If you post a mock screenshot of what you want a typical level to look like, we might be able to help you design a map format. Alright, I might Be able to do that. EDIT: I made some tiles which are 8x8 and fit into the NES palette (i think), I also added a new character, which I really should be pu...
Thanks guys, what I'm still a bit confused about is the map making. How do you make one from Scratch? Sorry for the questions, but this is a newbie help center, right?
It looks like Mario is in a pike position: hips bent, legs mostly straight. Once you draw your character in a pike at one angle, you can spin him 45, 90, and 135 degrees with rotpixels and then use flipping to get the other 4. Oh, and on the diagonal frames, look at Mario's eyes. He looks ticked of...
Yeah, if it's a separation, it should use background color. The typical pattern seen in later games is skin color, light clothes color, dark clothes color that doubles as outline. Look at Super Mario Bros. 3: the overalls are actually black, and the gloves are skin color. Another pattern is seen in...
You know these have way too many colors for the NES, right? Technically, you can make sprites with more than 3 colors by stacking sprites, but when your frames are 25 pixels wide that means using nearly all of the 8 sprites that are allowed to be displayed per scanline just on your main character, ...
I Made A character for An Upcoming Game I might possibly probably not going to make. http://img821.imageshack.us/img821/4110/framesnes.png I also Made A Video on making the Jumping Frames. (Using a lot of megaman) http://www.youtube.com/watch?v=94a9ZAFCozM&list=UUOdcwytfkFfIp7MB_v9wCAw&index...