Search found 774 matches
- Fri Jul 01, 2016 11:49 am
- Forum: NES Hardware and Flash Equipment
- Topic: Getting S-Video from a NESRGB-modded Famicom2
- Replies: 3
- Views: 2302
Re: Getting S-Video from a NESRGB-modded Famicom2
In addition to what's been said already, you'll want to double check your S-Video cable to be sure it's actually connecting separate Y/C signals. A lot of the cheap ones just feed composite to both. It usually works, but it looks like crap.
- Thu Jun 30, 2016 10:49 pm
- Forum: SNESdev
- Topic: higan CPU emulation mode bug? (attn: byuu or any 65816 guru)
- Replies: 137
- Views: 39599
Re: higan CPU emulation mode bug? (attn: byuu or any 65816 g
Well, right. I know that. Same idea, but one for each bus.
- Thu Jun 30, 2016 10:26 pm
- Forum: SNESdev
- Topic: higan CPU emulation mode bug? (attn: byuu or any 65816 guru)
- Replies: 137
- Views: 39599
Re: higan CPU emulation mode bug? (attn: byuu or any 65816 g
Not necessarily. Treat the bus as an object, and all of the chips are aware of it, and it handles all of the intricacies of what happens when multiple things try to write simultaneously.byuu wrote:Either way, we get to a point where one chip has to know about the others.
- Thu Jun 30, 2016 4:09 pm
- Forum: SNESdev
- Topic: higan CPU emulation mode bug? (attn: byuu or any 65816 guru)
- Replies: 137
- Views: 39599
Re: higan CPU emulation mode bug? (attn: byuu or any 65816 g
> bsnes already fails to handle multiple coprocessors with IRQ outputs correctly--each coprocessor directly sets the IRQ pin as if it had exclusive control over it, there's no attempt to handle "I'm no longer asserting /IRQ but the other coprocessor still is" This is important for more th...
- Thu Jun 23, 2016 3:58 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Zapper test ROMs
- Replies: 21
- Views: 22218
Re: Zapper test ROMs
Think about it, at 15kHz, you get 15 cycles per ms. You need those cycles to establish a reliable signal that can be distinguished from noise. 15 cycles at 60Hz would take 250ms. And that's just for a single bit. Granted, you could probably use fewer cycles, but essentially, you are talking about a ...
- Thu Jun 23, 2016 10:28 am
- Forum: NES Hardware and Flash Equipment
- Topic: Zapper test ROMs
- Replies: 21
- Views: 22218
Re: Zapper test ROMs
2 things. First of all, the demodulator. This is the #1 reason that you're not registering a hit on an LCD screen. It works very similarly to the IR transmitter in your TV remote. When you're using light, visible or otherwise, to send data, it tends to be very susceptible to noise. So, instead of, s...
- Tue Jun 14, 2016 12:56 pm
- Forum: SNESdev
- Topic: OAM reverse engineering
- Replies: 1
- Views: 1382
Re: OAM reverse engineering
Looks like I got it right, chalk one up for rubber duck debugging...


- Tue Jun 14, 2016 12:38 pm
- Forum: SNESdev
- Topic: OAM reverse engineering
- Replies: 1
- Views: 1382
OAM reverse engineering
I'm working on a ROM hack of A Link to the Past, and one of the sprites is using the wrong palette, so I'm currently trying to backtrace the sprite loading routine in order to find where the palette is being loaded from and fix it. Unfortunately, I'm a bit lost. First of all, what I know. Here is th...
- Wed Jun 08, 2016 4:29 pm
- Forum: SNESdev
- Topic: Note to all WLA-DX users: change in argv parser
- Replies: 17
- Views: 7742
Re: Note to all WLA-DX users: change in argv parser
getopt allows you to handle any "extra" options at the end of the command line separately from the "flagged" options (e.g. -x -y somthing_y -z something_z other options go here). while((opt = getopt(argc, argv, "abc:dDeEfg")) != -1) { switch(opt) { . . . } } while (opti...
- Wed Jun 08, 2016 4:02 pm
- Forum: SNESdev
- Topic: higan CPU emulation mode bug? (attn: byuu or any 65816 guru)
- Replies: 137
- Views: 39599
Re: higan CPU emulation mode bug? (attn: byuu or any 65816 g
Not sure if these tests are at all relevant to the particular code you're working on right now, but just in case they are, here's one of ARM9's test ROMs on real hardware (IIRC, it was a GSU-1 on a SNES Jr)


- Thu May 12, 2016 2:39 pm
- Forum: SNESdev
- Topic: Super FX chip recreation
- Replies: 40
- Views: 17393
Re: Super FX chip recreation
You can buy 40F supercaps for ~$15, might work for rumble (though they're only 3.6V, so you'd need some voltage conversion, and I haven't checked the physical dimensions). http://www.mouser.com/Search/m_ProductDetail.aspx?Taiyo-Yuden%2fLIC1235R3R8406%2f&qs=sGAEpiMZZMuDCPMZUZ%252bYl5iWezzCXqwLj0c...
- Thu May 12, 2016 12:44 pm
- Forum: SNESdev
- Topic: Super FX chip recreation
- Replies: 40
- Views: 17393
Re: Super FX chip recreation
thats silly if there is not enough amps then we can just use a higher amper supply if im right? No, the external supply won't increase the rating of the internal 5V regulator. As far as games refusing to run, there's a difference between policy rules that devs had to follow in order to pass licensi...
- Tue May 10, 2016 11:01 am
- Forum: SNESdev
- Topic: Super FX chip recreation
- Replies: 40
- Views: 17393
Re: Super FX chip recreation
You probably wouldn't even need batteries in the controller, there's no current limiter on the controller's voltage supply, and quite a bit of headroom in terms of available current when using the OEM power supply.
- Mon Feb 22, 2016 11:23 pm
- Forum: Reproduction
- Topic: Putting PAL SNES games on NTSC donors
- Replies: 13
- Views: 8246
Re: Putting PAL SNES games on NTSC donors
I think you might need a PAL CIC, or it won't boot.
- Mon Feb 22, 2016 10:08 am
- Forum: SNESdev
- Topic: What games use non-battery packed ram?
- Replies: 6
- Views: 2654
Re: What games use non-battery packed ram?
Just delete the .srm file and it will emulate uninitialized SRAM, which is essentially the same thing as non-battery-backed (except it's probably actually initialized to all 0's, so you might want to test your code against an existing .srm to be sure that you're properly initializing everything, and...