Search found 1352 matches

by mikejmoffitt
Mon Aug 06, 2012 10:39 pm
Forum: General Stuff
Topic: RTS/TBS/Sim Games
Replies: 16
Views: 4105

Re: RTS/TBS/Sim Games

Age of Empires II
by mikejmoffitt
Sun Aug 05, 2012 10:03 pm
Forum: SNESdev
Topic: High color bitmap on the SNES
Replies: 134
Views: 48881

Re: High color bitmap on the SNES

When I was playing a bit of Ristar and kept noticing that when the top of the water always had the palette-write artifacts in the same spots consistently, the idea of using these writes as a means of actual output crossed my mind but I definitely don't have the know-how to actually do so myself - I'...
by mikejmoffitt
Thu Jul 26, 2012 6:27 am
Forum: NESdev
Topic: Which pin of the 72 (or 60) can be used to disabled a slot
Replies: 26
Views: 7389

Cutting 5V will not be enough - I am not qualified to explain exactly why, but my understanding is that the inactive chips that are still connected may still fight with the other ones that are connected to the same lines, possibly pulling high signals lower than they should be, and drawing extra cur...
by mikejmoffitt
Fri Jul 20, 2012 10:06 am
Forum: NESdev
Topic: [Resolved] How to fake the lockout chip
Replies: 33
Views: 7737

You're a broken record! Stop telling the man to cut pin 4! He's building a custom arcade cabinet that is designed to have an NES dropped in for use. It may not be the same NES all the time, so he needs it to work regardless of which unmodified NES is in it! He wants an adapter for his stock french N...
by mikejmoffitt
Mon Jul 16, 2012 7:06 am
Forum: GBDev
Topic: Gameboy Color Colorized Games
Replies: 5
Views: 10708

If someone could build something like GBColorizer that was more reliable and stable, that'd be a great thing to have. Some games work great with it.
by mikejmoffitt
Thu Jun 28, 2012 10:09 am
Forum: General Stuff
Topic: Best programmed NES games/Games that pushed the limits
Replies: 42
Views: 10623

Dwedit wrote:Even "Back to the Future" changes the palette for the status bar, and that is not a good game at all.
Isn't this a very easy operation? Couldn't hypothetically even SMB be modified to have one palette for the status bar, then on sprite 0 hit update the palette in addition to the scrolling?
by mikejmoffitt
Thu Jun 28, 2012 10:06 am
Forum: NESdev
Topic: NES Saw Wave
Replies: 3
Views: 1910

NES Saw Wave

Is timing available and precise enough to use the triangle channel in such a fashion as to play the rising part of the triangle wave, and then immediately cut and re-start the wave? Or is the "position" of the wave not predictable enough to allow for this? I remember seeing a Saw wave demo...
by mikejmoffitt
Mon Jun 25, 2012 4:23 pm
Forum: General Stuff
Topic: Best programmed NES games/Games that pushed the limits
Replies: 42
Views: 10623

Gimmick!, one of Sunsoft's masterpieces, features extreme levels of detail you would not expect from a Famicom game. Lots of traps and enemies only appear once in the game, there are a lot of superfluous animations and extra graphical sprites that do nothing for the game play, and surprisingly good ...
by mikejmoffitt
Mon Jun 25, 2012 4:18 pm
Forum: NESdev
Topic: FamicomBox
Replies: 6
Views: 2989

Okay, just wasn't sure if he'd disappeared or something - a lot of posts that looked like they were once useful have been edited out.
Back on track, didn't mean to derail anything!
by mikejmoffitt
Mon Jun 25, 2012 1:42 pm
Forum: NESdev
Topic: FamicomBox
Replies: 6
Views: 2989

I hate to have to ask, but is Kevtris uncontactable? It seems like he'd be able to shed some useful light on this.
by mikejmoffitt
Mon Jun 18, 2012 1:50 pm
Forum: NESdev
Topic: nodeNES is out!
Replies: 9
Views: 4161

This is pretty cool! I like that you can inject your CHR edits into the running ROM, it reminds me a little of the NESticle days.

The tile editor could use a little polishing, but this is still pretty well put together. I hope to see it developed further.
by mikejmoffitt
Fri Jun 15, 2012 10:27 pm
Forum: NESdev
Topic: Famicom Super Mario Bros / Tennis cart swap trick
Replies: 24
Views: 13371

Oh, I know - it's just neat to have feedback at all from it. It might make a fun demo unit at the game store I'm working at this summer.
by mikejmoffitt
Thu Jun 14, 2012 10:28 am
Forum: NESdev
Topic: Famicom Super Mario Bros / Tennis cart swap trick
Replies: 24
Views: 13371

This is fantastic. Thank you.

Should I burn it to an NROM cart, or what? I'm assuming I can disregard vertical/horizontal mirroring :P
by mikejmoffitt
Thu Jun 14, 2012 10:26 am
Forum: NESemdev
Topic: APU frame counter speed on Dendy?
Replies: 15
Views: 14374

I was under the impression that all Dendy units shared timings with the PAL NES, i. e. 50fps.
by mikejmoffitt
Thu Jun 14, 2012 10:22 am
Forum: NESemdev
Topic: What happens in a real NES JoyPad
Replies: 10
Views: 3367

I've done it on an extremely worn down NES pad, worn to the point where the pivot for the D-pad has been reduced to nothing but a slight lump.