Search found 341 matches
- Tue Mar 29, 2016 4:31 am
- Forum: SNESdev
- Topic: SPC File Format looks like S***
- Replies: 50
- Views: 20867
Re: SPC File Format looks like S***
SPC is complete and utter shit. But it was the first out the gate, and no amount of improvements will ever convince anyone to switch. See: IPS, CHT, SMC, ZIP, WLA-DX, etc. The overall implication of this statement is simply not true. I know a lot of ROM hackers (myself included) who were early adop...
- Tue Mar 22, 2016 2:50 am
- Forum: SNESdev
- Topic: SNES PowerPak
- Replies: 605
- Views: 231993
Re: SNES PowerPak
Hi, solbad03! Hm, that's odd. To start afresh (assuming you're already running v3.00), format your CF card with FAT32, create a folder named POWERPAK, then copy all of this stuff (except for the two SIvX.MAP files, which are only needed for the initial upgrade to v3.00) into it. This is what your PO...
- Tue Mar 08, 2016 6:32 am
- Forum: SNESdev
- Topic: Up-to-date WLA DX binaries
- Replies: 39
- Views: 113727
Re: Up-to-date SNES assembler binaries
My webspace was yet again down for hours yesterday. I already complained to the hoster about the frequent outages. So please grab the files now, while you can. 
- Mon Feb 29, 2016 2:16 pm
- Forum: SNESdev
- Topic: Legible SNES Schematics
- Replies: 113
- Views: 66464
Re: Legible SNES Schematics
@jwdonal, great work, highly appreciated! 
I think I've found an error in v1.5 though. VS and GND on the LM324 seem to be reversed (cf the datasheet):
I think I've found an error in v1.5 though. VS and GND on the LM324 seem to be reversed (cf the datasheet):
- Sun Feb 21, 2016 11:00 am
- Forum: SNESdev
- Topic: Project A-RPG
- Replies: 50
- Views: 20122
Re: Project A-RPG
Awesome progress. 
- Sun Feb 21, 2016 10:42 am
- Forum: SNESdev
- Topic: New SNES game in development: Furry RPG (working title)
- Replies: 107
- Views: 66831
Re: New SNES game in development: Furry RPG (working title)
This new build supports scrolling backgrounds (no collisions/dynamic tile map updates yet, though).

Download:
http://manuloewe.de/snestuff/projects/f ... d_00248.7z

Download:
http://manuloewe.de/snestuff/projects/f ... d_00248.7z
- Wed Feb 10, 2016 2:31 am
- Forum: SNESdev
- Topic: High color bitmap on the SNES
- Replies: 134
- Views: 48882
Re: High color bitmap on the SNES
"how did the PowerPak manage to screw up (H)DMA with the old firmware, and could it still be doing something like it?". I used to leave $420B/$420C in whatever state they were in before starting a game. As of build #11331, I do stz $420B : stz $420C ( details in the commit ). I can't test...
- Mon Feb 08, 2016 11:34 pm
- Forum: SNESdev
- Topic: High color bitmap on the SNES
- Replies: 134
- Views: 48882
Re: High color bitmap on the SNES
Tested this on my 1/1/1 Super Famicom (PowerPak/MUFASA build #11331): No errors at all with dmacolor.sfc (downloaded Jan 09, 2016), but immediate glitches with dmac_align.sfc (no glitches after tapping Reset though). 1) I really hope you got that backwards. I did not. :| 2) If you didn't, what did ...
- Mon Feb 08, 2016 12:30 pm
- Forum: SNESdev
- Topic: High color bitmap on the SNES
- Replies: 134
- Views: 48882
Re: High color bitmap on the SNES
Once again, the sheer resolution is scaring me off.tepples wrote:This 64-pixel-wide mode can be updated at 60 fps
What's so bad about letterboxing though?tepples wrote:unlike DMA which is limited to about 6K/frame without letterboxing.
- Mon Feb 08, 2016 11:27 am
- Forum: SNESdev
- Topic: High color bitmap on the SNES
- Replies: 134
- Views: 48882
Re: High color bitmap on the SNES
Tested this on my 1/1/1 Super Famicom (PowerPak/MUFASA build #11331): No errors at all with dmacolor.sfc (downloaded Jan 09, 2016), but immediate glitches with dmac_align.sfc (no glitches after tapping Reset though). Then again, with that poor resolution, I don't see the point of all this. If it's j...
- Mon Feb 08, 2016 10:53 am
- Forum: SNESdev
- Topic: New SNES game in development: Furry RPG (working title)
- Replies: 107
- Views: 66831
Re: New SNES game in development: Furry RPG (working title)
http://manuloewe.de/snestuff/projects/furryrpg_build_00243.png While it may not look like much has changed at first glance, I'm rather fond of the progress made. :) Tilemap updates and other DMA stuff during Vblank is now done as requested by the main program only (probably still not as cool as d4s...
- Mon Feb 08, 2016 6:39 am
- Forum: SNESdev
- Topic: Up-to-date WLA DX binaries
- Replies: 39
- Views: 113727
Re: Up-to-date SNES assembler binaries
Here we go again. 
- Sun Feb 07, 2016 10:16 am
- Forum: SNESdev
- Topic: High color bitmap on the SNES
- Replies: 134
- Views: 48882
Re: High color bitmap on the SNES
I was planning on showing zoomed in version of the top row of pixels, but it turns out that on my 1/1/1 Super NES and SNES PowerPak running MUFASA firmware 11325, "dmacolour.7z" from this post runs like crap. Did I load the wrong ROM? There's a known bug related to -- you guessed it -- (H...
- Sun Jan 31, 2016 11:18 am
- Forum: SNESdev
- Topic: Obvious ports of NES games
- Replies: 19
- Views: 5156
Re: Obvious ports of NES games
Tecmo's Secret of the Stars looks as though it was meant to be an NES game.
- Thu Jan 28, 2016 10:38 am
- Forum: SNESdev
- Topic: Looking for a beta reader
- Replies: 10
- Views: 4607
Re: Looking for a beta reader
I'd be happy to beta-read your stuff.
Though I'm not a native speaker of English, I do feel confident using the language, especially since I spent two semesters studying languages at UoA several years ago.
I'll send you a PM with my contact details.
I'll send you a PM with my contact details.