Search found 20 matches
- Sun Sep 16, 2012 4:52 pm
- Forum: NESdev
- Topic: BMI/BPL Issue...
- Replies: 6
- Views: 3436
BMI/BPL Issue...
I seem to be having an issue with the BMI and BPL commands. For some reason, it is calculating incorrectly... My routine is: LDA BadGuy1X,x CMP HeroX BEQ SecondDirectionCheck ;; If he is at hero's X position, don't move, the hero will bounce back anyway... BMI SetHimRight DEC BadGuy1X,x JMP SecondDi...
- Tue Sep 04, 2012 10:06 pm
- Forum: NESdev
- Topic: Leftover code in games
- Replies: 24
- Views: 5651
Re: Leftover code in games
Personally I wouldn't use any of the old sources (that I have seen) to try to learn anything. Short/obscure symbol names, next to no comments, tons of magic numeric constants -- all of the sources seem to show the same pattern. :) BTW, for those not in the know, Gil Galad's site has full source cod...
- Tue Sep 04, 2012 6:49 pm
- Forum: NESdev
- Topic: Leftover code in games
- Replies: 24
- Views: 5651
Re: Leftover code in games
This is indeed quite interesting, and will likely teach me something, which is good because I could really use an advanced course in NES assembly!
- Sat Feb 25, 2012 9:34 pm
- Forum: NESdev
- Topic: Collision Detection errors
- Replies: 3
- Views: 1801
- Sat Feb 25, 2012 6:48 pm
- Forum: NESdev
- Topic: Collision Detection errors
- Replies: 3
- Views: 1801
Collision Detection errors
Hi folks! I'm in the process of writing my own homebrew game and implementing collision detection has been a troublesome task, as I am stuck at an error that seems to have no explanation and figured this would be the right forum to ask. The data I am working with is an entire uncompressed screen (we...