Search found 20 matches
- Thu Dec 08, 2016 7:22 pm
- Forum: Homebrew Projects
- Topic: The Legends of Owlia
- Replies: 97
- Views: 72964
Re: The Legends of Owlia (on NES and PC)
This game was lots of fun
- Tue Jun 11, 2013 3:52 pm
- Forum: General Stuff
- Topic: SNES vs Genesis
- Replies: 87
- Views: 22457
Re: SNES vs Genesis
I don't know about you guys, but my sega genesis runs at 10MHZ! :wink: What is all that mess??? 10MHz overclock involves an oscillator, a switch, and at most four wires... please tell me all that does something else as well! Hahaha! Yes it is a mess. Before I had a digital camera, so I'll see if I ...
- Sat Jun 08, 2013 12:53 pm
- Forum: NES Graphics
- Topic: Retro Graphics Toolkit
- Replies: 25
- Views: 22217
Re: Retro Graphics Toolkit
Ah, I see. I'm only familiar with Ubuntu and Raspbian, honestly.nintendo8 wrote:No it is Gentoo GNU/Linux running lxde. Those screenshots are old I switched to xfce and there are some slight gui changes.
- Fri Jun 07, 2013 6:48 am
- Forum: General Stuff
- Topic: SNES vs Genesis
- Replies: 87
- Views: 22457
Re: SNES vs Genesis
I don't know about you guys, but my sega genesis runs at 10MHZ! 
- Thu Jun 06, 2013 8:33 pm
- Forum: NES Graphics
- Topic: Retro Graphics Toolkit
- Replies: 25
- Views: 22217
Re: Retro Graphics Toolkit
Hmm is that raspbian I see there?
- Thu May 23, 2013 7:40 pm
- Forum: Homebrew Projects
- Topic: Working on Chu Chu Rocket NES
- Replies: 71
- Views: 43270
Re: Working on Chu Chu Rocket NES
I knew I was wrong!tepples wrote:Action 52 is bigger.
I wonder whether it'd be more reasonable as an SVG.
I actually thought it was an SVG at first. It certainly seems simple enough.
- Thu May 23, 2013 6:34 pm
- Forum: Homebrew Projects
- Topic: Working on Chu Chu Rocket NES
- Replies: 71
- Views: 43270
Re: Working on Chu Chu Rocket NES
That pic takes up more space then any NES game every released (Pic - 1.7Mb, Dragon Warrior IV - 1Mb)SkinnyV wrote:You really got to resize that pic my friend...
- Fri Mar 22, 2013 10:46 am
- Forum: Homebrew Projects
- Topic: Armed For Battle - real time strategy for NES
- Replies: 56
- Views: 28825
Re: Armed For Battle - real time strategy for NES
Looks awesome!
- Wed Feb 20, 2013 2:38 pm
- Forum: Newbie Help Center
- Topic: Metalslime's sound engine
- Replies: 3
- Views: 1985
Re: Metalslime's sound engine
Well I seem to have solved the problem. But I'm just curious - does ANYONE use the sound engine at all?
- Sat Feb 16, 2013 8:07 pm
- Forum: Newbie Help Center
- Topic: Metalslime's sound engine
- Replies: 3
- Views: 1985
Metalslime's sound engine
Does anyone else here use metalslime's sound engine? I just put it in my code, and whenever I load a sound, it causes significant lag and causes the subroutines in which they are called to act funny.
- Sat Jan 19, 2013 11:29 pm
- Forum: Homebrew Projects
- Topic: Battle Kid 2 - Releasing on 12/14
- Replies: 157
- Views: 69409
Re: Battle Kid 2 - Releasing on 12/14
You've got me beat, Ivan's machine (boss 2.5?) got me about 50 deaths on its own, I was near 300 at that time.Dwedit wrote:Reached 254 deaths before the third boss. These stages are brutal.
edit: Beat third boss, 312 deaths total.
- Sat Jan 19, 2013 12:05 pm
- Forum: Homebrew Projects
- Topic: Battle Kid 2 - Releasing on 12/14
- Replies: 157
- Views: 69409
Re: Battle Kid 2 - Releasing on 12/14
My copy finally arrived! :D edit: beat first boss, 26 deaths so far. edit: beat second boss, 86 deaths so far. edit: beat 2.5th boss, 173 deaths so far. Already over 100 deaths after the first boss... I guess I should quit right now! Very fun, this game holds a candle to any 1st party game released...
- Mon Nov 05, 2012 8:02 pm
- Forum: NESdev
- Topic: "Super Mario Bros. 2" not working
- Replies: 4
- Views: 2183
Re: "Super Mario Bros. 2" not working
This might also be an issue with the connector. I've never really had any problems because all my NES's have come from ebay - they're frequently advertised as 'with new 72 pin' because these parts seem to age the fastest. They're very easy to replace and quite cheap to by alone. I remember when I fi...
- Sun Oct 07, 2012 8:38 pm
- Forum: NESdev
- Topic: My map compression scheme.
- Replies: 8
- Views: 3319
Re: My map compression scheme.
I noticed you never called FF for byte 0. Does that mean this is not necessary, or that it wasn't done unpacking yet?
- Sun Sep 16, 2012 5:18 pm
- Forum: NESdev
- Topic: BMI/BPL Issue...
- Replies: 6
- Views: 3436
Re: BMI/BPL Issue...
Thanks a lot Kasumi. That did the trick! Looks like I need to go over a beginners tutorial in 6502... yet again... 