
Search found 6 matches
- Thu Jun 05, 2014 9:21 am
- Forum: Homebrew Projects
- Topic: 2048 for NES/FC (includes source)
- Replies: 61
- Views: 35982
- Tue Aug 21, 2012 8:16 am
- Forum: NES Graphics
- Topic: NES tile format
- Replies: 20
- Views: 10367
Re: NES tile format
From what I know the emphasis bits cannot be combined on the NES, so checkboxes could confuse people into thinking that this can be done. They can. In fact, some developers have their games set all the emphasis bits -- this makes the colors quite a bit darker. Of course when Monochrome Mode is sele...
- Sun Aug 19, 2012 9:52 pm
- Forum: NES Graphics
- Topic: NES tile format
- Replies: 20
- Views: 10367
Re: NES tile format
I am aware that the NES only does 4 colors per row I just wanted to see what all the colors look like at the same time I will fix it soon. This All the colors of the NES without setting the emphasis bits my program does support emphasis bits I hope people will understand that when they save the pal...
- Thu Aug 16, 2012 11:04 pm
- Forum: NES Graphics
- Topic: Famitile -- CHR and nametable editor
- Replies: 4
- Views: 3866
Re: Famitile -- CHR and nametable editor
Well, the interface isn't great, but looking at the functionality already implemented, it has quite a potential to replace YY-CHR at least on my computer.zzo38 wrote:Also tell me if you have tried this program and your opinion about it?
- Wed Aug 15, 2012 6:54 am
- Forum: NES Graphics
- Topic: Famitile -- CHR and nametable editor
- Replies: 4
- Views: 3866
Re: Famitile -- CHR and nametable editor
Well, it's nice that you developed it to be cross-platform in the first place, but: Why not write a Makefile so that it could be compiled in a similar way to any other *nix program? Here is a quickly-written Makefile that does the same job as the "compile" script (which, BTW, had the wrong...
- Fri Dec 30, 2011 8:52 am
- Forum: NES Graphics
- Topic: My pixelart.
- Replies: 9
- Views: 7914
The art itself is really, really nice. Sadly, as pointed before, you have to use a specific palette, as well as follow the color limitations. Also, the actual palette differs a bit on different TVs and even on emulators. By the way (I hope you won't object), here is a quick view of how the same imag...