Search found 4 matches

by Jikarosa
Thu Jan 19, 2012 10:10 am
Forum: NES Graphics
Topic: Text: sprites or tiles?
Replies: 6
Views: 4588

Ok, this makes sense! Thanks again for a quick reply!
by Jikarosa
Thu Jan 19, 2012 9:12 am
Forum: NES Graphics
Topic: Text: sprites or tiles?
Replies: 6
Views: 4588

Text: sprites or tiles?

I was wondering that why doesn't OAM cycling happen with text boxes? Are the letters tiles instead of sprites? Again, I am doing NES-looking graphics for a PC game and I want the graphics to look as authentic as possible. For example when you speak with the old man in The Legend of Zelda, the letter...
by Jikarosa
Thu Jan 19, 2012 6:11 am
Forum: NES Graphics
Topic: Can I replace alpha with a non-tranparent color in sprites?
Replies: 8
Views: 4699

Thanks, that was exactly the answer I needed! Sadly I don't have any example graphics of this particular situation since I decided to ask this before doing anything that would require non-transparent sprites. It was as I expected so I'm not gonna use any sprites without alpha then. And I am familiar...
by Jikarosa
Thu Jan 19, 2012 5:58 am
Forum: NES Graphics
Topic: Can I replace alpha with a non-tranparent color in sprites?
Replies: 8
Views: 4699

Can I replace alpha with a non-tranparent color in sprites?

I am designin graphics with the NES limitations for a PC game. I am wondering that is it possible on a real NES to use sprites with 4 colors instead of 3 colors + alpha? I know that the first color of all the 4 sprite palettes must be the same color (alpha), but could this be set to some non-transpa...