Search found 27 matches

by Amini
Wed Nov 28, 2012 6:12 am
Forum: Newbie Help Center
Topic: How to get started on basic NES Programming?
Replies: 5
Views: 2189

How to get started on basic NES Programming?

Hi, :) I'm creating a game for the NES, and production isn't going that bad. I need to know how to make an engine though, so that the game actually works for testing and all that. The problem is, though, I know absolutely no programming. I really want to know it, but I never know where to start. Wha...
by Amini
Fri Sep 21, 2012 7:07 pm
Forum: Newbie Help Center
Topic: What programs do you need....
Replies: 27
Views: 7243

Re: What programs do you need....

Hey guys, I need a new title. I have already made it so that there will be multiple games, so the first one is called "Tower of Clockwork". Also it has to have something to do with time and/ or steampunk (as in gears and factories and all that). also, this is serious names, so no "Tim...
by Amini
Thu Sep 20, 2012 5:34 am
Forum: Newbie Help Center
Topic: What programs do you need....
Replies: 27
Views: 7243

Re: What programs do you need....

tepples wrote:Will this Rez include the trance vibrator?
Oh, just noticed what you did there. I didn't know that there is another game called Rez. Better change the title.
by Amini
Thu Sep 20, 2012 5:13 am
Forum: Newbie Help Center
Topic: What programs do you need....
Replies: 27
Views: 7243

Re: What programs do you need....

If you want exactly that look, with 1-tile level borders resolution, and large areas filled with the same tile, you'll need a special level format, I guess it won't be a usual metatile kind, because you could gain more with RLE in this case. Speaking of continuous level edition with NES Screen Tool...
by Amini
Wed Sep 19, 2012 7:03 pm
Forum: Newbie Help Center
Topic: What programs do you need....
Replies: 27
Views: 7243

Re: What programs do you need....

tepples wrote:Will this Rez include the trance vibrator?
uh... no....
by Amini
Wed Sep 19, 2012 6:20 pm
Forum: Newbie Help Center
Topic: What programs do you need....
Replies: 27
Views: 7243

Re: What programs do you need....

For putting games on cart I have the tool ReadNES3 posted on racketboy with source. Just download it, .exe and source are included. It should compile to linux with a few changes to the source, I've used it on Ubuntu with no probs after those few changes were made. Cool, but Im a bit confused on how...
by Amini
Wed Sep 19, 2012 3:04 pm
Forum: Newbie Help Center
Topic: What programs do you need....
Replies: 27
Views: 7243

Re: What programs do you need....

You can draw it as a huge image and make a tool that will split it into the tileset, map, etc. You can use a general purpose map editor such as Mappy and make a tool that will convert its output. You can manually type in the map data as a number of hex values. You can draw map in NES Screen Tool or...
by Amini
Tue Sep 18, 2012 3:30 pm
Forum: NES Graphics
Topic: Character Frames
Replies: 22
Views: 9263

Re: Character Frames

I'm always reculant with helping because I'm afraid of saying something wrong. Sorry if I mess something, but I want to help. I think that you should break your sprite into 3 sections. Like this: http://imageshack.us/a/img854/2510/adadadadi.png First is upper body and it uses pal0. second is lower ...
by Amini
Tue Sep 18, 2012 1:54 pm
Forum: NES Graphics
Topic: Character Frames
Replies: 22
Views: 9263

Re: Character Frames

Those are wires and metal. That will be very hard to do in such small resolution and so few colors. I think that the only way you'll be able to make convincing machine parts is by overlaying new sprites containing such parts, and use more conventional metal colors for them, like gray and cyan, othe...
by Amini
Tue Sep 18, 2012 12:32 pm
Forum: Newbie Help Center
Topic: What programs do you need....
Replies: 27
Views: 7243

Re: What programs do you need....

Oh yeah, also, I should probably make tiles for this. but I have the final few levels planned out to be in a factory, sort of like mega man. So maybe that could give someone a better idea.
by Amini
Tue Sep 18, 2012 10:49 am
Forum: NES Graphics
Topic: Character Frames
Replies: 22
Views: 9263

Re: Character Frames

The top sprite is doable if you use different palettes for the upper (black + dark red + skin) and lower (black + dark cyan + whatever is useful for other sprites) halves, like in Contra. What's up with the weird shadows in the bottom sprites anyway? Actually, those arent shadows. As I put in the t...
by Amini
Tue Sep 18, 2012 8:55 am
Forum: Newbie Help Center
Topic: What programs do you need....
Replies: 27
Views: 7243

Re: What programs do you need....

Shiru wrote:OK, so what exactly it demonstrates and what kind of help you need to get?
I pretty much need to find a program that can put all the tiles together smoothly.

It demonstrates that pretty much the game is an action side-scroller with basic caves and overall underground features for a level.
by Amini
Tue Sep 18, 2012 8:40 am
Forum: Newbie Help Center
Topic: What programs do you need....
Replies: 27
Views: 7243

Re: What programs do you need....

I did not spend much time on it. I would spend a lot more time on a real level. I just made the demo so I could get some help on map programs.
by Amini
Tue Sep 18, 2012 8:22 am
Forum: Newbie Help Center
Topic: What programs do you need....
Replies: 27
Views: 7243

Re: What programs do you need....

Shiru wrote:How much time you've spent to make it?
To make what? The Map demo, or something else?
by Amini
Tue Sep 18, 2012 8:21 am
Forum: NES Graphics
Topic: Character Frames
Replies: 22
Views: 9263

Re: Character Frames

NES sprites have to be well aligned by 8x8 grid and use not more than 3 colors besides the background (transparent color). You can increase number of colors by using few palettes for different 8x8 parts of the sprite, however, it'll reduce number of colors for other sprite objects on the screen. Th...