Search found 352 matches
- Sat Jan 03, 2015 11:27 am
- Forum: Homebrew Projects
- Topic: SMB1 + SMB2J SRAM Plus (FDS hack)
- Replies: 171
- Views: 147521
Re: SMB1 + SMB2J SRAM Plus (FDS hack)
I got to ask, Why the ending music is removed along with part of the ending? also, Why not disassemble and use Vs. Super Mario Bros's ending music, or at least use Super Mario Bros. 1's ending music What? Where did you get that it was removed? All I did was fix the pause sfx on the princess scene s...
- Sat Jan 03, 2015 2:01 am
- Forum: Homebrew Projects
- Topic: SMB1 + SMB2J SRAM Plus (FDS hack)
- Replies: 171
- Views: 147521
Re: SMB1 + SMB2J SRAM Plus (FDS hack)
I accidentally posted a beta, above. Please download this one instead. I also forgot to mention another fix I made: -Fixed big player immunity when standing on the sea floor and collision is made with Blooper. Fix for this borrowed from the EU version of SMB1. -Cheep-Cheep code optimized and taken f...
- Fri Jan 02, 2015 6:33 pm
- Forum: Homebrew Projects
- Topic: SMB1 + SMB2J SRAM Plus (FDS hack)
- Replies: 171
- Views: 147521
Re: SMB1 + SMB2J SRAM Plus (FDS hack)
I set the release date of SMB2J FDS on Jan. 02, 2015. --ShaneM, the Master of ASM Here you all go, as promised. I now present you a list of every glitch that has been fixed, glitches due to technical limitations and customizations (Many glitches present in SMB1 were present in SMB2J, too. The ones ...
- Wed Dec 31, 2014 1:50 pm
- Forum: Homebrew Projects
- Topic: SMB1 + SMB2J SRAM Plus (FDS hack)
- Replies: 171
- Views: 147521
Re: SMB1 + SMB2J SRAM Plus (FDS hack)
1) I've made a discovery in the Allstars version concerning the fix I made with invisible blocks. Nothing is wrong I just discovered two new items in that version not in the FDS counterpart; more on that soon. The two new items are "hidden vines" and "hidden starmans". So, these...
- Tue Dec 30, 2014 2:04 am
- Forum: Homebrew Projects
- Topic: SMB1 + SMB2J SRAM Plus (FDS hack)
- Replies: 171
- Views: 147521
Re: SMB1 + SMB2J SRAM Plus (FDS hack)
I haven't forgotten about this. I have been SUPER busy with a new year around the corner. Some news: 1) I've made a discovery in the Allstars version concerning the fix I made with invisible blocks. Nothing is wrong I just discovered two new items in that version not in the FDS counterpart; more on ...
- Sat Dec 27, 2014 12:31 pm
- Forum: phpBB Issues
- Topic: PM Box Full
- Replies: 7
- Views: 9421
Re: PM Box Full
Can you try the same procedure in another web browser, or clear all cookies and sessions and cached data in your existing browser? I usually use Firefox. I tried your suggestion on IE11 to no avail. (I closed Firefox and waited 10 seconds before logging on in IE11.) I would suggest clearing your en...
- Fri Dec 26, 2014 10:31 pm
- Forum: Homebrew Projects
- Topic: SMB1 + SMB2J SRAM Plus (FDS hack)
- Replies: 171
- Views: 147521
Re: SMB1 + SMB2J SRAM Plus (FDS hack)
I just thought I'd post the Nintendo-original SNES fix for invisible blocks just for the hell of it. Here is what SNES Lost Levels does to fix it; it can be compared to my fix (routine taken from doppleganger's SMB2J disassembly but commentaries with "SNES FIX" unique to SNES version; also...
