I think it would be nice - but only if we had permission from Capcom.eduardo_facirolli wrote:What do you think of an international team formed to create a street fighter 2 for Nes quality?
Search found 116 matches
- Sat Jun 15, 2013 7:59 pm
- Forum: NESdev
- Topic: "Street Fighter II" for the NES theoretically possible?
- Replies: 67
- Views: 18127
Re: "Street Fighter II" for the NES theoretically possible?
- Fri Jun 14, 2013 10:42 am
- Forum: NESdev
- Topic: "Street Fighter II" for the NES theoretically possible?
- Replies: 67
- Views: 18127
Re: "Street Fighter II" for the NES theoretically possible?
That SFZ2 pirate looks like it might do what was suggested and have a shared "flesh tone" palette. The SF3 might do that too. Each fighter have his own palette - even when they have the same skin color. I think it's better this way since Street Fighter have fighters from many different et...
- Thu Jun 13, 2013 1:23 pm
- Forum: NESdev
- Topic: "Street Fighter II" for the NES theoretically possible?
- Replies: 67
- Views: 18127
Re: "Street Fighter II" for the NES theoretically possible?
The only problem of using 2 palettes would be coloring extra graphics like "hadoukens". You can usually solve this problem by keeping 2 constant palettes, and leaving one for each character to customize. Since most characters need skin tones, one of the fixed palettes could be composed of...
- Thu Jun 13, 2013 10:58 am
- Forum: NESdev
- Topic: "Street Fighter II" for the NES theoretically possible?
- Replies: 67
- Views: 18127
Re: "Street Fighter II" for the NES theoretically possible?
While the GameBoy might be a good source, it still remains to be seen how well the NES PPU would do displaying two fighters which use more than 3 colors. If you look at Mega Man, he uses more than 3 colors but it is done with his face being an overlay sprite. And i believe it's just 1 sprite large....
- Thu Jun 13, 2013 7:47 am
- Forum: NESdev
- Topic: "Street Fighter II" for the NES theoretically possible?
- Replies: 67
- Views: 18127
Re: "Street Fighter II" for the NES theoretically possible?
I used to create "8-bit Street Fighter" mockups. After many tests over the years I believe the best source (for in game character graphics) is the Game Boy version. It's beautiful, official pixel art by Capcom. Perfect for the NES IMHO. And rips for all character sprites are available at h...
- Tue Apr 23, 2013 3:01 pm
- Forum: NESemdev
- Topic: Please try my NES emulator HDNes
- Replies: 279
- Views: 263530
Re: Please try my NES emulator HDNes
Wow, I didn't know about HISMS and it is doing more or less the same thing as HDNes. Thank you for telling me this! Now that I read the HISMS tutorial, I have 2 ideas that I think are not too difficult to implement: 1. The save screen function. I originally wanted to use this as the main method of ...
- Mon Apr 22, 2013 4:16 pm
- Forum: NESemdev
- Topic: Please try my NES emulator HDNes
- Replies: 279
- Views: 263530
Re: Please try my NES emulator HDNes
I'm very happy to know about this project! :D Are you planning to make graphics replacement easier on future versions? I tried to change 'Batman' title screen with no success. I still have to adjust/ move / resize tiles to get an accurate 2x title screen - but my goal was to have something like this...
- Mon Mar 11, 2013 5:52 pm
- Forum: NES Graphics
- Topic: Some image conversions I made
- Replies: 94
- Views: 66932
Re: Some image conversions I made
But yeah, the only flaw of "NIC" is related to some wrong color conversions (not that I'm complaining - I'm just trying to inform some bugs). I use to have 4 problems there: Thanks for the feedback, and sorry for not replying earlier. I checked the source code some time ago and I immediat...
- Mon Mar 11, 2013 5:47 pm
- Forum: NES Graphics
- Topic: Retro Graphics Toolkit
- Replies: 25
- Views: 22217
Re: Retro Graphics Toolkit
Now it works - thank you so much!nintendo8 wrote:If you had DLL errors with the windows binary please re-download.
http://www.mediafire.com/download.php?pj85d8vg666tx5c
- Thu Mar 07, 2013 2:20 pm
- Forum: NES Graphics
- Topic: Retro Graphics Toolkit
- Replies: 25
- Views: 22217
Re: Retro Graphics Toolkit
*Downloading*.
Seems to be pretty cool!
Hope to see support for Sega Master System / Game Gear someday!
EDIT: There are many DLL files missing and no clue of what I should download to make it work.
Seems to be pretty cool!
Hope to see support for Sega Master System / Game Gear someday!
EDIT: There are many DLL files missing and no clue of what I should download to make it work.
- Mon Jan 14, 2013 10:13 am
- Forum: NES Graphics
- Topic: Some image conversions I made
- Replies: 94
- Views: 66932
Re: Some image conversions I made
I should rewrite this tool some day, I just noticed it makes some obviously wrong choices in some trivial pictures. E.g. if image is mostly black, and contains just some white, for some reason it makes the entire palette black. And sometimes it only fills the first 4 palette colors even though ther...
- Sun Jan 13, 2013 9:20 am
- Forum: NES Graphics
- Topic: Checkerboard flickering shenanigans
- Replies: 30
- Views: 13403
Re: Checkerboard flickering shenanigans
What happens when you use a horizontally-stretched checkerboard pattern? For instance, two columns for every row, or three columns for every row: xx xx xx xx xx xx xxx xxx xxx xxx xxx xxx This seems like it'd be a good compromise between the two methods. Nice suggestion Drag! I've tried it and the ...
- Mon Jan 07, 2013 9:25 am
- Forum: NES Graphics
- Topic: Checkerboard flickering shenanigans
- Replies: 30
- Views: 13403
Re: Checkerboard flickering shenanigans
The diagonal "rainbow patterns" are still there... Not anywhere even remotely as noticeable though. Could be even considered passable, the Blanka pic seems to be the only one where it's sorta easy to notice (the Sega logo happens to go along the diagonals ^_^') and even then the impact is...
- Sun Jan 06, 2013 8:15 pm
- Forum: NES Graphics
- Topic: Checkerboard flickering shenanigans
- Replies: 30
- Views: 13403
Re: Checkerboard flickering shenanigans
Also any technique is going to look bad no matter what when the two colors in the mix are too different (like the green and black in those TMNT pics), even when there aren't any signal noise artifacts at all. It's just too noticeable to be usable. These images are there only as a visual reference o...
- Sun Jan 06, 2013 1:06 pm
- Forum: NES Graphics
- Topic: Checkerboard flickering shenanigans
- Replies: 30
- Views: 13403
Re: Checkerboard flickering shenanigans
People who wants to avoid these rainbow patterns could also consider replacing checkerboard patterns with horizontal lines. If Nestopia's NTSC filter isn't lying to me I come to the following conclusions: 1) Checkerboard patterns - Pros: It's the ultimate flicker technique to make good looking image...