Search found 22 matches

by corlenbelspar
Thu Feb 23, 2012 8:27 pm
Forum: NESdev
Topic: Moving Tiles Vertically?
Replies: 28
Views: 7238

I'll try a few of the ideas tossed out here and see which one works best. I'm leaning towards a scrolling split but I'll have to actually see how it looks in practice to know if that's what I want in the end.
by corlenbelspar
Thu Feb 23, 2012 9:10 am
Forum: NESdev
Topic: Moving Tiles Vertically?
Replies: 28
Views: 7238

Well while I'm asking about NES capabilities, I might as well ask this too. Does anyone know what capabilities the Mega Man NES games have that an NES game without an expansion chip doesn't have? I'm trying to make a game along those lines. I could've swore the NES Mega Man games use an expansion ch...
by corlenbelspar
Thu Feb 23, 2012 8:38 am
Forum: NESdev
Topic: Moving Tiles Vertically?
Replies: 28
Views: 7238

I don't have a screenshot yet, I just started working on the stage this is to take place in. OK well I shrunk the saw blade down to 64x64 and changed the color of the shaft to the same grays and I didn't realize it had too many colors even though I knew there could only be three colors and the backg...
by corlenbelspar
Thu Feb 23, 2012 6:36 am
Forum: NESdev
Topic: Moving Tiles Vertically?
Replies: 28
Views: 7238

http://oi39.tinypic.com/2n83sjp.jpg I was wanting to put something like this in my game that only has two frames of animation to appear like it's spinning and it kills the player on contact. I wanted a section where there are multiple saws like this and they move up and down independently of each o...
by corlenbelspar
Thu Feb 23, 2012 5:04 am
Forum: NESdev
Topic: Moving Tiles Vertically?
Replies: 28
Views: 7238

Moving Tiles Vertically?

You know how in Super Mario Bros. 3 the first fortress had that ceiling that moved up and down? Well would the NES be able to move individual sections of tiles up and down independently of each other like this? Let's say for example the game in question has pillars that smash down at different times...
by corlenbelspar
Wed Jan 25, 2012 5:20 am
Forum: NES Graphics
Topic: Graphics Program
Replies: 1
Views: 2888

Graphics Program

What program would you recommend that can create bitmap files or whatever of tilesets with the same limitations, palette, etc. as the NES has? I'm wanting to keep my game faithful to the limits of the NES since it's in that format.
by corlenbelspar
Tue Jan 24, 2012 3:06 am
Forum: NESdev
Topic: How to make Sound Effects?
Replies: 3
Views: 2355

How to make Sound Effects?

I am making an NES styled Megaman game. I was wondering if anyone could give me a simple tutorial on how to make NES style sound effects. I'm already pretty well versed in how to make NES style music. I also had a question. Why is it in some NES games the tiles on the far right side of the screen th...