Search found 116 matches

by Macbee
Thu Jan 03, 2013 12:28 pm
Forum: NES Graphics
Topic: Tiles pixels 2x, 4x (or more) - HD remaking of NES games
Replies: 62
Views: 24327

Re: Tiles pixels 2x, 4x (or more) - HD remaking of NES games

I also once had this idea. Rice's plugin does something similiar for n64, it dumps textures to a folder -those can be edited and then get loaded when you run the game. Raine emu also does something similar with a few arcade games. If something like this could be applied to nes, maybe an emu with a ...
by Macbee
Thu Jan 03, 2013 12:05 pm
Forum: General Stuff
Topic: HW mod to remove the 8 sprites per scanline limitation
Replies: 46
Views: 13121

Re: HW mod to remove the 8 sprites per scanline limitation

"Shiru's mod" + 16:9 display = Contra 4 :D

Image

Sorry about the low-quality image. I've converted it quickly, just for fun from http://flashgamedojo.com/wiki/index.php ... ontra4.png.
by Macbee
Mon Dec 03, 2012 1:13 pm
Forum: Homebrew Projects
Topic: Ayla sprite demo: overlap sprites for more colors
Replies: 39
Views: 15856

Re: Ayla sprite demo: overlap sprites for more colors

It's true the flickering is less noticeable if the colours are close together. But in that case you could also use dithering, and the result to the eye would be comparable, but without the flickering. I have no interest on dithered images. Dithering creates weird diagonal lines on CRT displays like...
by Macbee
Sun Dec 02, 2012 12:47 pm
Forum: Homebrew Projects
Topic: Ayla sprite demo: overlap sprites for more colors
Replies: 39
Views: 15856

Re: Ayla sprite demo: overlap sprites for more colors

I just tried it on my PowerPak with my old CRT TV, and you can very clearly see it's flickering. I never said that flickering isn't unnoticeable. I said it's less noticeable on my recent tests. I'd say flickering is good if you want something that flickers. If you're like "WOW I WILL FLICKER A...
by Macbee
Sun Dec 02, 2012 6:06 am
Forum: Homebrew Projects
Topic: Ayla sprite demo: overlap sprites for more colors
Replies: 39
Views: 15856

Re: Ayla sprite demo: overlap sprites for more colors

Ayla is a classic, fantastic demo! Almost everyone here on Nesdev seems to hate flickering - but I still think it's an amazing way to add more colors to NES graphics. I create new images using this technique everyday and my latest tests have less noticeable flickering. I guess flickering results can...
by Macbee
Wed Nov 07, 2012 10:14 am
Forum: NESdev
Topic: Rom experiment with Zelda SNES to NES
Replies: 21
Views: 10335

Re: Rom experiment with Zelda SNES to NES

Dwedit wrote:One more alternative:
Megaman style! Overlaid sprites are limited to 8 pixels wide.
megaman_style_2.png
I guess this is the best solution so far! :)
by Macbee
Mon Nov 05, 2012 8:32 pm
Forum: NESdev
Topic: Rom experiment with Zelda SNES to NES
Replies: 21
Views: 10335

Re: Rom experiment with Zelda SNES to NES

3gengames wrote:Flicker would be pretty much unacceptable IMO. The best way to save palettes is to move to the SNES/Genny. :P
With all my respect but moving a project called "SNES Zelda to NES" to Mega Drive or Super NES sounds a little bit more unacceptable than flickering.
by Macbee
Mon Nov 05, 2012 7:41 pm
Forum: NESdev
Topic: Rom experiment with Zelda SNES to NES
Replies: 21
Views: 10335

Re: Rom experiment with Zelda SNES to NES

Hi Diskover! I liked your Zelda demo a lot. :) Just a suggestion: Why don't you create a regular 3-color sprite and add flickering to it? To be honest I have no idea if it's hard to implement this to a playable character (all my flickering tests are static screens made with thefox's NES image conver...
by Macbee
Mon Oct 22, 2012 7:10 am
Forum: General Stuff
Topic: Oniken
Replies: 6
Views: 1780

Re: Streemerz NES port

I think I'm done with making ports. :) ) That's sad but I perfectly understand and respect it. Besides, Oniken seems to taking way more liberties than STREEMERZ when it comes to the limitations of NES. (Then again, it also never claims to try to mimick an NES game, just "8-bit style".) Ye...
by Macbee
Sun Oct 21, 2012 12:49 pm
Forum: General Stuff
Topic: Oniken
Replies: 6
Views: 1780

Oniken

Speaking of the music/sound effects I must add I'm quite impressed with how good and true to the original it sounds... while converting graphics is fairly straightforward, actually converting the Flash version to true NES sounds must have taken a lot of polishing, so congrats again on that :) Indee...
by Macbee
Sat Oct 13, 2012 5:22 pm
Forum: NESdev
Topic: Do any games use tile/sprite overlap for more colors?
Replies: 58
Views: 26533

Re: Do any games use tile/sprite overlap for more colors?

The examples look pretty good, too bad I don't have a CRT TV to test them on. Still, I think this method might be a worthwhile tradeoff between more flicker/more detail/less sprites on scanline [and funnily enough, less sprite limitation based flicker because of that] in some cases. Thanks thefox! ...
by Macbee
Sat Oct 13, 2012 12:50 pm
Forum: NESdev
Topic: Do any games use tile/sprite overlap for more colors?
Replies: 58
Views: 26533

Re: Do any games use tile/sprite overlap for more colors?

The flickering is very subtle in the tests you posted, and the colors don't vary much, so in this case it might work. Still, what you get is the illusion of more shades of the same color, not more colors. Well, different shades are different colors. But I understand what you're saying: when you nee...
by Macbee
Sat Oct 13, 2012 10:48 am
Forum: NESdev
Topic: Do any games use tile/sprite overlap for more colors?
Replies: 58
Views: 26533

Re: Do any games use tile/sprite overlap for more colors?

I wish I could buy a Powerpak and see (the results of flickering) by myself on my CRT television. I have a PAL-M famiclone - so maybe the interlaced image can look a little different from a NTSC NES. It's a shame that it may create all these artifacts... I'm making new checkerboards tests and I'm mo...
by Macbee
Sat Oct 13, 2012 12:14 am
Forum: NESdev
Topic: Do any games use tile/sprite overlap for more colors?
Replies: 58
Views: 26533

Re: Do any games use tile/sprite overlap for more colors?

The flickering was a common tech for demo coders on all platforms, and in games made by demo coders. Barely seen in commercial games, because it doesn't look too good. Batman isn't the best example, though, because it flickers between two completely different pictures, which is the worst case scena...
by Macbee
Fri Oct 12, 2012 9:04 pm
Forum: NESdev
Topic: Do any games use tile/sprite overlap for more colors?
Replies: 58
Views: 26533

Re: Do any games use tile/sprite overlap for more colors?

I was thinking about an alternative way to show more colorful sprites (and probably backgrounds) on the NES. It creates an illusion that a 3-color sprite seems to have 5 (or more) colors without overlapping techniques. My goal was to make a 5-color Donkey Kong like this: http://i5.photobucket.com/al...