replies: 188
Views: 32445

Re: What does it mean to "hack" a game?

Well I wasn't intending on hacking a game last night, but I did :]

https://www.youtube.com/watch?v=vCqLewz ... e=youtu.be

In this video I walk thru how I hacked Kirby's Dream Course to have every enemy in the game offer the U.F.O powerup.
by bazz
Wed Jan 07, 2015 1:35 am
Forum: SNESdev
Topic: Sublime Text Build System for SNES
Replies: 10
Views: 3038

Re: Sublime Text Build System for SNES

Hm Ca65 sounds really nice and there was a time when I learned it and started modeling projects after Mukunda's Skipp and Friends, but I never attached to it. I also understand that cc65 (and subsequently ca65?) is no longer being developed / supported: see http://www.cc65.org/ If this is true, .. I...
by bazz
Tue Jan 06, 2015 1:31 pm
Forum: SNESdev
Topic: Sublime Text Build System for SNES
Replies: 10
Views: 3038

Re: Sublime Text Build System for SNES

The most extensive build system I've for SNES / SPC700 used GNU make. Wla DX has flag/option to output a Make recipe, which I would "batch compile" all source files recipes into a Makefile.. it's a pretty custom job I guess if we took a look at it u could get a feel for it.. But it's good ...
by bazz
Tue Jan 06, 2015 12:01 pm
Forum: SNESdev
Topic: Sublime Text Build System for SNES
Replies: 10
Views: 3038

Re: Sublime Text Build System for SNES

That's dope. I use Sublime. Why not add a note to Readme.md that your build only works for single-object jobs. But this also serves as a good template for someone who might want a sublime build system for his multi-object project.

Also, cool ROM u made there.
by bazz
Tue Jan 06, 2015 12:18 am
Forum: SNESdev
Topic: Eagle/KiCad libary for own pcbs
Replies: 7
Views: 2677

Re: Eagle/KiCad libary for own pcbs

qwerty, do these parts function in the freeware version of EagleCad? Or are the dimensions too big?