Search found 54 matches

by nintendo8
Tue May 31, 2016 5:42 pm
Forum: NES Graphics
Topic: Retro Graphics Toolkit
Replies: 25
Views: 22217

Re: Retro Graphics Toolkit

Want a command line tool to convert images using multiple palette rows? Read this post to find out how. i just added a new headless mode, fixed a bug, and improved the UI for the palette generation frame. The headless mode means that the Retro Graphics Toolkit window is not created. Instead what hap...
by nintendo8
Sun Nov 15, 2015 2:31 pm
Forum: NES Graphics
Topic: Retro Graphics Toolkit
Replies: 25
Views: 22217

Re: Retro Graphics Toolkit

I have released a minor update: V0.8 RC1.2. Previously you had a choice for saving as either a binary file, a C header, an assembly file or a BEX file however you could only load a binary file. I added support for loading these text based files. The parser for this does support multiple "arrays...
by nintendo8
Thu Jul 09, 2015 12:55 am
Forum: NES Graphics
Topic: Retro Graphics Toolkit
Replies: 25
Views: 22217

Re: Retro Graphics Toolkit

Today is a good day for Retro Graphics Toolkit and its users. I have decided to do a new release. Introducing Retro Graphics Toolkit v0.8 RC1: Previous versions of Retro Graphics Toolkit were missing two important features: Flexibility Level Editing Flexibility is gained via Lua scripting with an ex...
by nintendo8
Fri Feb 06, 2015 5:33 pm
Forum: NES Graphics
Topic: Tool that breaks up bitmap, removes duplicate tiles, etc?
Replies: 12
Views: 11728

Re: Tool that breaks up bitmap, removes duplicate tiles, etc

Retro Graphics Toolkit should be able to do that see viewtopic.php?f=21&t=9894
If you want a custom tile bit-depth or size that will be available soon. Also with Lua scripting you will have lots of possibilities to do what you want.
by nintendo8
Fri Jan 16, 2015 8:27 pm
Forum: General Stuff
Topic: You opinion on Eclipse IDE
Replies: 15
Views: 10771

Re: You opinion on Eclipse IDE

I never liked Eclipse for the reason being that Vim serves my needs better then Eclipse will ever be. You see the problem with Eclipse is that it forces you to use your mouse when you are trying to type. When I want to type, I want my fingers to remain on the keyboard and close to home row preferabl...
by nintendo8
Thu Jan 08, 2015 10:13 pm
Forum: NES Graphics
Topic: The Quest for the Perfect Palette Generator
Replies: 48
Views: 76384

Re: The Quest for the Perfect Palette Generator

Alright I will also be working on this on the weekend hopefully. Edit: The code for this already existed I merged two palette generators the code to generator the Y,I,Q values is now from http://forums.nesdev.com/viewtopic.php?t=8209 and I use your code to convert the Y,I,Q values to rgb. Here is th...
by nintendo8
Thu Jan 08, 2015 8:57 pm
Forum: NES Graphics
Topic: The Quest for the Perfect Palette Generator
Replies: 48
Views: 76384

Re: The Quest for the Perfect Palette Generator

I apologize for bumping this topic. I am sure many are aware of my open source project Retro Graphics Toolkit http://forums.nesdev.com/viewtopic.php?f=21&t=9894 . If you don't mind would it be okay if I use your code for palette generation? It was easy to port to C++. I have not committed the co...
by nintendo8
Tue Nov 18, 2014 4:30 pm
Forum: NES Graphics
Topic: YY-CHR can clear your chr file
Replies: 15
Views: 9472

Re: YY-CHR can clear your chr file

Yes I agree git is very good to use. It is nice to have a history of what you have changed in your project. Also as for bugs in programs is the author aware of them? I know for my project Retro Graphics Toolkit I want to hear about bugs in my program so that I can fix them. I have fixed some bugs th...
by nintendo8
Sat Oct 25, 2014 4:35 pm
Forum: NES Graphics
Topic: Retro Graphics Toolkit
Replies: 25
Views: 22217

Re: Retro Graphics Toolkit

I just pushed a commit that alters the build process. Lua is built locally in order to not mess with your distribution of choice's instillation of Lua. Please read and follow https://github.com/ComputerNerd/Retro-Graphics-Toolkit/blob/master/INSTALL note that the term 'INSTALL' is a bit misleading i...
by nintendo8
Fri Oct 24, 2014 3:36 pm
Forum: NES Graphics
Topic: Retro Graphics Toolkit
Replies: 25
Views: 22217

Re: Retro Graphics Toolkit

Alright lua is added now I can see why lua was suggested. As in you can now run a lua script from Retro Graphics Toolkit. Now what I will do is work on providing an api allowing access to internal Retro Graphics Toolkit data and useful functions. I have decided to statically link lua with Retro Grap...
by nintendo8
Thu Oct 23, 2014 8:03 pm
Forum: NES Graphics
Topic: Retro Graphics Toolkit
Replies: 25
Views: 22217

Re: Retro Graphics Toolkit

I apologize for the double post but I am considering the direction of the project and I realize one big issue with this project in it's current state is the static nature of what you can do in Retro Graphics Toolkit that is you can only really do what I have coded for example there was not an automa...
by nintendo8
Fri Aug 08, 2014 7:33 pm
Forum: NES Graphics
Topic: Retro Graphics Toolkit
Replies: 25
Views: 22217

Re: Retro Graphics Toolkit

I now understand what you mean by "4-Quad". When I implement it I will let the user choice the divisor factor in-case they don't have 256 tiles. Also I will add support for the mario games.
by nintendo8
Thu Aug 07, 2014 10:34 pm
Forum: NES Graphics
Topic: Retro Graphics Toolkit
Replies: 25
Views: 22217

Re: Retro Graphics Toolkit

If we are talking about the same thing it already supports PPU display format. In fact I made an example using Retro Graphics Toolkit for the NES see https://github.com/ComputerNerd/Retro-Graphics-Toolkit/tree/master/examples/NES/asm As for "4-quad" attributes do you mean http://wiki.nesde...
by nintendo8
Thu Aug 07, 2014 8:46 pm
Forum: NES Graphics
Topic: Retro Graphics Toolkit
Replies: 25
Views: 22217

Re: Retro Graphics Toolkit

I am sorry to bump this old topic but I would like to point out that recently I have been doing some work on Retro Graphics Toolkit and have made huge improvements. I recently started keeping a change-log so that what has been improved is apparent https://github.com/ComputerNerd/Retro-Graphics-Toolk...
by nintendo8
Sat Jun 29, 2013 6:20 pm
Forum: NES Hardware and Flash Equipment
Topic: Making a EPROM Burner
Replies: 42
Views: 16100

Re: Making a EPROM Burner

I have not test it in a a cartridge but at one point I did have dumping working and everything was the same. I do not know what is causing the stuck glitch It does not make sense to me. I will look at it later.