Search found 4 matches

by Xampf
Thu Oct 15, 2015 12:59 pm
Forum: GBDev
Topic: GB stat Timings
Replies: 14
Views: 6929

Re: GB stat Timings

my gb emulator gets the same output as bgb with the big scroller demo. And im using 5M cycles for interrupts. Can you list more games that break for you if you use 5M for interrupts? Does your emulator pass the timing and cpu instruction test roms by blargg? And also rather than complaining gather y...
by Xampf
Thu Oct 15, 2015 10:47 am
Forum: GBDev
Topic: GB stat Timings
Replies: 14
Views: 6929

Re: GB stat Timings

was wondering about that too.
This dude claims its 5m cycles:
https://github.com/Gekkio/mooneye-gb/bl ... y.markdown
by Xampf
Wed Jan 11, 2012 4:15 pm
Forum: NESemdev
Topic: Sound Emulation, Resources, Tips, Etc?
Replies: 16
Views: 13104

Ok, thanks for your quick reply, i think i understood the part with the resampling. But another questions arises: Do you mean by energy the amplitude of the signal? Ehm i started off with trying to produce a trianglewave at a certain frequency. I managed to get the signal changing from 0-$f and back...
by Xampf
Wed Jan 11, 2012 2:20 pm
Forum: NESemdev
Topic: Sound Emulation, Resources, Tips, Etc?
Replies: 16
Views: 13104

Well, you must find an algorithm to resample the generated NES sound. The most simple that I've found & use is adding the samples and divide by the number of updates. Hello i am new to emulation.. I dont undesrstand that one. E.g. trianglaoutput ranges from 0-15 and square too? how is that wdoe...