Search found 1352 matches
- Thu Nov 08, 2012 5:30 pm
- Forum: NESemdev
- Topic: Emulator is inexplicably slow!
- Replies: 25
- Views: 6737
Re: Emulator is inexplicably slow!
And yes, the Express shit is next to worthless for creating anything non-trivial. If you are a student at most colleges, you can get a Dreamspark account and download the full version of various Visual Studios for free... as well as full versions of Windows Server 2003 (and all sorts of other cool ...
- Thu Nov 08, 2012 5:29 pm
- Forum: NESdev
- Topic: Rom experiment with Zelda SNES to NES
- Replies: 21
- Views: 10335
Re: Rom experiment with Zelda SNES to NES
The Rockman-style face overlay looks like the best compromise between appearance and sprite efficiency. A single face-tile shouldn't cause too many problems with other sprites on the same scanline.
- Thu Nov 01, 2012 10:40 am
- Forum: NESdev
- Topic: Strange color at Goomba in Super Mario Bros.
- Replies: 36
- Views: 8035
Re: Strange color at Goomba in Super Mario Bros.
An unchanging color carrier phase from one line to the next results in some colored vertical lines looking wider than others. When a colored object moves horizontally, it's really ugly. This is because the edge falls on different parts of the color carrier wave, and thus affect width differently ba...
- Thu Nov 01, 2012 9:59 am
- Forum: NESdev
- Topic: Strange color at Goomba in Super Mario Bros.
- Replies: 36
- Views: 8035
Re: Strange color at Goomba in Super Mario Bros.
I have here a 1980s Zenith green and black monitor designed for computer use, made long after color CRTs emerged, and it certainly does not filter out the NTSC color burst. Here is a picture of it running from a Model 1 japanese Mega Drive. The color burst shows itself in the form of vertical lines,...
- Wed Oct 31, 2012 2:22 pm
- Forum: NESdev
- Topic: Strange color at Goomba in Super Mario Bros.
- Replies: 36
- Views: 8035
Re: Strange color at Goomba in Super Mario Bros.
NTSC is only marginally backwards compatible anyway... nasty dot hatch patterns appear on old monochrome sets.
- Wed Oct 31, 2012 10:26 am
- Forum: NES Hardware and Flash Equipment
- Topic: Visual 2C02
- Replies: 62
- Views: 20257
Re: Visual 2C02
This sure looks very interesting, but how am I supposed to use this ? @mikejomffit : The NES PPU does not have RGB output, and it was never meant to have any. The output signal is composite by the very nature of how the NES palette works, and it can't be otherwise. I understand this. However, the R...
- Mon Oct 29, 2012 11:33 am
- Forum: NES Hardware and Flash Equipment
- Topic: Visual 2C02
- Replies: 62
- Views: 20257
Re: Visual 2C02
With the RP2C02 fairly disassembled at this point, would reproductions, featuring RGB output (with the changes one would expect) be feasible?
- Wed Oct 24, 2012 12:41 am
- Forum: NES Hardware and Flash Equipment
- Topic: Dead NES?
- Replies: 15
- Views: 7059
Re: Dead NES?
I've found the new connectors to be shitty brand new. Soaking them in isopropyl alcohol, then repeatedly sliding them onto and off of edge connectors made them work much more reliably afterwards.
- Tue Oct 02, 2012 12:36 pm
- Forum: Reproduction
- Topic: MMC1,2,3,4/Sunsoft-5B reproduction circuit boards. INL-ROM
- Replies: 199
- Views: 88733
Re: MMC3/Sunsoft-5B reproduction circuit boards. INL-ROM
I thought driving it directly with M2 would pitch it an octave up from M2/2, not the other way around.
- Tue Sep 25, 2012 4:09 pm
- Forum: NES Graphics
- Topic: Tiles pixels 2x, 4x (or more) - HD remaking of NES games
- Replies: 62
- Views: 24322
Re: Tiles pixels 2x, 4x (or more) - HD remaking of NES games
All this talk reminds me of Pacifi3D.
- Sat Sep 22, 2012 9:15 pm
- Forum: NESdev
- Topic: PPU Reset & Timings
- Replies: 24
- Views: 13049
Re: PPU Reset & Timings
I'm not keen enough on the electrical-engineering type knowledge on it, but I can tell you that the skewed-line effect on a CRT TV is affected by the contrast between the vertical line and the surrounding data around it, and is a product of the CRT TV's physical method of shooting the beam at the ph...
- Mon Sep 03, 2012 6:12 pm
- Forum: NES Hardware and Flash Equipment
- Topic: How to make a famicom cartridge rom dump device?
- Replies: 15
- Views: 6738
Re: How to make a famicom cartridge rom dump device?
I thought TapeDump requires you to have knowledge of which mapper the game uses. Don't many multigames use obscure, custom, or most importantly undocumented mappers, rendering the technique less than reliable?
- Fri Aug 31, 2012 9:29 am
- Forum: NESdev
- Topic: Doki Doki Panic Pirate Cart ROM - MIA?
- Replies: 42
- Views: 27954
Re: Doki Doki Panic Pirate Cart ROM - MIA?
rainwarrior wrote:I would also like to see a non-FDS hack of Doki Doki panic.
- Thu Aug 30, 2012 7:37 pm
- Forum: General Stuff
- Topic: Anyone want these weird Famicom-Nes pad things?
- Replies: 4
- Views: 2034
Anyone want these weird Famicom-Nes pad things?
My roommate got two Hori FC NES pads in Japan. They are styled like Famicom controllers but are made to plug into an A/V Famicom or an NES. If anyone wants to buy one of them, $40 paypalled each will get you. This is just here for a picture reference, but it's the same one: http://www.ebay.com/itm/F...
- Tue Aug 28, 2012 9:33 pm
- Forum: General Stuff
- Topic: Halt! Explain your signature!
- Replies: 26
- Views: 5485
Re: Halt! Explain your signature!
He steadied his rifle with his target in the centre, and became famous on that day in novemberjayminer wrote:Mine is a quote from the song Sleeping in by The Postal Service.