Search found 1352 matches

by mikejmoffitt
Thu Jul 13, 2017 12:18 pm
Forum: Reproduction
Topic: Nes cartridge reproduction
Replies: 10
Views: 7217

Re: Nes cartridge reproduction

If you are using Windows, you may also do this

Code: Select all

copy /b galaxian.prg+galaxian.prg+galaxian.prg+galaxian.prg galaxian32.prg
by mikejmoffitt
Tue Jul 11, 2017 1:38 pm
Forum: Homebrew Projects
Topic: WIP: Wizard of Wor
Replies: 165
Views: 78917

Re: WIP: Wizard of Wor

I think you can do well just cramming the lives count to the sides of the radar text, either with small icons or a number. Better to not compromise the playfield.
by mikejmoffitt
Mon Jul 03, 2017 1:03 pm
Forum: NES Music
Topic: Experimental Applications of NES music in game
Replies: 2
Views: 3311

Re: Experimental Applications of NES music in game

This is certainly possible, and it'd just be a matter of whether famitone supports these queues and playback commands. If it doesn't, adding them wouldn't necessarily be a difficult task for anyone familiar with famitone.
by mikejmoffitt
Sun Jul 02, 2017 5:41 pm
Forum: NES Hardware and Flash Equipment
Topic: simulator famicom FM sound
Replies: 2
Views: 1871

Re: simulator famicom FM sound

Probably both can be emulated without much trouble on an STM32, yes.
by mikejmoffitt
Thu Jun 29, 2017 2:21 pm
Forum: NESemdev
Topic: Camerica Mapper 71 for games other than Fire Hawk
Replies: 15
Views: 6993

Re: Camerica Mapper 71 for games other than Fire Hawk

The 2A03 is an NMOS device, which will sink current driving the data lines low. When two NMOS devices face contention, typically the result looks like a logical AND, so in this case, selecting Bank $01 and writing to $1C00C (containing $02) could result in Bank 0 being the result. I expect a typical...
by mikejmoffitt
Thu Jun 29, 2017 2:16 pm
Forum: NESdev
Topic: NES paint programs?
Replies: 11
Views: 3945

Re: NES paint programs?

Give YY-CHR a try; you will be editing NES tiles directly.
by mikejmoffitt
Thu Jun 29, 2017 12:49 am
Forum: General Stuff
Topic: SNES Classic Edition
Replies: 82
Views: 16765

Re: SNES Classic Edition

Three versions of Street Fighter II were released for Super NES: Street Fighter II , with mirror matches accessible through a code Street Fighter II Turbo , with even greater speeds accessible through a code Super Street Fighter II , with a very minor Group Battle feature accessible through a code ...
by mikejmoffitt
Thu Jun 29, 2017 12:47 am
Forum: NES Hardware and Flash Equipment
Topic: Original NES Front Loader: Sourcing Power/Reset Switch
Replies: 12
Views: 5026

Re: Original NES Front Loader: Sourcing Power/Reset Switch

I don't know the specs of what's needed, but I do have an entire extra power/reset button assembly that came out of a completely trashed NES.
by mikejmoffitt
Sat Jun 24, 2017 12:11 pm
Forum: General Stuff
Topic: Nintendo's recent attempt at competitive gaming.
Replies: 16
Views: 6810

Re: Nintendo's recent attempt at competitive gaming.

A "brand new game" twist has at least fictional precedent. The finals of the Video Armageddon tournament in the film The Wizard used prerelease copies of Super Mario Bros. 3 . In real life, competitors would been following the game project on Savannah or GitHub or whatever. This isn't an ...
by mikejmoffitt
Thu Jun 22, 2017 10:54 pm
Forum: General Stuff
Topic: Any hope for overvolted Gameboy Color?
Replies: 23
Views: 5897

Re: Any hope for overvolted Gameboy Color?

Oh, there's the other part that I couldn't find that runs directly off the battery voltage: the audio amplifier IC. As far as I can tell, the CPU should only need the 5V and 3V rails to be good (there's an LDO regulator deriving 3.3V from the 5V rail: U7/"RN5RT33A") The LCD should be the ...
by mikejmoffitt
Thu Jun 22, 2017 3:36 pm
Forum: General Stuff
Topic: Any hope for overvolted Gameboy Color?
Replies: 23
Views: 5897

Re: Any hope for overvolted Gameboy Color?

You can test most of the game boy carefully using a 5V regulated power supply, and powering the 5V section manually (bypass the voltage regulator). I'm not sure if you'd hear sound in this case, but you'd at least be able to look for wiggling address lines on the cartridge connector.
by mikejmoffitt
Thu Jun 22, 2017 3:14 pm
Forum: NES Hardware and Flash Equipment
Topic: Family Noraebang (패밀리 노래방)
Replies: 51
Views: 38668

Re: Family Noraebang (패밀리 노래방)

This looks a lot like the Famicom Titler to me. Never mind, I'm a dolt and didn't read carefully. You're talking about the cartridge, not the system :roll:
by mikejmoffitt
Thu Jun 22, 2017 10:38 am
Forum: General Stuff
Topic: Ms. Pac-Man = Pac Man Board + "Game Genie" logic + New Roms
Replies: 2
Views: 1620

Re: Ms. Pac-Man = Pac Man Board + "Game Genie" logic + New R

Ms. Pac-Man is an interesting binary hack of Pac-Man. If you have burned Ms. Pac-Man (bootleg modified to run on straight Pac-Man PCB) and Pac-Man to two banks of an EPROM, and you bankswitch mid-game, it generally works fine and leads to some interesting effects.
by mikejmoffitt
Thu Jun 22, 2017 10:36 am
Forum: NES Music
Topic: List of NES and Famicom games that use raw PCM (7-bit, etc)
Replies: 54
Views: 36106

Re: List of NES and Famicom games that use raw PCM (7-bit, e

To add to the Action 53 vol 3 entry, Karate Kick uses raw PCM for the yelling sound when a player dies.
by mikejmoffitt
Wed Jun 21, 2017 4:10 pm
Forum: GBDev
Topic: Concept for actually making VIN useful - "MBC-5B"
Replies: 23
Views: 10999

Re: Concept for actually making VIN useful - "MBC-5B"

Not to pop your bubble but you need to make some changes to that to make it work. Absolutely not popping any bubbles, that's the whole reason for me posting that screenshot, and people popping in and offering their input, you especially, is even more motivation to get this done. I'll make some of t...