Search found 22 matches

by corlenbelspar
Mon Feb 25, 2013 3:18 am
Forum: NESdev
Topic: Just an Idea
Replies: 14
Views: 2918

Re: Just an Idea

Well I made it move 8 pixels at a time and even with a delay in moving each tile, it still looks pretty smooth. It's kinda tricky to avoid it stomping around, too.
by corlenbelspar
Sun Feb 24, 2013 11:45 am
Forum: NESdev
Topic: Just an Idea
Replies: 14
Views: 2918

Re: Just an Idea

Yeah the legs are only supposed to move one at a time and I think it'd be perfectly acceptable if they move 8 pixels at a time if the movement is done quickly enough so it doesn't look jerky to the player.
by corlenbelspar
Sun Feb 24, 2013 11:00 am
Forum: NESdev
Topic: Just an Idea
Replies: 14
Views: 2918

Re: Just an Idea

infiniteneslives wrote:What if you didn't even use scrolling though?

Depending on how much detail and repetiveness was in the legs/feet seems like something the MMC2/4 could handle fairly well.
How would it be pulled off without scrolling? Moving it tile by tile?
by corlenbelspar
Sun Feb 24, 2013 10:13 am
Forum: NESdev
Topic: Just an Idea
Replies: 14
Views: 2918

Re: Just an Idea

Damn, well OK, glad I checked with you guys before I did it.
by corlenbelspar
Sun Feb 24, 2013 9:49 am
Forum: NESdev
Topic: Just an Idea
Replies: 14
Views: 2918

Re: Just an Idea

Here's a mockup image of what I meant. I need region 1 to stay put while regions 2 and 3 move around horizontally and vertically, independently of each other.
by corlenbelspar
Sun Feb 24, 2013 9:20 am
Forum: NESdev
Topic: Just an Idea
Replies: 14
Views: 2918

Just an Idea

For the penultimate boss in my game, I didn't know if the idea I had would be possible because i don't know how well the NES can split up regions to scroll. I tried reading the wiki about scroll regions but I wasn't sure if I was clear on what it said. For the first part of the boss, I simply want i...
by corlenbelspar
Sun Feb 17, 2013 10:33 pm
Forum: NESdev
Topic: 3D Effect of sorts?
Replies: 4
Views: 1554

Re: 3D Effect of sorts?

Yeah pretty much. I thought it'd be a fun little project to do where I try to keep with the NES limitations as much as possible.
by corlenbelspar
Sun Feb 17, 2013 10:19 pm
Forum: NESdev
Topic: 3D Effect of sorts?
Replies: 4
Views: 1554

Re: 3D Effect of sorts?

Awesome! :D I will definitely use this effect then.
by corlenbelspar
Sun Feb 17, 2013 9:38 pm
Forum: NESdev
Topic: 3D Effect of sorts?
Replies: 4
Views: 1554

3D Effect of sorts?

I'm trying to meticulously keep with NES limitations in my game, but I got an idea that might be a bit much for it though but I wanted to double check before I just threw the idea out the window. I know games like Rad Racer did things like this so I don't know if it's entirely impossible. I want a 2...
by corlenbelspar
Tue Mar 20, 2012 2:39 am
Forum: NESdev
Topic: Level takes place on a screen
Replies: 23
Views: 6847

I suppose I'll try it with sprites first and if I get too much sprite flicker I'll just forgo the sides of the monitor.
by corlenbelspar
Tue Mar 20, 2012 2:31 am
Forum: NESdev
Topic: Level takes place on a screen
Replies: 23
Views: 6847

Would I be able to have the monitor sides as tiles and smooth pixel by pixel scrolling if I made the game not draw the sides of the display of the level itself? I would be OK with horizontal scroll regions for the top and bottom of the screen where it stays in place and displays the top and bottom o...
by corlenbelspar
Tue Mar 20, 2012 1:05 am
Forum: NESdev
Topic: Level takes place on a screen
Replies: 23
Views: 6847

Level takes place on a screen

I was wondering if it were possible on the NES to have a level that takes place on a monitor screen in game. I've included a screenshot below to clarify what I mean. http://tcrf.net/images/4/4b/GunstarGreenArenaFinal.png If not that way, is there any roundabout way to trick the NES to do it in a sim...
by corlenbelspar
Sun Mar 11, 2012 3:39 am
Forum: NESdev
Topic: Mario 3 Darkness Effect
Replies: 4
Views: 2564

OK thanks, that's what I thought might be going on, but I wasn't too sure.
by corlenbelspar
Sun Mar 11, 2012 2:26 am
Forum: NESdev
Topic: Mario 3 Darkness Effect
Replies: 4
Views: 2564

Mario 3 Darkness Effect

If any of you played and/or examined Super Mario Bros. 3, I was wondering how the game did that darkness effect on the map screen of world 8 where everything is black except a circle around Mario/Luigi.
by corlenbelspar
Fri Feb 24, 2012 12:18 am
Forum: NESdev
Topic: Moving Tiles Vertically?
Replies: 28
Views: 7238

Yeah I know 90% of people probably won't notice and I know Mega Man 9/10 would've required like 50 PPUs to work on the NES but I'm trying to keep as strictly to the NES limitations as possible as a sort of challenge to myself, partly for fun. I am trying really hard to keep in mind stuff like the ga...