Search found 341 matches

by Ramsis
Tue Mar 29, 2016 4:31 am
Forum: SNESdev
Topic: SPC File Format looks like S***
Replies: 50
Views: 20867

Re: SPC File Format looks like S***

SPC is complete and utter shit. But it was the first out the gate, and no amount of improvements will ever convince anyone to switch. See: IPS, CHT, SMC, ZIP, WLA-DX, etc. The overall implication of this statement is simply not true. I know a lot of ROM hackers (myself included) who were early adop...
by Ramsis
Tue Mar 22, 2016 2:50 am
Forum: SNESdev
Topic: SNES PowerPak
Replies: 605
Views: 231993

Re: SNES PowerPak

Hi, solbad03! Hm, that's odd. To start afresh (assuming you're already running v3.00), format your CF card with FAT32, create a folder named POWERPAK, then copy all of this stuff (except for the two SIvX.MAP files, which are only needed for the initial upgrade to v3.00) into it. This is what your PO...
by Ramsis
Tue Mar 08, 2016 6:32 am
Forum: SNESdev
Topic: Up-to-date WLA DX binaries
Replies: 39
Views: 113727

Re: Up-to-date SNES assembler binaries

My webspace was yet again down for hours yesterday. I already complained to the hoster about the frequent outages. So please grab the files now, while you can. :wink:
by Ramsis
Mon Feb 29, 2016 2:16 pm
Forum: SNESdev
Topic: Legible SNES Schematics
Replies: 113
Views: 66464

Re: Legible SNES Schematics

@jwdonal, great work, highly appreciated! :D

I think I've found an error in v1.5 though. VS and GND on the LM324 seem to be reversed (cf the datasheet):
by Ramsis
Sun Feb 21, 2016 11:00 am
Forum: SNESdev
Topic: Project A-RPG
Replies: 50
Views: 20122

Re: Project A-RPG

Awesome progress. :D
by Ramsis
Sun Feb 21, 2016 10:42 am
Forum: SNESdev
Topic: New SNES game in development: Furry RPG (working title)
Replies: 107
Views: 66831

Re: New SNES game in development: Furry RPG (working title)

This new build supports scrolling backgrounds (no collisions/dynamic tile map updates yet, though). :)

Image

Download:
http://manuloewe.de/snestuff/projects/f ... d_00248.7z
by Ramsis
Wed Feb 10, 2016 2:31 am
Forum: SNESdev
Topic: High color bitmap on the SNES
Replies: 134
Views: 48882

Re: High color bitmap on the SNES

"how did the PowerPak manage to screw up (H)DMA with the old firmware, and could it still be doing something like it?". I used to leave $420B/$420C in whatever state they were in before starting a game. As of build #11331, I do stz $420B : stz $420C ( details in the commit ). I can't test...
by Ramsis
Mon Feb 08, 2016 11:34 pm
Forum: SNESdev
Topic: High color bitmap on the SNES
Replies: 134
Views: 48882

Re: High color bitmap on the SNES

Tested this on my 1/1/1 Super Famicom (PowerPak/MUFASA build #11331): No errors at all with dmacolor.sfc (downloaded Jan 09, 2016), but immediate glitches with dmac_align.sfc (no glitches after tapping Reset though). 1) I really hope you got that backwards. I did not. :| 2) If you didn't, what did ...
by Ramsis
Mon Feb 08, 2016 12:30 pm
Forum: SNESdev
Topic: High color bitmap on the SNES
Replies: 134
Views: 48882

Re: High color bitmap on the SNES

tepples wrote:This 64-pixel-wide mode can be updated at 60 fps
Once again, the sheer resolution is scaring me off. :|
tepples wrote:unlike DMA which is limited to about 6K/frame without letterboxing.
What's so bad about letterboxing though? :?:
by Ramsis
Mon Feb 08, 2016 11:27 am
Forum: SNESdev
Topic: High color bitmap on the SNES
Replies: 134
Views: 48882

Re: High color bitmap on the SNES

Tested this on my 1/1/1 Super Famicom (PowerPak/MUFASA build #11331): No errors at all with dmacolor.sfc (downloaded Jan 09, 2016), but immediate glitches with dmac_align.sfc (no glitches after tapping Reset though). Then again, with that poor resolution, I don't see the point of all this. If it's j...
by Ramsis
Mon Feb 08, 2016 10:53 am
Forum: SNESdev
Topic: New SNES game in development: Furry RPG (working title)
Replies: 107
Views: 66831

Re: New SNES game in development: Furry RPG (working title)

http://manuloewe.de/snestuff/projects/furryrpg_build_00243.png While it may not look like much has changed at first glance, I'm rather fond of the progress made. :) Tilemap updates and other DMA stuff during Vblank is now done as requested by the main program only (probably still not as cool as d4s...
by Ramsis
Mon Feb 08, 2016 6:39 am
Forum: SNESdev
Topic: Up-to-date WLA DX binaries
Replies: 39
Views: 113727

Re: Up-to-date SNES assembler binaries

Here we go again. :wink:
by Ramsis
Sun Feb 07, 2016 10:16 am
Forum: SNESdev
Topic: High color bitmap on the SNES
Replies: 134
Views: 48882

Re: High color bitmap on the SNES

I was planning on showing zoomed in version of the top row of pixels, but it turns out that on my 1/1/1 Super NES and SNES PowerPak running MUFASA firmware 11325, "dmacolour.7z" from this post runs like crap. Did I load the wrong ROM? There's a known bug related to -- you guessed it -- (H...
by Ramsis
Sun Jan 31, 2016 11:18 am
Forum: SNESdev
Topic: Obvious ports of NES games
Replies: 19
Views: 5156

Re: Obvious ports of NES games

Tecmo's Secret of the Stars looks as though it was meant to be an NES game.
by Ramsis
Thu Jan 28, 2016 10:38 am
Forum: SNESdev
Topic: Looking for a beta reader
Replies: 10
Views: 4607

Re: Looking for a beta reader

I'd be happy to beta-read your stuff. :) Though I'm not a native speaker of English, I do feel confident using the language, especially since I spent two semesters studying languages at UoA several years ago.

I'll send you a PM with my contact details. :)