daww thanks m8Espozo wrote:Well I don't think you'd have a problem.
Search found 476 matches
- Thu Feb 19, 2015 5:17 am
- Forum: SNESdev
- Topic: New SNES game in development: Furry RPG (working title)
- Replies: 107
- Views: 66829
Re: New SNES game in development: Furry RPG (working title)
- Wed Feb 18, 2015 1:08 pm
- Forum: SNESdev
- Topic: New SNES game in development: Furry RPG (working title)
- Replies: 107
- Views: 66829
Re: New SNES game in development: Furry RPG (working title)
Ehh... I'd rather people have their "dream game" then have to have it watered down just to fit on a pre existing SNES cart. (Like every arcade port ever.) There are always things that you can do to take up less space like compressing the graphics, but to be honest, if I ever make somethin...
- Wed Feb 18, 2015 6:59 am
- Forum: SNESdev
- Topic: Has anyone ever "worked together" to create an SNES game?
- Replies: 12
- Views: 3988
Re: Has anyone ever "worked together" to create an SNES game
maybe one day we can all pull together and a make NesDev Forumz celebrated game 
- Wed Feb 18, 2015 5:50 am
- Forum: SNESdev
- Topic: Documentation on offset-per-tile
- Replies: 18
- Views: 7262
Re: Documentation on offset-per-tile
Whenever I'd read doc on Offset-per-tile it makes my head hurt.. Can anyone make sense of it? Layman's terms.. A visual tutorial or even video demonstrating it would be so key 
- Tue Feb 17, 2015 7:41 pm
- Forum: SNESdev
- Topic: Documentation on offset-per-tile
- Replies: 18
- Views: 7262
Re: Documentation on offset-per-tile
Tested on real hardware or it never happened!
- Mon Feb 16, 2015 8:14 pm
- Forum: SNESdev
- Topic: The SNES Project!
- Replies: 34
- Views: 7954
Re: The SNES Project!
that's what she saidnicklausw wrote:That thing is frickin' huge!
- Mon Feb 16, 2015 7:59 pm
- Forum: SNESdev
- Topic: The SNES Project!
- Replies: 34
- Views: 7954
Re: The SNES Project!
no it is "If I can use a component that is publicly available as free software"nicklausw wrote:Wait, cc65 isn't entirely free?
- Mon Feb 16, 2015 7:56 pm
- Forum: SNESdev
- Topic: The SNES Project!
- Replies: 34
- Views: 7954
Re: The SNES Project!
For my own work, I've operated under a different rule: If I can use a component that is publicly available as free software , I can skip making that component. This let me skip these components: Operating system: Xubuntu (free except for a WLAN device driver not directly involved in the build proce...
- Mon Feb 16, 2015 7:37 pm
- Forum: SNESdev
- Topic: The SNES Project!
- Replies: 34
- Views: 7954
Re: The SNES Project!
Nice bro, good luck and happy success :) Thanks. I've actually had tons of luck today. Implemented .db, .dw, .dl and .dd for 8/16/24/32 bit numbers. Also got a tiny banking system and even working file output. Basically, if you want to make a whole game in one file out of raw data, be my guest, as ...
- Mon Feb 16, 2015 6:55 pm
- Forum: SNESdev
- Topic: The SNES Project!
- Replies: 34
- Views: 7954
Re: The SNES Project!
Nice bro, good luck and happy success 
- Mon Feb 16, 2015 1:45 am
- Forum: SNESdev
- Topic: Has anyone ever "worked together" to create an SNES game?
- Replies: 12
- Views: 3988
Re: Has anyone ever "worked together" to create an SNES game
There was a time when me and KungFuFirby were on a SNES Development team called >Entertainment.. We had a lot of people on the team that wanted to make a game but had no experience.. one guy Undisbeliever took charge of making an Engine for the SNES but that never really yielded results... I think t...
- Mon Feb 16, 2015 12:57 am
- Forum: SNESdev
- Topic: SNES audio hardware info
- Replies: 90
- Views: 29607
Re: SNES audio hardware info
Wow, that's actually pretty awesome! So if I really wanted to (even though I'm not going to) I could probably nearly recreate all the instruments that play in the song while using a fraction of the space. The only thing is, It seems a bit more difficult to do this sort of thing when it comes to sou...
- Sun Feb 15, 2015 11:08 pm
- Forum: SNESdev
- Topic: Throwback... Sunday?
- Replies: 45
- Views: 14795
Re: Throwback... Sunday?
I remember when I first got internet access, I was intensely curious about SNES copiers. This was before I was interested in programming (other than very simple QBASIC stuff), but I remember finding some type of SNES-related doc that mentioned something being programmed in "assmebler". At...
- Sun Feb 15, 2015 8:26 pm
- Forum: SNESdev
- Topic: SNES audio hardware info
- Replies: 90
- Views: 29607
Re: SNES audio hardware info
Wow, that's actually pretty awesome! So if I really wanted to (even though I'm not going to) I could probably nearly recreate all the instruments that play in the song while using a fraction of the space. The only thing is, It seems a bit more difficult to do this sort of thing when it comes to sou...
- Sun Feb 15, 2015 6:55 pm
- Forum: SNESdev
- Topic: SNES audio hardware info
- Replies: 90
- Views: 29607
Re: SNES audio hardware info
Can you change the tone of a sample while it's playing and possibly loop it so that you don't have a long portion of space you are wasting? This way, you could have the guitar noise be very short and you could loop it and simultaneously lower it to have the effect of drawing it out like they have i...