Search found 476 matches

by bazz
Thu Feb 19, 2015 5:17 am
Forum: SNESdev
Topic: New SNES game in development: Furry RPG (working title)
Replies: 107
Views: 66829

Re: New SNES game in development: Furry RPG (working title)

Espozo wrote:Well I don't think you'd have a problem. :wink:
daww thanks m8
by bazz
Wed Feb 18, 2015 1:08 pm
Forum: SNESdev
Topic: New SNES game in development: Furry RPG (working title)
Replies: 107
Views: 66829

Re: New SNES game in development: Furry RPG (working title)

Ehh... I'd rather people have their "dream game" then have to have it watered down just to fit on a pre existing SNES cart. (Like every arcade port ever.) There are always things that you can do to take up less space like compressing the graphics, but to be honest, if I ever make somethin...
by bazz
Wed Feb 18, 2015 6:59 am
Forum: SNESdev
Topic: Has anyone ever "worked together" to create an SNES game?
Replies: 12
Views: 3988

Re: Has anyone ever "worked together" to create an SNES game

maybe one day we can all pull together and a make NesDev Forumz celebrated game :)
by bazz
Wed Feb 18, 2015 5:50 am
Forum: SNESdev
Topic: Documentation on offset-per-tile
Replies: 18
Views: 7262

Re: Documentation on offset-per-tile

Whenever I'd read doc on Offset-per-tile it makes my head hurt.. Can anyone make sense of it? Layman's terms.. A visual tutorial or even video demonstrating it would be so key :)
by bazz
Tue Feb 17, 2015 7:41 pm
Forum: SNESdev
Topic: Documentation on offset-per-tile
Replies: 18
Views: 7262

Re: Documentation on offset-per-tile

Tested on real hardware or it never happened!
by bazz
Mon Feb 16, 2015 8:14 pm
Forum: SNESdev
Topic: The SNES Project!
Replies: 34
Views: 7954

Re: The SNES Project!

nicklausw wrote:That thing is frickin' huge!
that's what she said :lol:
by bazz
Mon Feb 16, 2015 7:59 pm
Forum: SNESdev
Topic: The SNES Project!
Replies: 34
Views: 7954

Re: The SNES Project!

nicklausw wrote:Wait, cc65 isn't entirely free?
no it is "If I can use a component that is publicly available as free software"
by bazz
Mon Feb 16, 2015 7:56 pm
Forum: SNESdev
Topic: The SNES Project!
Replies: 34
Views: 7954

Re: The SNES Project!

For my own work, I've operated under a different rule: If I can use a component that is publicly available as free software , I can skip making that component. This let me skip these components: Operating system: Xubuntu (free except for a WLAN device driver not directly involved in the build proce...
by bazz
Mon Feb 16, 2015 7:37 pm
Forum: SNESdev
Topic: The SNES Project!
Replies: 34
Views: 7954

Re: The SNES Project!

Nice bro, good luck and happy success :) Thanks. I've actually had tons of luck today. Implemented .db, .dw, .dl and .dd for 8/16/24/32 bit numbers. Also got a tiny banking system and even working file output. Basically, if you want to make a whole game in one file out of raw data, be my guest, as ...
by bazz
Mon Feb 16, 2015 6:55 pm
Forum: SNESdev
Topic: The SNES Project!
Replies: 34
Views: 7954

Re: The SNES Project!

Nice bro, good luck and happy success :)
by bazz
Mon Feb 16, 2015 1:45 am
Forum: SNESdev
Topic: Has anyone ever "worked together" to create an SNES game?
Replies: 12
Views: 3988

Re: Has anyone ever "worked together" to create an SNES game

There was a time when me and KungFuFirby were on a SNES Development team called >Entertainment.. We had a lot of people on the team that wanted to make a game but had no experience.. one guy Undisbeliever took charge of making an Engine for the SNES but that never really yielded results... I think t...
by bazz
Mon Feb 16, 2015 12:57 am
Forum: SNESdev
Topic: SNES audio hardware info
Replies: 90
Views: 29607

Re: SNES audio hardware info

Wow, that's actually pretty awesome! So if I really wanted to (even though I'm not going to) I could probably nearly recreate all the instruments that play in the song while using a fraction of the space. The only thing is, It seems a bit more difficult to do this sort of thing when it comes to sou...
by bazz
Sun Feb 15, 2015 11:08 pm
Forum: SNESdev
Topic: Throwback... Sunday?
Replies: 45
Views: 14795

Re: Throwback... Sunday?

I remember when I first got internet access, I was intensely curious about SNES copiers. This was before I was interested in programming (other than very simple QBASIC stuff), but I remember finding some type of SNES-related doc that mentioned something being programmed in "assmebler". At...
by bazz
Sun Feb 15, 2015 8:26 pm
Forum: SNESdev
Topic: SNES audio hardware info
Replies: 90
Views: 29607

Re: SNES audio hardware info

Wow, that's actually pretty awesome! So if I really wanted to (even though I'm not going to) I could probably nearly recreate all the instruments that play in the song while using a fraction of the space. The only thing is, It seems a bit more difficult to do this sort of thing when it comes to sou...
by bazz
Sun Feb 15, 2015 6:55 pm
Forum: SNESdev
Topic: SNES audio hardware info
Replies: 90
Views: 29607

Re: SNES audio hardware info

Can you change the tone of a sample while it's playing and possibly loop it so that you don't have a long portion of space you are wasting? This way, you could have the guitar noise be very short and you could loop it and simultaneously lower it to have the effect of drawing it out like they have i...