Thank you!
P.S. In Final Lap samples too are longer, than 32. Sound on NSFPlay and in the emulator different.
Search found 9 matches
- Sat Jul 25, 2015 9:31 pm
- Forum: NESdev
- Topic: Different character of sound of N106 in Rolling Thunder.
- Replies: 13
- Views: 5263
- Sat Jul 25, 2015 11:45 am
- Forum: NESdev
- Topic: Different character of sound of N106 in Rolling Thunder.
- Replies: 13
- Views: 5263
Re: Different character of sound of N106 in Rolling Thunder.
Whether exist a player which correctly playback a wavetable sample in length more than 32?
- Fri Jun 12, 2015 8:12 pm
- Forum: NES Graphics
- Topic: About TMNT - Tournament Fighters.
- Replies: 5
- Views: 4983
- Fri Jun 12, 2015 1:20 am
- Forum: NES Graphics
- Topic: About TMNT - Tournament Fighters.
- Replies: 5
- Views: 4983
About TMNT - Tournament Fighters.
Why usually it is impossible to choose two Hotheads? The reason - in the limited quantity of sprites? (But, as is known, two Hotheads can be chosen so: in the beginning 1 player - somebody, and a computer - Hothead. Fight has passed. Then 1 player - Hothead and the computer - Hothead! It's interesti...
- Sun May 17, 2015 2:31 am
- Forum: NESdev
- Topic: Different character of sound of N106 in Rolling Thunder.
- Replies: 13
- Views: 5263
Re: Different character of sound of N106 in Rolling Thunder.
I can't find a newer Nestopia with fixed bug of N163...
- Sat May 16, 2015 1:38 pm
- Forum: NESdev
- Topic: Different character of sound of N106 in Rolling Thunder.
- Replies: 13
- Views: 5263
Re: Different character of sound of N106 in Rolling Thunder.
Thanks! Already I read.
P.S. Somehow I heard, that in N163 there are samples in length more than 32. And Nestopia, means, cannot simply play such samples...
P.S. Somehow I heard, that in N163 there are samples in length more than 32. And Nestopia, means, cannot simply play such samples...
- Sat May 16, 2015 1:16 pm
- Forum: NESdev
- Topic: Different character of sound of N106 in Rolling Thunder.
- Replies: 13
- Views: 5263
Different character of sound of N106 in Rolling Thunder.
Why? Interesting to know. In other games with N106 such did not hear.
https://yadi.sk/d/GFz30J7HgfzX5
Recording from emulator (Nestopia), N106 sounds only.
https://yadi.sk/d/GFz30J7HgfzX5
Recording from emulator (Nestopia), N106 sounds only.
- Thu Aug 23, 2012 9:43 am
- Forum: NES Hardware and Flash Equipment
- Topic: The switched duty bug on clones - an evidence
- Replies: 41
- Views: 18908
Re: The switched duty bug on clones - an evidence
Somebody knows, what chips-clones have appeared earlier: normal or with switched duty cycle?
- Sat Aug 18, 2012 9:20 pm
- Forum: NESemdev
- Topic: Interesting thing in Adventure Island 2
- Replies: 3
- Views: 2868
Interesting thing in Adventure Island 2
Hello all! Two tracks from this game (to the third part of this game, I think, also concerns) on different systems (NES and Dendy) in emulators playing differently: in mode NES noise drums don't playbacking up to the end, and in mode Dendy - everythings alright (on the real Dendy also). For an examp...