Search found 116 matches
- Thu Jan 03, 2013 12:28 pm
- Forum: NES Graphics
- Topic: Tiles pixels 2x, 4x (or more) - HD remaking of NES games
- Replies: 62
- Views: 24327
Re: Tiles pixels 2x, 4x (or more) - HD remaking of NES games
I also once had this idea. Rice's plugin does something similiar for n64, it dumps textures to a folder -those can be edited and then get loaded when you run the game. Raine emu also does something similar with a few arcade games. If something like this could be applied to nes, maybe an emu with a ...
- Thu Jan 03, 2013 12:05 pm
- Forum: General Stuff
- Topic: HW mod to remove the 8 sprites per scanline limitation
- Replies: 46
- Views: 13121
Re: HW mod to remove the 8 sprites per scanline limitation
"Shiru's mod" + 16:9 display = Contra 4

Sorry about the low-quality image. I've converted it quickly, just for fun from http://flashgamedojo.com/wiki/index.php ... ontra4.png.

Sorry about the low-quality image. I've converted it quickly, just for fun from http://flashgamedojo.com/wiki/index.php ... ontra4.png.
- Mon Dec 03, 2012 1:13 pm
- Forum: Homebrew Projects
- Topic: Ayla sprite demo: overlap sprites for more colors
- Replies: 39
- Views: 15856
Re: Ayla sprite demo: overlap sprites for more colors
It's true the flickering is less noticeable if the colours are close together. But in that case you could also use dithering, and the result to the eye would be comparable, but without the flickering. I have no interest on dithered images. Dithering creates weird diagonal lines on CRT displays like...
- Sun Dec 02, 2012 12:47 pm
- Forum: Homebrew Projects
- Topic: Ayla sprite demo: overlap sprites for more colors
- Replies: 39
- Views: 15856
Re: Ayla sprite demo: overlap sprites for more colors
I just tried it on my PowerPak with my old CRT TV, and you can very clearly see it's flickering. I never said that flickering isn't unnoticeable. I said it's less noticeable on my recent tests. I'd say flickering is good if you want something that flickers. If you're like "WOW I WILL FLICKER A...
- Sun Dec 02, 2012 6:06 am
- Forum: Homebrew Projects
- Topic: Ayla sprite demo: overlap sprites for more colors
- Replies: 39
- Views: 15856
Re: Ayla sprite demo: overlap sprites for more colors
Ayla is a classic, fantastic demo! Almost everyone here on Nesdev seems to hate flickering - but I still think it's an amazing way to add more colors to NES graphics. I create new images using this technique everyday and my latest tests have less noticeable flickering. I guess flickering results can...
- Wed Nov 07, 2012 10:14 am
- Forum: NESdev
- Topic: Rom experiment with Zelda SNES to NES
- Replies: 21
- Views: 10335
Re: Rom experiment with Zelda SNES to NES
I guess this is the best solution so far!Dwedit wrote:One more alternative:
Megaman style! Overlaid sprites are limited to 8 pixels wide.
- Mon Nov 05, 2012 8:32 pm
- Forum: NESdev
- Topic: Rom experiment with Zelda SNES to NES
- Replies: 21
- Views: 10335
Re: Rom experiment with Zelda SNES to NES
With all my respect but moving a project called "SNES Zelda to NES" to Mega Drive or Super NES sounds a little bit more unacceptable than flickering.3gengames wrote:Flicker would be pretty much unacceptable IMO. The best way to save palettes is to move to the SNES/Genny.
- Mon Nov 05, 2012 7:41 pm
- Forum: NESdev
- Topic: Rom experiment with Zelda SNES to NES
- Replies: 21
- Views: 10335
Re: Rom experiment with Zelda SNES to NES
Hi Diskover! I liked your Zelda demo a lot. :) Just a suggestion: Why don't you create a regular 3-color sprite and add flickering to it? To be honest I have no idea if it's hard to implement this to a playable character (all my flickering tests are static screens made with thefox's NES image conver...
- Mon Oct 22, 2012 7:10 am
- Forum: General Stuff
- Topic: Oniken
- Replies: 6
- Views: 1780
Re: Streemerz NES port
I think I'm done with making ports. :) ) That's sad but I perfectly understand and respect it. Besides, Oniken seems to taking way more liberties than STREEMERZ when it comes to the limitations of NES. (Then again, it also never claims to try to mimick an NES game, just "8-bit style".) Ye...
- Sun Oct 21, 2012 12:49 pm
- Forum: General Stuff
- Topic: Oniken
- Replies: 6
- Views: 1780
Oniken
Speaking of the music/sound effects I must add I'm quite impressed with how good and true to the original it sounds... while converting graphics is fairly straightforward, actually converting the Flash version to true NES sounds must have taken a lot of polishing, so congrats again on that :) Indee...
- Sat Oct 13, 2012 5:22 pm
- Forum: NESdev
- Topic: Do any games use tile/sprite overlap for more colors?
- Replies: 58
- Views: 26533
Re: Do any games use tile/sprite overlap for more colors?
The examples look pretty good, too bad I don't have a CRT TV to test them on. Still, I think this method might be a worthwhile tradeoff between more flicker/more detail/less sprites on scanline [and funnily enough, less sprite limitation based flicker because of that] in some cases. Thanks thefox! ...
- Sat Oct 13, 2012 12:50 pm
- Forum: NESdev
- Topic: Do any games use tile/sprite overlap for more colors?
- Replies: 58
- Views: 26533
Re: Do any games use tile/sprite overlap for more colors?
The flickering is very subtle in the tests you posted, and the colors don't vary much, so in this case it might work. Still, what you get is the illusion of more shades of the same color, not more colors. Well, different shades are different colors. But I understand what you're saying: when you nee...
- Sat Oct 13, 2012 10:48 am
- Forum: NESdev
- Topic: Do any games use tile/sprite overlap for more colors?
- Replies: 58
- Views: 26533
Re: Do any games use tile/sprite overlap for more colors?
I wish I could buy a Powerpak and see (the results of flickering) by myself on my CRT television. I have a PAL-M famiclone - so maybe the interlaced image can look a little different from a NTSC NES. It's a shame that it may create all these artifacts... I'm making new checkerboards tests and I'm mo...
- Sat Oct 13, 2012 12:14 am
- Forum: NESdev
- Topic: Do any games use tile/sprite overlap for more colors?
- Replies: 58
- Views: 26533
Re: Do any games use tile/sprite overlap for more colors?
The flickering was a common tech for demo coders on all platforms, and in games made by demo coders. Barely seen in commercial games, because it doesn't look too good. Batman isn't the best example, though, because it flickers between two completely different pictures, which is the worst case scena...
- Fri Oct 12, 2012 9:04 pm
- Forum: NESdev
- Topic: Do any games use tile/sprite overlap for more colors?
- Replies: 58
- Views: 26533
Re: Do any games use tile/sprite overlap for more colors?
I was thinking about an alternative way to show more colorful sprites (and probably backgrounds) on the NES. It creates an illusion that a 3-color sprite seems to have 5 (or more) colors without overlapping techniques. My goal was to make a 5-color Donkey Kong like this: http://i5.photobucket.com/al...