Search found 1352 matches

by mikejmoffitt
Sun Aug 26, 2012 4:18 pm
Forum: General Stuff
Topic: Halt! Explain your signature!
Replies: 26
Views: 5485

Re: Halt! Explain your signature!

I'd rather want an explanation for why sometimes people sign their posts every time, which is the original concept behind a signature.

-MM
by mikejmoffitt
Sat Aug 25, 2012 7:03 pm
Forum: NESdev
Topic: PHPBB icons
Replies: 1
Views: 1425

PHPBB icons

The PHPBB topic icons, like the one featured to the left of this post in the forum index, are all very antiquated with the primary issue being that they were anti-aliased against the off-grey color found on a stock board. Does an updated alpha-channel-enabled set of icons exist, or would it be worth...
by mikejmoffitt
Fri Aug 24, 2012 12:48 pm
Forum: NES Hardware and Flash Equipment
Topic: The switched duty bug on clones - an evidence
Replies: 41
Views: 18908

Re: The switched duty bug on clones - an evidence

I can confirm from a unit I received recently that the Generation NEX Messiah has the swapped cycle bits, as does the Super Joy 3.
by mikejmoffitt
Wed Aug 22, 2012 7:15 pm
Forum: NES Hardware and Flash Equipment
Topic: Isopropyl alcohol and damage to ReproPak
Replies: 27
Views: 9221

Re: Isopropyl alcohol and damage to ReproPak

If isopropyl alcohol is going to destroy the PCB from contact, that's not okay as far as the PCB design goes. I've doused (turned-off and discharged) NES and SNES motherboards in alcohol as well as liberally applied it to cartridge PCBs that were properly manufactured with no such issues... it shoul...
by mikejmoffitt
Wed Aug 22, 2012 7:25 am
Forum: Homebrew Projects
Topic: Graphics editor for NES
Replies: 42
Views: 42050

Re: Graphics editor for NES

tokumaru wrote:
80sFREAK wrote:Which mappers supported?
Does it matter? Except for the MMC5, that can work around the "same palette for each 16x16 pixel area" limitation, NES graphics are always the same no matter the mapper.
Don't forget lil' VRC6!
Image
by mikejmoffitt
Wed Aug 22, 2012 7:21 am
Forum: NESemdev
Topic: NTSC color palette emulation, with the square wave modulator
Replies: 149
Views: 95796

Re: NTSC color palette emulation, with the square wave modul

The Super NES has the same dot clock and the same 341-pixel line length as the NES, which produces the same diagonal artifact pattern in composite output. Its palette is nominally RGB with 32 levels per component, but does it also have the same problem of e.g. (5, 14, 0) being "greenish, excep...
by mikejmoffitt
Mon Aug 20, 2012 8:16 am
Forum: General Stuff
Topic: RTS/TBS/Sim Games
Replies: 16
Views: 4105

Re: RTS/TBS/Sim Games

If anyone wants to give Age of Empires II a try, I recommend hunting down the Age of Conquerors expansion pack as well as this neato hack-job that lets the game run at your monitor's native resolution. Playing AoE2 at 2560x1600 is a wonderful 30" experience that I can never step down from :D I...
by mikejmoffitt
Fri Aug 17, 2012 10:29 am
Forum: SNESdev
Topic: no$sns - new SNES emulator
Replies: 78
Views: 34872

Re: no$sns - new SNES emulator

The other way would be switching to 640x480 pixel mode, scaling would be faster in that case, but the mode switching would be 2-3 seconds (on my computer at least... maybe better monitors/drivers can be doing it faster... or even slower?) - if you want to frequently switch from one window to anothe...
by mikejmoffitt
Thu Aug 16, 2012 9:25 pm
Forum: SNESdev
Topic: no$sns - new SNES emulator
Replies: 78
Views: 34872

Re: no$sns - new SNES emulator

May I ask if fullscreen would be too much to add? A mode that runs fullscreen at 512x448 (2x blocky scaled) would be wonderful and I would donate happily for it.
by mikejmoffitt
Thu Aug 16, 2012 9:08 pm
Forum: General Stuff
Topic: RTS/TBS/Sim Games
Replies: 16
Views: 4105

Re: RTS/TBS/Sim Games

If anyone wants to give Age of Empires II a try, I recommend hunting down the Age of Conquerors expansion pack as well as this neato hack-job that lets the game run at your monitor's native resolution. Playing AoE2 at 2560x1600 is a wonderful 30" experience that I can never step down from :D
by mikejmoffitt
Thu Aug 16, 2012 9:05 pm
Forum: General Stuff
Topic: The Great Console Rip-off
Replies: 59
Views: 11529

Re: The Great Console Rip-off

You can't just cheaply "copy" a chip that you don't have the original design to. You have to go through the whole process that org is doing in his current thread (or pay someone a LOT) of money to do it for you. And even still getting an exact analog match for sound/video is difficult com...
by mikejmoffitt
Sun Aug 12, 2012 8:46 am
Forum: General Stuff
Topic: The Great Console Rip-off
Replies: 59
Views: 11529

Re: The Great Console Rip-off

So what is this "Great" list of consoles where the 2nd revision didn't have big improvements? I myself don't know of any. A2600 jr? I dunno. Wii Family Edition (no GameCube controller ports) Genesis 3 (no power LED; a couple games don't work because they expect the TST instruction to be b...
by mikejmoffitt
Thu Aug 09, 2012 9:22 pm
Forum: SNESdev
Topic: SNS-101 50/60Hz mod questions/problems
Replies: 8
Views: 3189

Re: SNS-101 50/60Hz mod questions/problems

You cannot get NTSC video with 50Hz from that machine. you get only 60Hz NTSC or 50Hz PAL. B/W is normal if your TV does not support PAL, and rolling image is because it cannot lock to 50Hz. Not good for the USA folks. The mod worked perfectly on my TV, which supports both PAL and NTSC, aswell as S...
by mikejmoffitt
Thu Aug 09, 2012 9:19 pm
Forum: General Stuff
Topic: The Great Console Rip-off
Replies: 59
Views: 11529

Re: The Great Console Rip-off

I hate HDMI. With help from someone else I have mostly made up a different digital video cable called "Digi-RGB" which is blah blah blah Fantastic? Not really the focus of the thread, though... what Tepples was trying to point out was another opportunity for PC manufacturers to cut in to ...
by mikejmoffitt
Wed Aug 08, 2012 6:50 am
Forum: NESemdev
Topic: puNES Emulator
Replies: 767
Views: 1221020

Re: puNES Emulator (ex Fnes)

Can I recommend pre-scaling by a factor of 2 in each dimension, then applying bi-linear filtering? This serves to help non-integral scaling factors still look crisp, but not have such uneven-looking pixels. Plain bi-linear filtering looks too soft and ruins small lines and dots, so such a feature wo...