Search found 1352 matches
- Mon Aug 06, 2012 10:39 pm
- Forum: General Stuff
- Topic: RTS/TBS/Sim Games
- Replies: 16
- Views: 4105
Re: RTS/TBS/Sim Games
Age of Empires II
- Sun Aug 05, 2012 10:03 pm
- Forum: SNESdev
- Topic: High color bitmap on the SNES
- Replies: 134
- Views: 48881
Re: High color bitmap on the SNES
When I was playing a bit of Ristar and kept noticing that when the top of the water always had the palette-write artifacts in the same spots consistently, the idea of using these writes as a means of actual output crossed my mind but I definitely don't have the know-how to actually do so myself - I'...
- Thu Jul 26, 2012 6:27 am
- Forum: NESdev
- Topic: Which pin of the 72 (or 60) can be used to disabled a slot
- Replies: 26
- Views: 7389
Cutting 5V will not be enough - I am not qualified to explain exactly why, but my understanding is that the inactive chips that are still connected may still fight with the other ones that are connected to the same lines, possibly pulling high signals lower than they should be, and drawing extra cur...
- Fri Jul 20, 2012 10:06 am
- Forum: NESdev
- Topic: [Resolved] How to fake the lockout chip
- Replies: 33
- Views: 7737
You're a broken record! Stop telling the man to cut pin 4! He's building a custom arcade cabinet that is designed to have an NES dropped in for use. It may not be the same NES all the time, so he needs it to work regardless of which unmodified NES is in it! He wants an adapter for his stock french N...
- Mon Jul 16, 2012 7:06 am
- Forum: GBDev
- Topic: Gameboy Color Colorized Games
- Replies: 5
- Views: 10708
- Thu Jun 28, 2012 10:09 am
- Forum: General Stuff
- Topic: Best programmed NES games/Games that pushed the limits
- Replies: 42
- Views: 10623
Isn't this a very easy operation? Couldn't hypothetically even SMB be modified to have one palette for the status bar, then on sprite 0 hit update the palette in addition to the scrolling?Dwedit wrote:Even "Back to the Future" changes the palette for the status bar, and that is not a good game at all.
- Thu Jun 28, 2012 10:06 am
- Forum: NESdev
- Topic: NES Saw Wave
- Replies: 3
- Views: 1910
NES Saw Wave
Is timing available and precise enough to use the triangle channel in such a fashion as to play the rising part of the triangle wave, and then immediately cut and re-start the wave? Or is the "position" of the wave not predictable enough to allow for this? I remember seeing a Saw wave demo...
- Mon Jun 25, 2012 4:23 pm
- Forum: General Stuff
- Topic: Best programmed NES games/Games that pushed the limits
- Replies: 42
- Views: 10623
Gimmick!, one of Sunsoft's masterpieces, features extreme levels of detail you would not expect from a Famicom game. Lots of traps and enemies only appear once in the game, there are a lot of superfluous animations and extra graphical sprites that do nothing for the game play, and surprisingly good ...
- Mon Jun 25, 2012 4:18 pm
- Forum: NESdev
- Topic: FamicomBox
- Replies: 6
- Views: 2989
- Mon Jun 25, 2012 1:42 pm
- Forum: NESdev
- Topic: FamicomBox
- Replies: 6
- Views: 2989
- Mon Jun 18, 2012 1:50 pm
- Forum: NESdev
- Topic: nodeNES is out!
- Replies: 9
- Views: 4161
- Fri Jun 15, 2012 10:27 pm
- Forum: NESdev
- Topic: Famicom Super Mario Bros / Tennis cart swap trick
- Replies: 24
- Views: 13371
- Thu Jun 14, 2012 10:28 am
- Forum: NESdev
- Topic: Famicom Super Mario Bros / Tennis cart swap trick
- Replies: 24
- Views: 13371
- Thu Jun 14, 2012 10:26 am
- Forum: NESemdev
- Topic: APU frame counter speed on Dendy?
- Replies: 15
- Views: 14374
- Thu Jun 14, 2012 10:22 am
- Forum: NESemdev
- Topic: What happens in a real NES JoyPad
- Replies: 10
- Views: 3367