Search found 8 matches

by Lucky
Wed May 17, 2006 11:47 pm
Forum: NESdev
Topic: Junky 6502 Assembly Tutorial Outline
Replies: 3
Views: 4123

Thanks for the input Disch, what you said makes a lot of sense too. I think you're absolutely right about the ADC/SBC needing to come later. And there definitely needs to be some bare-bones fundamentals stuff in there. I'm definitely on the same track with you, but it's going to be difficult to find...
by Lucky
Mon May 15, 2006 11:20 pm
Forum: NESdev
Topic: Junky 6502 Assembly Tutorial Outline
Replies: 3
Views: 4123

Junky 6502 Assembly Tutorial Outline

I looked through the instruction set, and tried to come up with an outline for writing a 6502 assembly tutorial. The notes are kind of slapped together, but I think you can get the idea. Introduction - Machine Language, and the 6502 processor. Brief description of what a register is and does, and wh...
by Lucky
Mon May 15, 2006 9:56 pm
Forum: NESdev
Topic: Do we need new tutorials?
Replies: 10
Views: 5644

What we need are people who are willing to get together and discuss designs for new tutorials without hastily throwing them together. Not some kind of random posting to a Wiki, actual English communication where all aspects of the tutorial design are discussed and approaches proposed. After a while...
by Lucky
Mon May 15, 2006 9:51 pm
Forum: NESdev
Topic: Do we need new tutorials?
Replies: 10
Views: 5644

Part of the problem is people coming in without any prior programming experience. Those of us who came to nesdev FROM somewhere else didn't have much difficulty catching on because we pretty much already had the idea. What makes learning the NES as your first system especially hard is trying to swa...
by Lucky
Mon May 15, 2006 12:13 am
Forum: NESdev
Topic: Introduction and Graphic Artifact!
Replies: 13
Views: 6953

Thanks for all of the advice. I fired up Nintendulator, and noticed more problems with my code. A little more tweaking, and I got it working. I took a look at the following code provided in the Wiki, and have some questions... reset: sei ; ignore IRQs cld ; disable decimal mode ldx #$40 stx $4017 ; ...
by Lucky
Sun May 14, 2006 5:50 pm
Forum: Newbie Help Center
Topic: Starting out.. moving a sprite around a simple background.
Replies: 21
Views: 13319

tepples wrote: Nice tutorial. I and probably a lot of others would appreciate it if you adapted your tutorial for use on the new wiki.
Yes, very nice indeed!
by Lucky
Sat May 13, 2006 8:38 pm
Forum: NESdev
Topic: Introduction and Graphic Artifact!
Replies: 13
Views: 6953

Bingo, sprites it is! Thanks a bunch to both of you. Holy smokes you replied fast too!

Bum deal on my code not working on a real NES. Even more bum deal because I have no clue as to why it wouldn't work. That's some good stuff to know, and I appreciate the feedback.

Thanks again guys!
by Lucky
Sat May 13, 2006 8:03 pm
Forum: NESdev
Topic: Introduction and Graphic Artifact!
Replies: 13
Views: 6953

Introduction and Graphic Artifact!

Hey Everybody! Summer vacation from college hit, and now I have some time to tackle some new fun projects. The top on the list is to learn some embedded systems, and I figured I would start with the good old fashioned NES. At the moment I am only interested in learning and writing roms (not emulator...