- Fri Dec 26, 2014 6:40 pm
- Forum: Homebrew Projects
- Topic: SMB1 + SMB2J SRAM Plus (FDS hack)
- Replies: 171
- Views: 147521
Re: SMB1 + SMB2J SRAM Plus (FDS hack)
EDIT: You know, I just realized, all the fixes I made to my FDS games could be applied to the SNES versions. That's what I did when I started my SNES project on this. I'll list some more fixes later on this week; I'll eventually get around to sharing them all and maybe they could go on some sort of ...
- Fri Dec 26, 2014 6:28 pm
- Forum: Homebrew Projects
- Topic: SMB1 + SMB2J SRAM Plus (FDS hack)
- Replies: 171
- Views: 147521
Re: SMB1 + SMB2J SRAM Plus (FDS hack)
On the Super NES ("The Lost Levels" in Super Mario All-Stars ), they mirror to $7E009F and $7E089F. Right, for RAM. When I said $E4 earlier as the address created for this fix on the SNES, I meant $7E00E4. I forgot that Geiger's debugger gives the ROM, RAM, SRAM etc. in hex mode, too. Any...
- Fri Dec 26, 2014 1:54 pm
- Forum: Homebrew Projects
- Topic: SMB1 + SMB2J SRAM Plus (FDS hack)
- Replies: 171
- Views: 147521
Re: SMB1 + SMB2J SRAM Plus (FDS hack)
In an earlier post, RetYC: and #%00001111 ;and mask out high nybble/ORIGINAL CODE sta $04 ;store masked out result here/ORIGINAL CODE lda Player_X_Scroll ;;;;;Is the player horizontally moving? SHANEM's CODE beq new_label ;;;;;if not, branch SHANEM's CODE lda $03 ;;;;;SHANEM's CODE cmp #$5E ;;;;;any...
- Thu Dec 25, 2014 9:25 am
- Forum: phpBB Issues
- Topic: PM Box Full
- Replies: 7
- Views: 9421
Re: PM Box Full
You being unable to delete a PM is indeed a problem, possibly it's because the box is already full (and that would be a bug in phpBB if that's the case). To see if this helps things at all, I've increased the PM maximum from 350 to 450. Please see if you can now delete old messages -- I've changed ...
- Wed Dec 24, 2014 10:45 pm
- Forum: General Stuff
- Topic: SMB Beta Tester Needed
- Replies: 0
- Views: 1760
SMB Beta Tester Needed
I'm going to be testing all the fixes and new features I made come starting soon for Jan. 05th. I've fixed over 50 glitches in total and needed a beta tester to help me test aspects of all fixes for that date. Those interested please PM me over at Board 2 as my PM box here is giving trouble. I'm the...
- Wed Dec 24, 2014 6:26 pm
- Forum: phpBB Issues
- Topic: PM Box Full
- Replies: 7
- Views: 9421
Re: PM Box Full
Are you getting this at the top? You have 1 private message currently on hold because of full folder. Release all on-hold messages… they will be re-sorted into the appropriate folder if enough space is made available. No, I am not getting that at the top. My assumption is that I have no incoming me...
- Wed Dec 24, 2014 12:54 am
- Forum: Homebrew Projects
- Topic: SMB1 + SMB2J SRAM Plus (FDS hack)
- Replies: 171
- Views: 147521
Re: SMB1 + SMB2J SRAM Plus (FDS hack)
I've made a couple more fixes...Seriously, I'm done this time. Remember, the contest ends in about 11 days. What I fixed: -Added collision between fireballs and powerups...I don't know why I did this, probably because I made collision for everything else. Though the fireballs do not defeat powerups,...
- Tue Dec 23, 2014 5:34 pm
- Forum: Newbie Help Center
- Topic: irq issue again with new project
- Replies: 26
- Views: 6599
Re: irq issue again with new project
Why did you load A with $5204 then an immediate LDA #$80 then STA at $5204. The new value stored would be #$80, so what was the point of loading that address first? It's a register. Reading from (and writing to) a register can affect things outside the CPU. The goal of the $5204 read is not to get ...