Search found 774 matches

by qwertymodo
Fri Oct 14, 2016 8:37 pm
Forum: SNESdev
Topic: NMI vs IRQ
Replies: 40
Views: 11436

Re: NMI vs IRQ

Nicole, that was a stupid copy/paste error, I'll fix it as soon as I'm not on my phone. Koitsu, this is bass v14, yes a patching assembler, since this is actually going to be turned into a patch, but I wanted to get the functionality working on its own. I'll post a ROM when I get home. I copied the ...
by qwertymodo
Fri Oct 14, 2016 5:28 pm
Forum: SNESdev
Topic: NMI vs IRQ
Replies: 40
Views: 11436

NMI vs IRQ

I'm writing a simple video player ROM from scratch, and I'm confused on something. With the following code: arch snes.cpu macro seek(variable offset) { origin (offset) & $3FFFFF base offset } // ===Interrupt Handlers=== seek($C00500) nmi: // Do NMI stuff rti irq: // Do IRQ stuff rti // ===Initia...
by qwertymodo
Thu Oct 06, 2016 11:50 pm
Forum: SNESdev
Topic: Finally on MSU1: Chrono Trigger with anime intro ;-)
Replies: 99
Views: 48292

Re: Finally on MSU1: Chrono Trigger with anime intro ;-)

Ramsis, I don't think anybody (at least, anybody who actually understands the amount of work involved) actually expects you to continue the project to implement the other FMV's. You've made your point there. However, just as you continued smkdan's work, we can hope that somebody else might pick up t...
by qwertymodo
Sat Sep 24, 2016 11:17 am
Forum: SNESdev
Topic: Finally on MSU1: Chrono Trigger with anime intro ;-)
Replies: 99
Views: 48292

Re: Finally on MSU1: Chrono Trigger with anime intro ;-)

Absolutely possible, not necessarily easy.
by qwertymodo
Fri Sep 23, 2016 8:34 pm
Forum: SNESdev
Topic: Finally on MSU1: Chrono Trigger with anime intro ;-)
Replies: 99
Views: 48292

Re: Finally on MSU1: Chrono Trigger with anime intro ;-)

I managed to combine this with DarkShock's audio patch so you can have the best of both worlds. Enjoy.

https://github.com/qwertymodo/ct-anime-intro/
by qwertymodo
Tue Sep 13, 2016 11:07 am
Forum: NES Hardware and Flash Equipment
Topic: Selling an oscilloscope
Replies: 0
Views: 4462

Selling an oscilloscope

I'm looking to sell my Rigol DS1054Z. Works great, fully unlocked (100MHz, all triggers enabled), all accessories that came with it included, I even have the original box and all of the paperwork. This thing is pristine, like new. I'm only looking to sell because I decided to upgrade to the MSO1074Z...
by qwertymodo
Mon Sep 12, 2016 11:01 am
Forum: SNESdev
Topic: SD2SNES, sending rom over USB?
Replies: 34
Views: 16347

Re: SD2SNES, sending rom over USB?

something that isn't done much any more. it's an easy way to get around using extra proprietary drivers or libusb (on any of the major os). ^^ ... and you don't have to hassle with driver signing by microsoft (or the installation of unsigned drivers). btw: the project has a pid :D http://pid.codes/...
by qwertymodo
Sun Aug 14, 2016 5:04 pm
Forum: SNESdev
Topic: Some tidbits about the Cx4 (attn: byuu, nocash)
Replies: 47
Views: 58171

Re: Some tidbits about the Cx4 (attn: byuu, nocash)

Good luck deciding how to map the resulting ROM file for emulation though ;)
by qwertymodo
Sun Aug 14, 2016 9:52 am
Forum: SNESdev
Topic: Some tidbits about the Cx4 (attn: byuu, nocash)
Replies: 47
Views: 58171

Re: Some tidbits about the Cx4 (attn: byuu, nocash)

In LoROM, you could probably get 24 MBit ROM with a 16MBit ROM1 and 8MBit ROM2 and "bank switching" the second half of ROM1 and all of ROM2 in the upper half of the ROM address space (I forget which register that is, but there's the one that switches between 1x16 and 2x8).
by qwertymodo
Mon Aug 08, 2016 2:13 pm
Forum: SNESdev
Topic: Some tidbits about the Cx4 (attn: byuu, nocash)
Replies: 47
Views: 58171

Re: Some tidbits about the Cx4 (attn: byuu, nocash)

So if you hold pin75 high, is this basically tri-stating the outputs of the CX4? If I read it right, you can still read and write to the Cx4 itself (i.e. the internal registers) but it no longer passes through reads and writes to the ROM/SRAM. Theoretically, you could have a ROM/RAM dedicated to ju...
by qwertymodo
Mon Aug 08, 2016 12:36 pm
Forum: SNESdev
Topic: Some tidbits about the Cx4 (attn: byuu, nocash)
Replies: 47
Views: 58171

Re: Some tidbits about the Cx4 (attn: byuu, nocash)

Great to see somebody finally figured out pins 74 and 75. Now we have a complete pinout :)
by qwertymodo
Wed Aug 03, 2016 10:40 am
Forum: SNESdev
Topic: SNES Cart Case Mod
Replies: 4
Views: 2223

Re: SNES Cart Case Mod

Do you already have the hacked ROM? Because depending on how elaborate you're looking to go there, it could be considerably more difficult than the hardware side of things. Just a thought to keep in mind...
by qwertymodo
Wed Jul 20, 2016 8:58 pm
Forum: SNESdev
Topic: bsnes-plus and xkas-plus (new debugger and assembler)
Replies: 210
Views: 196726

Re: bsnes-plus and xkas-plus (new debugger and assembler)

I don't have a 64-bit build environment up and running, but here's the latest git commit built for x86 https://drive.google.com/uc?export=down ... lpLakhJQ1k
by qwertymodo
Wed Jul 20, 2016 4:38 pm
Forum: GBDev
Topic: Extension for Game Boy graphics files
Replies: 8
Views: 5603

Re: Extension for Game Boy graphics files

How about .dmi (dot matrix image). The extension is already used by an application called Dream Maker, but you'll have far less chance of type conflicts with something obscure like that than with a widely used extension like .dmg. Considering the limited number of 3-letter combinations, and the even...
by qwertymodo
Mon Jul 18, 2016 2:53 pm
Forum: SNESdev
Topic: SNES /OE and /CE - Which is which?
Replies: 4
Views: 2613

Re: SNES /OE and /CE - Which is which?

The cart slot pinout is correct. Nintendo likes to swap the signals on their MaskROMs arbitrarily (i.e. sometimes they will swap which signal gets connected to which pin, the ROM chips themselves are going to stay the same). Sometimes, they'll even do weird things like grounding /CE, and then connec...