Search found 774 matches

by qwertymodo
Fri Nov 02, 2012 9:33 am
Forum: SNESdev
Topic: bsnes and headers
Replies: 94
Views: 49769

Re: bsnes and headers

I suppose if you guys want to push it there, great, I'm not going to. A news update about beat has been posted, so the last step of pushing it is complete :P. There have already been ten downloads, so hopefully we will begin to see people leaving feedback about their experience with beat/BPS. I lik...
by qwertymodo
Thu Nov 01, 2012 5:51 pm
Forum: SNESdev
Topic: Controller port to serial cable
Replies: 93
Views: 25009

Re: Controller port to serial cable

Speaking of improvements, the -01 sockets fit better. The -02's are fine, so don't worry about the ones you already ordered, but the -01 is a much tighter fit. I initially thought it was too narrow, which was why I went with the -02 in the first place, but definitely go with -01 in the future. Other...
by qwertymodo
Thu Nov 01, 2012 4:52 pm
Forum: SNESdev
Topic: Controller port to serial cable
Replies: 93
Views: 25009

Re: Controller port to serial cable

> As soon as I get my initial 3 prototype boards back Oh I thought that was your prototype board. So that's your hand-made one, it looks great assembled! Yeah, my bad on the ambiguity. Yes, this was a hand-etched board. The reason I want to wait on the boards I ordered is that they will actually be...
by qwertymodo
Thu Nov 01, 2012 4:08 pm
Forum: SNESdev
Topic: Controller port to serial cable
Replies: 93
Views: 25009

Re: Controller port to serial cable

As soon as I get my initial 3 prototype boards back to confirm that I like the placement and board outline/size, I'll send you the gerber files and you can order them here . For 100 boards with red soldermask, you're looking at $0.85/pcb for HASL finish (solder-coated pads) or $1.45/pcb for ENIG (go...
by qwertymodo
Thu Nov 01, 2012 1:38 pm
Forum: SNESdev
Topic: Controller port to serial cable
Replies: 93
Views: 25009

Re: Controller port to serial cable

I got parts in today :) http://i45.tinypic.com/2emmumc.jpg http://i46.tinypic.com/154tx0i.jpg http://i48.tinypic.com/b68304.jpg http://i47.tinypic.com/28wfkmx.jpg http://i50.tinypic.com/mhg5f4.jpg http://i50.tinypic.com/2n1ymnt.jpg I also got a pair of the -01 thickness card sockets, so I'll cut one...
by qwertymodo
Thu Nov 01, 2012 10:50 am
Forum: GBDev
Topic: Flash Cart with nonvolatile SRAM
Replies: 34
Views: 23134

Re: Flash Cart with nonvolatile SRAM

Another thing about switching to 3.3v, I just looked at the datasheets a bit more and once I switch to 3.3v, I will also almost certainly be switching from the XC9536 to the XC9536XL, which should cut power consumption by up to 40% over the XC9536, so that'll be nice...
by qwertymodo
Thu Nov 01, 2012 12:47 am
Forum: GBDev
Topic: Flash Cart with nonvolatile SRAM
Replies: 34
Views: 23134

Re: Flash Cart with nonvolatile SRAM

Can't you do the same thing by putting flash on a MBC5 board with less effort? You're already hacking up the one game... No, I only have TSOP Flash ROMs, which are 0.5mm pitch. You really can't hand-wire them. I could solder it to a breakout board to get solder pads at a reasonable pitch for wires,...
by qwertymodo
Thu Nov 01, 2012 12:34 am
Forum: GBDev
Topic: Flash Cart with nonvolatile SRAM
Replies: 34
Views: 23134

Re: Flash Cart with nonvolatile SRAM

Yeah, lidnariq got to it before I did, but all of the chips on the GB(C) cart run at 5v logic, not 3.3v. The GBC may run on 2xAA batteries, which is a 3v power supply, but it internally boosts that up to 5v which it runs off of. The fact that it runs off of 2xAA batteries was just nice for the size ...
by qwertymodo
Wed Oct 31, 2012 2:35 pm
Forum: GBDev
Topic: Flash Cart with nonvolatile SRAM
Replies: 34
Views: 23134

Re: Flash Cart with nonvolatile SRAM

Honestly, the first revision is mostly just to get *something* working as well as to test any pc-side software I may write to talk to the cart. That way, I can guarantee that any issues aren't due to my Verilog. Also, I'd like to just have a working cart with minimal effort, since I don't currently ...
by qwertymodo
Tue Oct 30, 2012 2:03 pm
Forum: GBDev
Topic: Flash Cart with nonvolatile SRAM
Replies: 34
Views: 23134

Re: Flash Cart with nonvolatile SRAM

There will most likely be several iterations of this cart project. The first step would be the one I have above, using a donor MBC5, an AM29F032-B Flash ROM, and an F-RAM nonvolatile save chip. The next step will feature an MBC5 clone in a CPLD (I will be using the same Xilinx CPLD as the project I ...
by qwertymodo
Mon Oct 29, 2012 12:31 am
Forum: GBDev
Topic: Flash Cart with nonvolatile SRAM
Replies: 34
Views: 23134

Flash Cart with nonvolatile SRAM

I've been playing around with the idea of building a GB flash cart for awhile, and figured I'd combine a few of the interesting cart mods I've found online, namely nonvolatile saves and a clone MBC5 synthesized on a CPLD all onto one cart. Eventually, I'd also like to work out a flash ROM solution u...
by qwertymodo
Sun Oct 28, 2012 7:08 pm
Forum: SNESdev
Topic: Introducing: iSNS
Replies: 13
Views: 5265

Re: Introducing: iSNS

MottZilla wrote:or else he's totally lost his mind.
Well, you know he has been under a lot of stress lately :P
by qwertymodo
Sat Oct 27, 2012 11:50 pm
Forum: SNESdev
Topic: Introducing: iSNS
Replies: 13
Views: 5265

Re: Introducing: iSNS

byuu wrote:Introducing iSNS, the SNES equivalent to iNES :D

Code: Select all

Flags 6:
d4 = Mapper (0 = LoROM, 1 = HiROM)
Since when do you believe in the existence of Hi/LoROM? ;)
by qwertymodo
Sat Oct 27, 2012 10:49 pm
Forum: SNESdev
Topic: no$sns - new SNES emulator
Replies: 78
Views: 34875

Re: no$sns - new SNES emulator

byuu wrote:Or maybe that was the baseball bat. Meh.
Speaking of the baseball bat, I have one of those around here somewhere. If you're interested, I could see about a teardown...
by qwertymodo
Sat Oct 27, 2012 9:07 pm
Forum: Reproduction
Topic: Need Help With Zelda Parallel Worlds Cartridge
Replies: 37
Views: 30305

Re: Need Help With Zelda Parallel Worlds Cartridge

I think the title screen fix causes glitches in the ending credits. I haven't heard of any newer version of the fix, so you're on your own there...