Search found 774 matches
- Fri Oct 14, 2016 8:37 pm
- Forum: SNESdev
- Topic: NMI vs IRQ
- Replies: 40
- Views: 11436
Re: NMI vs IRQ
Nicole, that was a stupid copy/paste error, I'll fix it as soon as I'm not on my phone. Koitsu, this is bass v14, yes a patching assembler, since this is actually going to be turned into a patch, but I wanted to get the functionality working on its own. I'll post a ROM when I get home. I copied the ...
- Fri Oct 14, 2016 5:28 pm
- Forum: SNESdev
- Topic: NMI vs IRQ
- Replies: 40
- Views: 11436
NMI vs IRQ
I'm writing a simple video player ROM from scratch, and I'm confused on something. With the following code: arch snes.cpu macro seek(variable offset) { origin (offset) & $3FFFFF base offset } // ===Interrupt Handlers=== seek($C00500) nmi: // Do NMI stuff rti irq: // Do IRQ stuff rti // ===Initia...
- Thu Oct 06, 2016 11:50 pm
- Forum: SNESdev
- Topic: Finally on MSU1: Chrono Trigger with anime intro ;-)
- Replies: 99
- Views: 48292
Re: Finally on MSU1: Chrono Trigger with anime intro ;-)
Ramsis, I don't think anybody (at least, anybody who actually understands the amount of work involved) actually expects you to continue the project to implement the other FMV's. You've made your point there. However, just as you continued smkdan's work, we can hope that somebody else might pick up t...
- Sat Sep 24, 2016 11:17 am
- Forum: SNESdev
- Topic: Finally on MSU1: Chrono Trigger with anime intro ;-)
- Replies: 99
- Views: 48292
Re: Finally on MSU1: Chrono Trigger with anime intro ;-)
Absolutely possible, not necessarily easy.
- Fri Sep 23, 2016 8:34 pm
- Forum: SNESdev
- Topic: Finally on MSU1: Chrono Trigger with anime intro ;-)
- Replies: 99
- Views: 48292
Re: Finally on MSU1: Chrono Trigger with anime intro ;-)
I managed to combine this with DarkShock's audio patch so you can have the best of both worlds. Enjoy.
https://github.com/qwertymodo/ct-anime-intro/
https://github.com/qwertymodo/ct-anime-intro/
- Tue Sep 13, 2016 11:07 am
- Forum: NES Hardware and Flash Equipment
- Topic: Selling an oscilloscope
- Replies: 0
- Views: 4462
Selling an oscilloscope
I'm looking to sell my Rigol DS1054Z. Works great, fully unlocked (100MHz, all triggers enabled), all accessories that came with it included, I even have the original box and all of the paperwork. This thing is pristine, like new. I'm only looking to sell because I decided to upgrade to the MSO1074Z...
- Mon Sep 12, 2016 11:01 am
- Forum: SNESdev
- Topic: SD2SNES, sending rom over USB?
- Replies: 34
- Views: 16347
Re: SD2SNES, sending rom over USB?
something that isn't done much any more. it's an easy way to get around using extra proprietary drivers or libusb (on any of the major os). ^^ ... and you don't have to hassle with driver signing by microsoft (or the installation of unsigned drivers). btw: the project has a pid :D http://pid.codes/...
- Sun Aug 14, 2016 5:04 pm
- Forum: SNESdev
- Topic: Some tidbits about the Cx4 (attn: byuu, nocash)
- Replies: 47
- Views: 58171
Re: Some tidbits about the Cx4 (attn: byuu, nocash)
Good luck deciding how to map the resulting ROM file for emulation though 
- Sun Aug 14, 2016 9:52 am
- Forum: SNESdev
- Topic: Some tidbits about the Cx4 (attn: byuu, nocash)
- Replies: 47
- Views: 58171
Re: Some tidbits about the Cx4 (attn: byuu, nocash)
In LoROM, you could probably get 24 MBit ROM with a 16MBit ROM1 and 8MBit ROM2 and "bank switching" the second half of ROM1 and all of ROM2 in the upper half of the ROM address space (I forget which register that is, but there's the one that switches between 1x16 and 2x8).
- Mon Aug 08, 2016 2:13 pm
- Forum: SNESdev
- Topic: Some tidbits about the Cx4 (attn: byuu, nocash)
- Replies: 47
- Views: 58171
Re: Some tidbits about the Cx4 (attn: byuu, nocash)
So if you hold pin75 high, is this basically tri-stating the outputs of the CX4? If I read it right, you can still read and write to the Cx4 itself (i.e. the internal registers) but it no longer passes through reads and writes to the ROM/SRAM. Theoretically, you could have a ROM/RAM dedicated to ju...
- Mon Aug 08, 2016 12:36 pm
- Forum: SNESdev
- Topic: Some tidbits about the Cx4 (attn: byuu, nocash)
- Replies: 47
- Views: 58171
Re: Some tidbits about the Cx4 (attn: byuu, nocash)
Great to see somebody finally figured out pins 74 and 75. Now we have a complete pinout 
- Wed Aug 03, 2016 10:40 am
- Forum: SNESdev
- Topic: SNES Cart Case Mod
- Replies: 4
- Views: 2223
Re: SNES Cart Case Mod
Do you already have the hacked ROM? Because depending on how elaborate you're looking to go there, it could be considerably more difficult than the hardware side of things. Just a thought to keep in mind...
- Wed Jul 20, 2016 8:58 pm
- Forum: SNESdev
- Topic: bsnes-plus and xkas-plus (new debugger and assembler)
- Replies: 210
- Views: 196726
Re: bsnes-plus and xkas-plus (new debugger and assembler)
I don't have a 64-bit build environment up and running, but here's the latest git commit built for x86 https://drive.google.com/uc?export=down ... lpLakhJQ1k
- Wed Jul 20, 2016 4:38 pm
- Forum: GBDev
- Topic: Extension for Game Boy graphics files
- Replies: 8
- Views: 5603
Re: Extension for Game Boy graphics files
How about .dmi (dot matrix image). The extension is already used by an application called Dream Maker, but you'll have far less chance of type conflicts with something obscure like that than with a widely used extension like .dmg. Considering the limited number of 3-letter combinations, and the even...
- Mon Jul 18, 2016 2:53 pm
- Forum: SNESdev
- Topic: SNES /OE and /CE - Which is which?
- Replies: 4
- Views: 2613
Re: SNES /OE and /CE - Which is which?
The cart slot pinout is correct. Nintendo likes to swap the signals on their MaskROMs arbitrarily (i.e. sometimes they will swap which signal gets connected to which pin, the ROM chips themselves are going to stay the same). Sometimes, they'll even do weird things like grounding /CE, and then connec...