Search found 476 matches
- Tue Sep 20, 2011 9:36 am
- Forum: SNESdev
- Topic: Questions on Wiring 32Mb TSOP Flash
- Replies: 20
- Views: 8175
- Tue Sep 20, 2011 12:13 am
- Forum: SNESdev
- Topic: Questions on Wiring 32Mb TSOP Flash
- Replies: 20
- Views: 8175
Ok something new I don't understand. Teh SRAM is decoded to $70:0000 Now, with the address decoder operating the way we have shown, how is the ROM getting mapped at $70:8000?? I ran the super mario world in Super Sleuth and the bus shows ROM there.. Is this correct?? But how? The address decoder che...
- Mon Sep 19, 2011 11:01 am
- Forum: SNESdev
- Topic: Super Metroid is LoRom, but uses A15??
- Replies: 5
- Views: 2654
- Mon Sep 19, 2011 10:57 am
- Forum: SNESdev
- Topic: Super Metroid is LoRom, but uses A15??
- Replies: 5
- Views: 2654
- Mon Sep 19, 2011 10:48 am
- Forum: SNESdev
- Topic: How KON and KOF registers of DSP work?
- Replies: 9
- Views: 3230
- Mon Sep 19, 2011 3:58 am
- Forum: SNESdev
- Topic: Super Metroid is LoRom, but uses A15??
- Replies: 5
- Views: 2654
- Mon Sep 19, 2011 3:50 am
- Forum: SNESdev
- Topic: Super Metroid is LoRom, but uses A15??
- Replies: 5
- Views: 2654
Super Metroid is LoRom, but uses A15??
I don't get it... Isn't that what LoRom is all about, neglecting A15? http://www.snescentral.com/pcb.php?id=0885&num=0&side=front First thing I thought was that it is Fast ROM so it must be using the extra banks at the end for 32Mbit.. But you can see on the cart that A23 is Not Connected, s...
- Mon Sep 19, 2011 3:41 am
- Forum: SNESdev
- Topic: How KON and KOF registers of DSP work?
- Replies: 9
- Views: 3230
Shiru, I made a Test program that is a GUI for the Nintendo Sound Driver called 'Kankichi' YOu may find it useful.. Try it out.
You can play with the DSP register and see visual data real time on the SNES...
Bazz's Sound GUI

You can play with the DSP register and see visual data real time on the SNES...
Bazz's Sound GUI

- Sun Sep 18, 2011 10:17 pm
- Forum: SNESdev
- Topic: Actual ROM address vs. SNES ROM Address
- Replies: 12
- Views: 5691
NEVERMIND I GOT IT TO WORK :D http://4.bp.blogspot.com/-oiEzxCcY_3k/TnUl0odMGII/AAAAAAAAAIs/cvh-CIfAVKo/s400/IMG_0584.JPG .. http://1.bp.blogspot.com/-gXAU-07MSKQ/TnbOkr99ldI/AAAAAAAAAI4/r6dsdR5cKYA/s1600/Screen+shot+2011-09-19+at+1.09.06+AM.png The picture on the left is a little old... I added mor...
- Sun Sep 18, 2011 4:52 pm
- Forum: SNESdev
- Topic: Actual ROM address vs. SNES ROM Address
- Replies: 12
- Views: 5691
kyuusaku, that is great thanks, I want you to hear about my project. I have a Gameboy Cartridge Flasher that uses USB. and I am trying to forward thru an MBC5 cartridge to SNES connector so I can operate my own custom Flash cart. Before I do that I am trying to read the ROM header on my Super Mario ...
- Sun Sep 18, 2011 12:26 am
- Forum: SNESdev
- Topic: Actual ROM address vs. SNES ROM Address
- Replies: 12
- Views: 5691
- Sat Sep 17, 2011 10:49 pm
- Forum: SNESdev
- Topic: Actual ROM address vs. SNES ROM Address
- Replies: 12
- Views: 5691
The memory map is determined by the hardware that decodes signals to know what hardware needs to respond to an address. LoROM maps 32K banks in each bank. HiROM maps 64K in each bank. However in certain banks (banks under $80?) I think only the last 32K of each bank is available. Meaning if you acc...
- Sat Sep 17, 2011 12:40 pm
- Forum: SNESdev
- Topic: Actual ROM address vs. SNES ROM Address
- Replies: 12
- Views: 5691
infinitesneslives - i follow except on the part that explains CE vs. A15. Maybe explaining why A15 is used in HiRom would help??? tepples - sorry, not familiar The thing is that I have never actually learned about memory mapping address decoding etc etc. till the past couple weeks working on this el...
- Sat Sep 17, 2011 12:32 am
- Forum: SNESdev
- Topic: Actual ROM address vs. SNES ROM Address
- Replies: 12
- Views: 5691
- Sat Sep 17, 2011 12:04 am
- Forum: SNESdev
- Topic: Actual ROM address vs. SNES ROM Address
- Replies: 12
- Views: 5691
Actual ROM address vs. SNES ROM Address
I am asking a quick question ( i believe ) What is the correlation between actual address in ROM chip in comparison to SNES Mapped ROM address, and what is the explanation behind this correlation??? I am not sure if / how / why in a LoRom model, the rOM at $8000 in SNES map is from actual ROM $0000....