Search found 5 matches

by jay_are5
Wed Mar 15, 2017 10:25 am
Forum: NES Hardware and Flash Equipment
Topic: 240p NTSC
Replies: 13
Views: 8114

Re: 240p NTSC

Actually, you're right. It is 480p that will get converted, not 480i, because the intended source is a PC :mrgreen: We don't want a composite / s-video / etc being converted. I want a signal coming from a VGA or HDMI being converted. (Though truth be told, I've played PS2 / GC era games that were in...
by jay_are5
Tue Mar 14, 2017 4:42 pm
Forum: NES Hardware and Flash Equipment
Topic: 240p NTSC
Replies: 13
Views: 8114

Re: 240p NTSC

3. A switch to convert the Interlaced image to a Non-interlaced image. (240p at 60hz) You can't just do that, as the duration of a frame of an interlaced image and a non-interlaced image are different. You might be able to get away with it if your monitor/TV doesn't mind the vsync pulses being +/- ...
by jay_are5
Wed Mar 01, 2017 5:46 pm
Forum: General Stuff
Topic: 240p NTSC
Replies: 0
Views: 2891

240p NTSC

Every year since 2006, the same questions come back to me: Why isn't there a simple converter that can take, for example, VGA (and/or HDMI) from a PC (or videogame system) and output a simple, beautiful, retro videogame-like video signal of NTSC at 240p through a composite / s-video / whatever cable...
by jay_are5
Sat Sep 03, 2011 4:18 pm
Forum: NES Hardware and Flash Equipment
Topic: 240p NTSC
Replies: 13
Views: 8114

The really easy way is to just use a Wii, it outputs 240p when running various emulators (including the Virtual Console). Really?? I don't own a Wii... how well do the emulators for wii work? What systems are emulated? I am skeptical about finding a console that can emulate games better than a PC.....
by jay_are5
Sat Sep 03, 2011 3:25 pm
Forum: NES Hardware and Flash Equipment
Topic: 240p NTSC
Replies: 13
Views: 8114

Re: 240p NTSC

Knowing this, the way to have a non-interlaced signal, you just make sure vblank occurs at the same time for each field, rather than alternating. This seems to be referred to as 526 or 524-line NTSC, which kinda hints on how this is accomplished. Pretend like you're always drawing an odd field, and...