Search found 341 matches

by Ramsis
Fri Sep 06, 2013 3:18 am
Forum: SNESdev
Topic: sd2snes
Replies: 102
Views: 57469

Re: sd2snes

SNES programming isn't really of any use at all in terms of implementing the enhancement chips. I don't fully agree. While implementing a custom chip e.g. on an FPGA might indeed be a matter of being able to program your custom hardware, accurately replicating the chip's behavior still requires you...
by Ramsis
Thu Sep 05, 2013 1:42 pm
Forum: SNESdev
Topic: SNES PowerPak
Replies: 605
Views: 231996

Re: SNES PowerPak

Hello Ramsis, great work. I love reading this thread. So you have been asked about updating another flashcart, I have always wanted to ask you a similar question but haven't so here goes. Have you considered working on the SD2SNES as well, maybe helping to implement some of the remaining chips? Tha...
by Ramsis
Thu Sep 05, 2013 1:42 pm
Forum: SNESdev
Topic: sd2snes
Replies: 102
Views: 57469

Re: sd2snes

(In reply to a question in the PowerPak thread ...) Have you considered working on the SD2SNES as well, maybe helping to implement some of the remaining chips? Thanks, marvelus10. :) Funny that you ask, because I fiddled around with the SD2SNES source a few months ago, and actually came up with a ne...
by Ramsis
Wed Sep 04, 2013 1:35 am
Forum: SNESdev
Topic: SNES PowerPak
Replies: 605
Views: 231996

Re: SNES PowerPak

A new version with the hidden files....Awesome ramsis, totally awesome. to kind of quote jeff spicoli. Hehe, thanks, Scott! :D can this same PowerPak adjustment be made for the NES PowerPak? Yes. The relevant code sections in the NES boot ROM source are CardLoadDirCheckHidden: and CardLoadDirSaveEn...
by Ramsis
Tue Sep 03, 2013 10:07 am
Forum: SNESdev
Topic: SNES PowerPak
Replies: 605
Views: 231996

Re: SNES PowerPak

Popular file managers for Gtk+, such as Nautilus and Thunar, have a shortcut Ctrl+H to show and hide "hidden" files. (Under Linux, "hidden" files are those whose names start with '.' or end with '~'.) When I'm on Windows, I miss having this shortcut. On Windows 8, the keyboard s...
by Ramsis
Sun Sep 01, 2013 1:24 pm
Forum: SNESdev
Topic: SNESoIP: The SNES ethernet adapter
Replies: 42
Views: 34646

Re: SNESoIP: The SNES ethernet adapter

Cool project, although I can't say your videos are meaningful at all. :)

Edit: Stuttgart? That's where I was born. :D
by Ramsis
Fri Aug 30, 2013 9:20 am
Forum: SNESdev
Topic: SNES PowerPak
Replies: 605
Views: 231996

Re: SNES PowerPak

Your description, re: "if hidden attribute is set, the FAT entry is skipped entirely", indicates completely/absolutely incorrect behaviour (meaning whoever/whatever wrote that code behaviour did so wrongly). Thinking about it, I have to agree. Each and every OS I know can and does access ...
by Ramsis
Fri Aug 30, 2013 4:35 am
Forum: SNESdev
Topic: SNES PowerPak
Replies: 605
Views: 231996

Re: SNES PowerPak

Thanks for the feedback, guys! :) Does the filesystem and directory printing code actually honour the hidden file attribute (0x02) ? Yes, of course. If that bit is set, the FAT entry is skipped entirely, which makes sense. Problem is: We don't want to skip the entry as we need to read the folder's c...
by Ramsis
Thu Aug 29, 2013 9:44 am
Forum: SNESdev
Topic: YPbPr ouput mod for SNES consoles
Replies: 187
Views: 126114

Re: YPbPr ouput mod for SNES consoles

Markfrizb wrote:Ramsis, can you email me your connection you use??
Have a look at these schematics -- the second one is the one for NTSC consoles. :)
by Ramsis
Wed Aug 28, 2013 9:03 am
Forum: SNESdev
Topic: YPbPr ouput mod for SNES consoles
Replies: 187
Views: 126114

Re: YPbPr ouput mod for SNES consoles

@mikejmoffitt, me neither. :) Hey, Mark! In fact, the console you were looking for and I sent is the same way. Didn't output rgb. Maybe you could look at it and see if you get rgb???? All my SNES consoles (PAL and NTSC) are hooked up via RGB for the best possible picture on my Loewe CRT. In fact, th...
by Ramsis
Wed Aug 28, 2013 3:30 am
Forum: SNESdev
Topic: YPbPr ouput mod for SNES consoles
Replies: 187
Views: 126114

Re: YPbPr ouput mod for SNES consoles

Hey, Mark! I use the same test rig to test all my consoles and about 65% are "RGB" and the others are not. I wish I knew the difference or maybe those consoles have a different AV port configuring (maybe they don't have composite video?????) 35% (non-RGB units) seems a lot. If the consoles...
by Ramsis
Wed Aug 28, 2013 3:11 am
Forum: SNESdev
Topic: SNES PowerPak
Replies: 605
Views: 231996

Re: SNES PowerPak

MottZilla wrote:If you hide it and have saves moved to where the roms are then you need to make sure the auto-save locating still works right?
It would actually require much less code, and thus be faster than now, if locating the SAVES folder and navigating into it weren't necessary any more. :)
by Ramsis
Tue Aug 27, 2013 11:35 am
Forum: SNESdev
Topic: SNES PowerPak
Replies: 605
Views: 231996

Re: SNES PowerPak

Thanks, effowe! :) Can't you make a switch, so that when browsing for a ROM file to load it hides the folder, but when browsing for SRAM files it does not? And make that an option? I easily could, but I don't think an implementation like that would be in favor of usability (and logic, for that matte...
by Ramsis
Mon Aug 26, 2013 1:25 pm
Forum: SNESdev
Topic: SNES PowerPak
Replies: 605
Views: 231996

Re: SNES PowerPak

I've been thinking about hiding the POWERPAK folder in the filebrowser entirely. Having to look at that folder has been annoying since the very beginning, anyway. I already came up with a fast and reliable implementation that works great. :) This change, however, would involve altering the way SRAM ...
by Ramsis
Sun Aug 25, 2013 5:49 am
Forum: SNESdev
Topic: Why does Address Bus B and /WRAM connect to Cartridge?
Replies: 18
Views: 6447

Re: Why does Address Bus B and /WRAM connect to Cartridge?

Some flash cartridges use the B bus. The PowerPak's SDRAM DMA port sits at $21FF, a design choice that's probably related to a hardware register clash with the Exertainment bike (after a "long" reset, the PowerPak does some unknown stuff in the $21CX region).