Search found 4 matches
- Thu Oct 15, 2015 12:59 pm
- Forum: GBDev
- Topic: GB stat Timings
- Replies: 14
- Views: 6929
Re: GB stat Timings
my gb emulator gets the same output as bgb with the big scroller demo. And im using 5M cycles for interrupts. Can you list more games that break for you if you use 5M for interrupts? Does your emulator pass the timing and cpu instruction test roms by blargg? And also rather than complaining gather y...
- Thu Oct 15, 2015 10:47 am
- Forum: GBDev
- Topic: GB stat Timings
- Replies: 14
- Views: 6929
Re: GB stat Timings
was wondering about that too.
This dude claims its 5m cycles:
https://github.com/Gekkio/mooneye-gb/bl ... y.markdown
This dude claims its 5m cycles:
https://github.com/Gekkio/mooneye-gb/bl ... y.markdown
- Wed Jan 11, 2012 4:15 pm
- Forum: NESemdev
- Topic: Sound Emulation, Resources, Tips, Etc?
- Replies: 16
- Views: 13104
Ok, thanks for your quick reply, i think i understood the part with the resampling. But another questions arises: Do you mean by energy the amplitude of the signal? Ehm i started off with trying to produce a trianglewave at a certain frequency. I managed to get the signal changing from 0-$f and back...
- Wed Jan 11, 2012 2:20 pm
- Forum: NESemdev
- Topic: Sound Emulation, Resources, Tips, Etc?
- Replies: 16
- Views: 13104