Search found 5 matches
- Wed Mar 15, 2017 10:25 am
- Forum: NES Hardware and Flash Equipment
- Topic: 240p NTSC
- Replies: 13
- Views: 8114
Re: 240p NTSC
Actually, you're right. It is 480p that will get converted, not 480i, because the intended source is a PC :mrgreen: We don't want a composite / s-video / etc being converted. I want a signal coming from a VGA or HDMI being converted. (Though truth be told, I've played PS2 / GC era games that were in...
- Tue Mar 14, 2017 4:42 pm
- Forum: NES Hardware and Flash Equipment
- Topic: 240p NTSC
- Replies: 13
- Views: 8114
Re: 240p NTSC
3. A switch to convert the Interlaced image to a Non-interlaced image. (240p at 60hz) You can't just do that, as the duration of a frame of an interlaced image and a non-interlaced image are different. You might be able to get away with it if your monitor/TV doesn't mind the vsync pulses being +/- ...
- Wed Mar 01, 2017 5:46 pm
- Forum: General Stuff
- Topic: 240p NTSC
- Replies: 0
- Views: 2891
240p NTSC
Every year since 2006, the same questions come back to me: Why isn't there a simple converter that can take, for example, VGA (and/or HDMI) from a PC (or videogame system) and output a simple, beautiful, retro videogame-like video signal of NTSC at 240p through a composite / s-video / whatever cable...
- Sat Sep 03, 2011 4:18 pm
- Forum: NES Hardware and Flash Equipment
- Topic: 240p NTSC
- Replies: 13
- Views: 8114
The really easy way is to just use a Wii, it outputs 240p when running various emulators (including the Virtual Console). Really?? I don't own a Wii... how well do the emulators for wii work? What systems are emulated? I am skeptical about finding a console that can emulate games better than a PC.....
- Sat Sep 03, 2011 3:25 pm
- Forum: NES Hardware and Flash Equipment
- Topic: 240p NTSC
- Replies: 13
- Views: 8114
Re: 240p NTSC
Knowing this, the way to have a non-interlaced signal, you just make sure vblank occurs at the same time for each field, rather than alternating. This seems to be referred to as 526 or 524-line NTSC, which kinda hints on how this is accomplished. Pretend like you're always drawing an odd field, and...