Search found 352 matches
- Tue Dec 23, 2014 5:21 pm
- Forum: phpBB Issues
- Topic: PM Box Full
- Replies: 7
- Views: 9421
PM Box Full
My PM box is full but I every time I try to delete a message and confirm and then go back to the main page, nothing happens. I've deleted messages many times in the past so I'm not sure what the issue is.
- Tue Dec 23, 2014 11:46 am
- Forum: Newbie Help Center
- Topic: irq issue again with new project
- Replies: 26
- Views: 6599
Re: irq issue again with new project
You also forgot the ":" for labels and this, too (within the IRQ routine): LDA $5204 LDA #$00 If the point was to load A with #$00 then you would get the same result, except wasting space with what's stored at $5204, since it gets overwritten. If you really mean to load whatever is at $520...
- Tue Dec 23, 2014 11:28 am
- Forum: Newbie Help Center
- Topic: irq issue again with new project
- Replies: 26
- Views: 6599
Re: irq issue again with new project
Why did you load A with $5204 then an immediate LDA #$80 then STA at $5204. The new value stored would be #$80, so what was the point of loading that address first?
Code: Select all
LDA $5204
LDA $#80
STA $5204- Wed Dec 17, 2014 12:25 pm
- Forum: Homebrew Projects
- Topic: SMB1 + SMB2J SRAM Plus (FDS hack)
- Replies: 171
- Views: 147521
Re: SMB1 + SMB2J SRAM Plus (FDS hack)
PlayerEnemyCollision: ;...Some ways down in the routine we find lda Enemy_State,x ;;;;;and #%00100000 ;if enemy state has d5 set, branch to leave and #%00100001 ;SHANEM FIX; what we want to do is also branch if d0 is set bne NoPECol ;...Some more ways down NoPECol: rts ;notes ;the LSBs we are check...
- Tue Dec 16, 2014 11:25 am
- Forum: Homebrew Projects
- Topic: SMB1 + SMB2J SRAM Plus (FDS hack)
- Replies: 171
- Views: 147521
Re: SMB1 + SMB2J SRAM Plus (FDS hack)
So, how could I make this special version of SMB1 and SMB2J extra special? By adding a level from SMB Special!!! Originally released in Japan for the PC88 as a special version of SMB, I've remade 6-2 of this game's level and have replaced the old A-1 secret stage on Side B with it (the secret Warp t...
- Sun Dec 14, 2014 12:03 am
- Forum: Homebrew Projects
- Topic: SMB1 + SMB2J SRAM Plus (FDS hack)
- Replies: 171
- Views: 147521
Re: SMB1 + SMB2J SRAM Plus (FDS hack)
I've decided as a present before X-mas to share my glitch fixes, in which I fix every single glitch in the promo giveaway on Board 2. I know I don't get much acknowledgment for this work, cuz SMB1/SMB2J aren't very popular. But to me, they trumph SMB3 or any other SMB game. So these fixes are a HUGE...
- Wed Dec 10, 2014 10:50 pm
- Forum: Homebrew Projects
- Topic: SMB1 + SMB2J SRAM Plus (FDS hack)
- Replies: 171
- Views: 147521
Re: SMB1 + SMB2J SRAM Plus (FDS hack)
So I've fixed every known glitch found in formal sites. But, I found one today on YT that was unmarked on any formal site: https://www.youtube.com/watch?v=CGk3emjoh8I&list=PL576CDD8E4A2E5A07&index=7 . Look at 15 seconds into the video. Notice that he went through the pipe there? That's a gli...
- Wed Dec 10, 2014 12:30 am
- Forum: Homebrew Projects
- Topic: SMB1 + SMB2J SRAM Plus (FDS hack)
- Replies: 171
- Views: 147521
Re: SMB1 + SMB2J SRAM Plus (FDS hack)
Alright; I'm going to share how I fixed the fireball glitch ( http://themushroomkingdom.net/bugs/12 ). Took me about 5 minutes to fix. There are two ways to fix this. ProcFireball_Bubble: ;original routine lda PlayerStatus ;check player's status cmp #$02 bcc ProcAirBubbles ;if not fiery, branch ;......
- Mon Dec 08, 2014 11:59 pm
- Forum: Homebrew Projects
- Topic: SMB1 + SMB2J SRAM Plus (FDS hack)
- Replies: 171
- Views: 147521
Re: SMB1 + SMB2J SRAM Plus (FDS hack)
Fixed the double-jump glitch that I recently found: http://www.mariowiki.com/List_of_Super_Mario_Bros._glitches#Jumping_in_Midair Even more reason to participate in the giveaway. Here's my code; I don't always play nice and share my code but I'll share this one, cuz it took one line of code to fix a...
- Sat Dec 06, 2014 10:28 pm
- Forum: Homebrew Projects
- Topic: SMB1 + SMB2J SRAM Plus (FDS hack)
- Replies: 171
- Views: 147521
Re: SMB1 + SMB2J SRAM Plus (FDS hack)
Most of you have probably read my previous posts concerning the SMB promotion over at Board 2. Well, I fixed some more things up in it. One I will share, with code exclusively I'm sharing here (since I'm probably the only one at Board 2 that is fluent in 6502 ASM). It has to do with an obscure glitc...
- Fri Nov 28, 2014 12:05 pm
- Forum: Homebrew Projects
- Topic: SMB1 + SMB2J SRAM Plus (FDS hack)
- Replies: 171
- Views: 147521
Re: SMB1 + SMB2J SRAM Plus (FDS hack)
More info about the contest prize: http://acmlm.kafuka.org/board/thread.ph ... 079#159079
- Thu Nov 27, 2014 4:25 pm
- Forum: Homebrew Projects
- Topic: SMB2J - Retrousb Replica (for Repros)
- Replies: 8
- Views: 6860
Re: SMB2J - Retrousb Replica (for Repros)
This is an example of the Retrozone price ripoffs I was referring to: http://www.ebay.com/itm/Super-Mario-Bro ... 4d28375169 --ShaneM
- Sun Nov 23, 2014 11:53 pm
- Forum: Homebrew Projects
- Topic: SMB2J - Retrousb Replica (for Repros)
- Replies: 8
- Views: 6860
Re: SMB2J - Retrousb Replica (for Repros)
There was one minor sprite change that I forgot to make. This has been fixed: here --ShaneM
- Sun Nov 23, 2014 11:48 pm
- Forum: Homebrew Projects
- Topic: SMB1 + SMB2J SRAM Plus (FDS hack)
- Replies: 171
- Views: 147521
Re: SMB1 + SMB2J SRAM Plus (FDS hack)
I've been playing the 17th Final version of this FDS hack for less than 2 minutes, and there's already two bugs that come to mind. - On 1-1, when you hit the second mushroom out of the box, the first one magically vanishes. - Mushrooms do not collide with any enemies (yet you added collision for ev...
- Fri Nov 21, 2014 9:31 pm
- Forum: Homebrew Projects
- Topic: SMB1 + SMB2J SRAM Plus (FDS hack)
- Replies: 171
- Views: 147521
Re: SMB1 + SMB2J SRAM Plus (FDS hack)
I recently got my hands on not 1 but 3 different dumps of the Wii special version of SMB1 with the 25 replacing the ? Block. It is an ultra rare version of the game with two different Japanese versions and one European version. My question is, should I release a special version of my games with only...