Search found 341 matches
Re: sd2snes
SNES programming isn't really of any use at all in terms of implementing the enhancement chips. I don't fully agree. While implementing a custom chip e.g. on an FPGA might indeed be a matter of being able to program your custom hardware, accurately replicating the chip's behavior still requires you...
- Thu Sep 05, 2013 1:42 pm
- Forum: SNESdev
- Topic: SNES PowerPak
- Replies: 605
- Views: 231996
Re: SNES PowerPak
Hello Ramsis, great work. I love reading this thread. So you have been asked about updating another flashcart, I have always wanted to ask you a similar question but haven't so here goes. Have you considered working on the SD2SNES as well, maybe helping to implement some of the remaining chips? Tha...
Re: sd2snes
(In reply to a question in the PowerPak thread ...) Have you considered working on the SD2SNES as well, maybe helping to implement some of the remaining chips? Thanks, marvelus10. :) Funny that you ask, because I fiddled around with the SD2SNES source a few months ago, and actually came up with a ne...
- Wed Sep 04, 2013 1:35 am
- Forum: SNESdev
- Topic: SNES PowerPak
- Replies: 605
- Views: 231996
Re: SNES PowerPak
A new version with the hidden files....Awesome ramsis, totally awesome. to kind of quote jeff spicoli. Hehe, thanks, Scott! :D can this same PowerPak adjustment be made for the NES PowerPak? Yes. The relevant code sections in the NES boot ROM source are CardLoadDirCheckHidden: and CardLoadDirSaveEn...
- Tue Sep 03, 2013 10:07 am
- Forum: SNESdev
- Topic: SNES PowerPak
- Replies: 605
- Views: 231996
Re: SNES PowerPak
Popular file managers for Gtk+, such as Nautilus and Thunar, have a shortcut Ctrl+H to show and hide "hidden" files. (Under Linux, "hidden" files are those whose names start with '.' or end with '~'.) When I'm on Windows, I miss having this shortcut. On Windows 8, the keyboard s...
- Sun Sep 01, 2013 1:24 pm
- Forum: SNESdev
- Topic: SNESoIP: The SNES ethernet adapter
- Replies: 42
- Views: 34646
Re: SNESoIP: The SNES ethernet adapter
Cool project, although I can't say your videos are meaningful at all. 
Edit: Stuttgart? That's where I was born.
Edit: Stuttgart? That's where I was born.
- Fri Aug 30, 2013 9:20 am
- Forum: SNESdev
- Topic: SNES PowerPak
- Replies: 605
- Views: 231996
Re: SNES PowerPak
Your description, re: "if hidden attribute is set, the FAT entry is skipped entirely", indicates completely/absolutely incorrect behaviour (meaning whoever/whatever wrote that code behaviour did so wrongly). Thinking about it, I have to agree. Each and every OS I know can and does access ...
- Fri Aug 30, 2013 4:35 am
- Forum: SNESdev
- Topic: SNES PowerPak
- Replies: 605
- Views: 231996
Re: SNES PowerPak
Thanks for the feedback, guys! :) Does the filesystem and directory printing code actually honour the hidden file attribute (0x02) ? Yes, of course. If that bit is set, the FAT entry is skipped entirely, which makes sense. Problem is: We don't want to skip the entry as we need to read the folder's c...
- Thu Aug 29, 2013 9:44 am
- Forum: SNESdev
- Topic: YPbPr ouput mod for SNES consoles
- Replies: 187
- Views: 126114
Re: YPbPr ouput mod for SNES consoles
Have a look at these schematics -- the second one is the one for NTSC consoles.Markfrizb wrote:Ramsis, can you email me your connection you use??
- Wed Aug 28, 2013 9:03 am
- Forum: SNESdev
- Topic: YPbPr ouput mod for SNES consoles
- Replies: 187
- Views: 126114
Re: YPbPr ouput mod for SNES consoles
@mikejmoffitt, me neither. :) Hey, Mark! In fact, the console you were looking for and I sent is the same way. Didn't output rgb. Maybe you could look at it and see if you get rgb???? All my SNES consoles (PAL and NTSC) are hooked up via RGB for the best possible picture on my Loewe CRT. In fact, th...
- Wed Aug 28, 2013 3:30 am
- Forum: SNESdev
- Topic: YPbPr ouput mod for SNES consoles
- Replies: 187
- Views: 126114
Re: YPbPr ouput mod for SNES consoles
Hey, Mark! I use the same test rig to test all my consoles and about 65% are "RGB" and the others are not. I wish I knew the difference or maybe those consoles have a different AV port configuring (maybe they don't have composite video?????) 35% (non-RGB units) seems a lot. If the consoles...
- Wed Aug 28, 2013 3:11 am
- Forum: SNESdev
- Topic: SNES PowerPak
- Replies: 605
- Views: 231996
Re: SNES PowerPak
It would actually require much less code, and thus be faster than now, if locating the SAVES folder and navigating into it weren't necessary any more.MottZilla wrote:If you hide it and have saves moved to where the roms are then you need to make sure the auto-save locating still works right?
- Tue Aug 27, 2013 11:35 am
- Forum: SNESdev
- Topic: SNES PowerPak
- Replies: 605
- Views: 231996
Re: SNES PowerPak
Thanks, effowe! :) Can't you make a switch, so that when browsing for a ROM file to load it hides the folder, but when browsing for SRAM files it does not? And make that an option? I easily could, but I don't think an implementation like that would be in favor of usability (and logic, for that matte...
- Mon Aug 26, 2013 1:25 pm
- Forum: SNESdev
- Topic: SNES PowerPak
- Replies: 605
- Views: 231996
Re: SNES PowerPak
I've been thinking about hiding the POWERPAK folder in the filebrowser entirely. Having to look at that folder has been annoying since the very beginning, anyway. I already came up with a fast and reliable implementation that works great. :) This change, however, would involve altering the way SRAM ...
- Sun Aug 25, 2013 5:49 am
- Forum: SNESdev
- Topic: Why does Address Bus B and /WRAM connect to Cartridge?
- Replies: 18
- Views: 6447
Re: Why does Address Bus B and /WRAM connect to Cartridge?
Some flash cartridges use the B bus. The PowerPak's SDRAM DMA port sits at $21FF, a design choice that's probably related to a hardware register clash with the Exertainment bike (after a "long" reset, the PowerPak does some unknown stuff in the $21CX region).